DA2 Gameplay from GameCity Vienna
#951
Posté 28 septembre 2010 - 08:49
#952
Posté 28 septembre 2010 - 08:50
#953
Posté 28 septembre 2010 - 08:50
dbankier wrote...
soundchaser721 wrote...
One thing I have noticed though: the focus seems to be on Hawke. In origins it was about setting up an effective tactical offense to outmaneuver your opponent and win the fight, it was about working with your companions to achieve something you wouldn't have been able to do on your own, you couldn't just bum rush everything and win. I know this video is just an exaggeration but I'm just getting this Hawke-centered vibe from DA2 as a whole.
They're adding cross-class combinations (like spell combinations in DAO, except you use the abilities of different classes to produce a unique effect), which would suggest otherwise.
Cool, should be interesting to see kinda reminds me of chrono trigger
#954
Posté 28 septembre 2010 - 08:50
CoS Sarah Jinstar wrote...
the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.Sylvius the Mad wrote...
I'm not making this up. The justification they gave was that the weapons needed to be indentifiable even when the camera was fully zoomed out.
If that was true, and that reason has gone away, then either they have a new reason for large weapons, or they simply forgot to make them smaller.
Swinging around a two hander larger than the player's character with the amount of effort it would take to swing a toothpick, is hardly awesome. More like ridiculous and comical looking.
Hmmmm. It's almost as if it's a matter of opinion. Huh.
Alodar
#955
Posté 28 septembre 2010 - 08:51
Aratham Darksight wrote...
The Dragon Slayer isn't really a good example to cite, considering how it's portrayed to be impractially heavy to the point of being useless to most people and the protagonist's ability to wield it is an extraordinary feat.nightcobra8928 wrote...
then see dragon slayer from the manga berserk.
that only makes it so that your character or party member would be the only ones capable of wielding such a thing, avoiding the situation where you would find an enemy soldier wielding something like it. a sword fit for a main character in my view, and please spare me the trouble of hearing how i apparently have bad taste in weapons or calling my preferences in weapons stupid.
#956
Posté 28 septembre 2010 - 08:51
No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.
^ Pretty much this. ^
Modifié par Dave of Canada, 28 septembre 2010 - 08:52 .
#958
Posté 28 septembre 2010 - 08:53
the_one_54321 wrote...
In world where mentally challenged dwarves are able to infuse weapons with magical runes at a moments notice, equipment is made from dragon bones stronger than steel, steel itself comes in different colors with different strengths and mages fart lighting and fire balls, for some reason it is strictly necessary that weapons and armor be of a realistic size and weight or the whole game is rendered stupid. Yeah, selective reality is clearly the best way to go about things.
I was going to respond to this but there's no point. You've won. I've lost and now I'll either have to bite the bullet (again) or move onto a different game.
#959
Posté 28 septembre 2010 - 08:53
Noooooooo [feeeeeeeeeeceeeees].Alodar wrote...
Hmmmm. It's almost as if it's a matter of opinion. Huh.CoS Sarah Jinstar wrote...
Swinging around a two hander larger than the player's character with the amount of effort it would take to swing a toothpick, is hardly awesome. More like ridiculous and comical looking.the_one_54321 wrote...
How about "because it looks awesome." That is, in most cases, a good enough reason for a certain art direction in my eyes.Sylvius the Mad wrote...
I'm not making this up. The justification they gave was that the weapons needed to be indentifiable even when the camera was fully zoomed out.
If that was true, and that reason has gone away, then either they have a new reason for large weapons, or they simply forgot to make them smaller.
#960
Posté 28 septembre 2010 - 08:54
We don't know how long that takes - time doesn't pass during conversations in DAO.the_one_54321 wrote...
In world where mentally challenged dwarves are able to infuse weapons with magical runes at a moments notice,
That's entirely consistent with the dynamics of flight. Dragon bones would have to be both incredibly strong and incredibly light.equipment is made from dragon bones stronger than steel
What things are called doesn't change what they are.steel itself comes in different colors with different strengths
Are you suggesting that every weapon is magic?and mages fart lighting and fire balls
Modifié par Sylvius the Mad, 28 septembre 2010 - 08:55 .
#961
Posté 28 septembre 2010 - 08:55
Sleepy Mind wrote...
I really hope the devs are taking a break from the forums today. These "concerns" over DA2 are getting repetitive and the conclusions being drawn from this footage is getting more extravagant.
because for some people, this is like, the only things they do in life..play biowear rpgs. all the time.
#962
Posté 28 septembre 2010 - 08:55
Even I couldn't wield a sword that big at half that speed, let alone whirl it around or use it as a combat-effective weapon. Yes, a two handed sword weighs only 6-7 lbs but I guess they've never heard of something called ''leverage effect''.
