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DA2 Gameplay from GameCity Vienna


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#951
Sleepy Mind

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I really hope the devs are taking a break from the forums today. These "concerns" over DA2 are getting repetitive and the conclusions being drawn from this footage is getting more extravagant.

#952
the_one_54321

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In world where mentally challenged dwarves are able to infuse weapons with magical runes at a moments notice, equipment is made from dragon bones stronger than steel, steel itself comes in different colors with different strengths and mages fart lighting and fire balls, for some reason it is strictly necessary that weapons and armor be of a realistic size and weight or the whole game is rendered stupid. Yeah, selective reality is clearly the best way to go about things.

#953
soundchaser721

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dbankier wrote...

soundchaser721 wrote...

One thing I have noticed though: the focus seems to be on Hawke. In origins it was about setting up an effective tactical offense to outmaneuver your opponent and win the fight, it was about working with your companions to achieve something you wouldn't have been able to do on your own, you couldn't just bum rush everything and win. I know this video is just an exaggeration but I'm just getting this Hawke-centered vibe from DA2 as a whole.


They're adding cross-class combinations (like spell combinations in DAO, except you use the abilities of different classes to produce a unique effect), which would suggest otherwise.


Cool, should be interesting to see kinda reminds me of chrono trigger 

#954
Alodar

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CoS Sarah Jinstar wrote...

the_one_54321 wrote...

Sylvius the Mad wrote...
I'm not making this up.  The justification they gave was that the weapons needed to be indentifiable even when the camera was fully zoomed out.

If that was true, and that reason has gone away, then either they have a new reason for large weapons, or they simply forgot to make them smaller.

How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.


Swinging around a two hander larger than the player's character with the amount of effort it would take to swing a toothpick, is hardly awesome. More like ridiculous and comical looking.


Hmmmm. It's almost as if it's a matter of opinion. Huh.



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#955
nightcobra

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Aratham Darksight wrote...

nightcobra8928 wrote...

then see dragon slayer from the manga berserk.

The Dragon Slayer isn't really a good example to cite, considering how it's portrayed to be impractially heavy to the point of being useless to most people and the protagonist's ability to wield it is an extraordinary feat.


that only makes it so that your character or party member would be the only ones capable of wielding such a thing, avoiding the situation where you would find an enemy soldier wielding something like it. a sword fit for a main character in my view, and please spare me the trouble of hearing how i apparently have bad taste in weapons or calling my preferences in weapons stupid.

#956
Dave of Canada

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No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.


^ Pretty much this. ^

Modifié par Dave of Canada, 28 septembre 2010 - 08:52 .


#957
Fishy

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i love what i see anyway and it's what i was expecting.
has for the hater just watch this .. It's will calm you down

#958
tool_bot

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the_one_54321 wrote...

In world where mentally challenged dwarves are able to infuse weapons with magical runes at a moments notice, equipment is made from dragon bones stronger than steel, steel itself comes in different colors with different strengths and mages fart lighting and fire balls, for some reason it is strictly necessary that weapons and armor be of a realistic size and weight or the whole game is rendered stupid. Yeah, selective reality is clearly the best way to go about things.


I was going to respond to this but there's no point. You've won. I've lost and now I'll either have to bite the bullet (again) or move onto a different game.

#959
the_one_54321

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Alodar wrote...

CoS Sarah Jinstar wrote...

the_one_54321 wrote...

Sylvius the Mad wrote...
I'm not making this up.  The justification they gave was that the weapons needed to be indentifiable even when the camera was fully zoomed out.

If that was true, and that reason has gone away, then either they have a new reason for large weapons, or they simply forgot to make them smaller.

How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.

Swinging around a two hander larger than the player's character with the amount of effort it would take to swing a toothpick, is hardly awesome. More like ridiculous and comical looking.

Hmmmm. It's almost as if it's a matter of opinion. Huh.

Noooooooo [feeeeeeeeeeceeeees]. =]

#960
Sylvius the Mad

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the_one_54321 wrote...

In world where mentally challenged dwarves are able to infuse weapons with magical runes at a moments notice,

We don't know how long that takes - time doesn't pass during conversations in DAO.

equipment is made from dragon bones stronger than steel

That's entirely consistent with the dynamics of flight.  Dragon bones would have to be both incredibly strong and incredibly light.

steel itself comes in different colors with different strengths

What things are called doesn't change what they are.

and mages fart lighting and fire balls

Are you suggesting that every weapon is magic?

Modifié par Sylvius the Mad, 28 septembre 2010 - 08:55 .


#961
Sago_mulch

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Sleepy Mind wrote...

I really hope the devs are taking a break from the forums today. These "concerns" over DA2 are getting repetitive and the conclusions being drawn from this footage is getting more extravagant.


because for some people, this is like, the only things they do in life..play biowear rpgs. all the time.

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#962
Giant ambush beetle

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Seems like the age for the target audience of DA2 dropped dramatically. 8(
Even I couldn't wield a sword that big at half that speed, let alone whirl it around or use it as a combat-effective weapon. Yes, a two handed sword weighs only 6-7 lbs but I guess they've never heard of something called ''leverage effect''.
I know that DA2 is going to be a fantasy game, lets bend the physical rules a bit here and there....but thats just...plain silly. (I am not talking about Varrics exaggerated version)

Modifié par The Woldan , 28 septembre 2010 - 08:56 .


#963
Faz432

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Herr Uhl wrote...

Faz432 wrote...

Dave of Canada wrote...

Faz432 wrote...

Really!??  That just confirms what I said.


But you suggested they blew up at high levels. What was posted seems to suggest the blowing up is just exaggeration.


Perhaps the way you're reading it?

Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.


Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.


No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.


How is that different from what I said? I'm Summerizing.

#964
tool_bot

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The Woldan wrote...

Seems like the age for the target audience of DA2 dropped dramatically. 8(


I wouldn't say age, just demographic. Not a bad or good thing. Just something devs do.

#965
the_one_54321

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Sylvius the Mad wrote...
We don't know how long that takes - time doesn't pass during conversations in DAO.

That response is so deliberately interprative that it's on the level of being bogus.

Sylvius the Mad wrote...
That's entirely consistent with the dynamics of flight.  Dragon bones would have to be both incredibly strong and incredibly light.

That's not really the point. The point is that  you can make equipment from the bones of a freaking dragon.

Sylvius the Mad wrote...
What things are called doesn't change what they are.

Bogus. The different colors of steel have explicitly stated different properties.

Sylvius the Mad wrote...
Are you suggesting that every weapon is magic?

Are you suggesting that they should create different physics for each weapon if it's enchanted or of a different material? I wonder how long it would take to develop a game like that..... Hmmmm....

#966
Herr Uhl

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Faz432 wrote...

Herr Uhl wrote...

Faz432 wrote...
Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.


Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.


No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.


How is that different from what I said? I'm Summerizing.


There is a difference. The high-level abilities are not the reason for the gore, there will be similar effects, but they'll be used a lot more sparingly.

Think of that as having messy kills on or off in FO2.

#967
Nerevar-as

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No one here played Gothic 1/2? It had pretty good 2H weapon fighting.

#968
Sago_mulch

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so if painted my steel sword red, would it swing faster?

#969
nightcobra

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The Woldan wrote...

Seems like the age for the target audience of DA2 dropped dramatically. 8(
Even I couldn't wield a sword that big at half that speed, let alone whirl it around or use it as a combat-effective weapon. Yes, a two handed sword weighs only 6-7 lbs but I guess they've never heard of something called ''leverage effect''.
I know that DA2 is going to be a fantasy game, lets bend the physical rules a bit here and there....but thats just...plain silly. (I am not talking about Varrics exaggerated version)


so liking big weapons automatically equates the person being young?

it's more of a matter of taste and preference than anything actually, i love big greatswords and i'm 24 and i'm pretty sure i'm not the only one or in a minority. 

#970
rexil

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Weren't we discussing the "harm" a gameplay video of the exaggerated version could do. Was it this week?

Well that version is out, what now?

#971
Alodar

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the_one_54321 wrote...

Alodar wrote...
Hmmmm. It's almost as if it's a matter of opinion. Huh.

Noooooooo [feeeeeeeeeeceeeees]. =]


If you are using  [feeeeeeeeeeceeeees] as an acronym for [fantastic excellent excellent excellent excellent excellent excellent excellent excellent excellent excellent commendable exciting exciting exciting exciting exciting stupendous] then I whole heartedly agree.


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#972
CoS Sarah Jinstar

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Sago_mulch wrote...

so if painted my steel sword red, would it swing faster?


According to the_one it would go extra fast if you painted it red, vroom vroom all teh way to awesomeville. :o

#973
the_one_54321

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Sago_mulch wrote...
so if painted my steel sword red, would it swing faster?

If you lived in ferelden maybe it would.

But really, you do realize that what you said made no sense at all, right? No one painted any steel red. In Thedas there are different color steels that have different properties. For some reason. If you want physics behind it, how about bugging one of the writers. It was their idea after all.

#974
Faz432

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Herr Uhl wrote...

Faz432 wrote...

Herr Uhl wrote...

Faz432 wrote...
Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.


Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.


No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.


How is that different from what I said? I'm Summerizing.


There is a difference. The high-level abilities are not the reason for the gore, there will be similar effects, but they'll be used a lot more sparingly.

Think of that as having messy kills on or off in FO2.


Well yeah with the amount of blood perhaps, but I was talking to Dave about animation effects, they will most likely be in the game, exaggerated version or not.

If the Darkspawn are exploding in the exaggerated version because you're using 'smashing blow' which is a high level attack (just as example)  then it's likely if you use 'smashing blow' in the real version darkspawn will still blow up, perhaps less frequently though.

Modifié par Faz432, 28 septembre 2010 - 09:07 .


#975
Nerevar-as

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the_one_54321 wrote...



Sylvius the Mad wrote...
That's entirely consistent with the dynamics of flight.  Dragon bones would have to be both incredibly strong and incredibly light.

That's not really the point. The point is that  you can make equipment from the bones of a freaking dragon.


So because there are dragons in ASoF&I Martin should go all out in fights because it´s fantasy anyway?

Varricked Hawke would be kind of Han Solo having Jedi agility, for example. But if normal Hawke also is like that, then no thanks. Hope we see normal Hawke soon.