I know that DA2 is going to be a fantasy game, lets bend the physical rules a bit here and there....but thats just...plain silly. (I am not talking about Varrics exaggerated version)
Modifié par The Woldan , 28 septembre 2010 - 08:56 .
#963
Posté 28 septembre 2010 - 08:56
Herr Uhl wrote...
Faz432 wrote...
Dave of Canada wrote...
Faz432 wrote...
Really!?? That just confirms what I said.
But you suggested they blew up at high levels. What was posted seems to suggest the blowing up is just exaggeration.
Perhaps the way you're reading it?
Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.
Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.
No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.
How is that different from what I said? I'm Summerizing.
#964
Posté 28 septembre 2010 - 08:57
The Woldan wrote...
Seems like the age for the target audience of DA2 dropped dramatically. 8(
I wouldn't say age, just demographic. Not a bad or good thing. Just something devs do.
#965
Posté 28 septembre 2010 - 08:58
That response is so deliberately interprative that it's on the level of being bogus.Sylvius the Mad wrote...
We don't know how long that takes - time doesn't pass during conversations in DAO.
That's not really the point. The point is that you can make equipment from the bones of a freaking dragon.Sylvius the Mad wrote...
That's entirely consistent with the dynamics of flight. Dragon bones would have to be both incredibly strong and incredibly light.
Bogus. The different colors of steel have explicitly stated different properties.Sylvius the Mad wrote...
What things are called doesn't change what they are.
Are you suggesting that they should create different physics for each weapon if it's enchanted or of a different material? I wonder how long it would take to develop a game like that..... Hmmmm....Sylvius the Mad wrote...
Are you suggesting that every weapon is magic?
#966
Posté 28 septembre 2010 - 08:59
Faz432 wrote...
Herr Uhl wrote...
Faz432 wrote...
Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.
Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.
No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.
How is that different from what I said? I'm Summerizing.
There is a difference. The high-level abilities are not the reason for the gore, there will be similar effects, but they'll be used a lot more sparingly.
Think of that as having messy kills on or off in FO2.
#967
Posté 28 septembre 2010 - 08:59
#968
Posté 28 septembre 2010 - 08:59
#969
Posté 28 septembre 2010 - 09:00
The Woldan wrote...
Seems like the age for the target audience of DA2 dropped dramatically. 8(
Even I couldn't wield a sword that big at half that speed, let alone whirl it around or use it as a combat-effective weapon. Yes, a two handed sword weighs only 6-7 lbs but I guess they've never heard of something called ''leverage effect''.
I know that DA2 is going to be a fantasy game, lets bend the physical rules a bit here and there....but thats just...plain silly. (I am not talking about Varrics exaggerated version)
so liking big weapons automatically equates the person being young?
it's more of a matter of taste and preference than anything actually, i love big greatswords and i'm 24 and i'm pretty sure i'm not the only one or in a minority.
#970
Posté 28 septembre 2010 - 09:01
Well that version is out, what now?
#971
Posté 28 septembre 2010 - 09:01
the_one_54321 wrote...
Noooooooo [feeeeeeeeeeceeeees].Alodar wrote...
Hmmmm. It's almost as if it's a matter of opinion. Huh.
If you are using [feeeeeeeeeeceeeees] as an acronym for [fantastic excellent excellent excellent excellent excellent excellent excellent excellent excellent excellent commendable exciting exciting exciting exciting exciting stupendous] then I whole heartedly agree.
Alodar
#972
Posté 28 septembre 2010 - 09:02
Sago_mulch wrote...
so if painted my steel sword red, would it swing faster?
According to the_one it would go extra fast if you painted it red, vroom vroom all teh way to awesomeville.
#973
Posté 28 septembre 2010 - 09:02
If you lived in ferelden maybe it would.Sago_mulch wrote...
so if painted my steel sword red, would it swing faster?
But really, you do realize that what you said made no sense at all, right? No one painted any steel red. In Thedas there are different color steels that have different properties. For some reason. If you want physics behind it, how about bugging one of the writers. It was their idea after all.
#974
Posté 28 septembre 2010 - 09:02
Herr Uhl wrote...
Faz432 wrote...
Herr Uhl wrote...
Faz432 wrote...
Gaider says -
The exaggerated element you're seeing at the beginning is going to
relate to the fact that the darkspawn are literally exploding left and
right, and that Hawke has access to high-level abilities she normally
wouldn't have (but which certainly exist in the game). It is over the
top-- which is why Cassandra calls Varric on it a moment later.
Translated -
In the exaggerated version darkspawn are exploding because you have access to high level abilities.
No, it says that they explode to your left and right, that is a difference. Then it states that you also have access to high-level abilities.
How is that different from what I said? I'm Summerizing.
There is a difference. The high-level abilities are not the reason for the gore, there will be similar effects, but they'll be used a lot more sparingly.
Think of that as having messy kills on or off in FO2.
Well yeah with the amount of blood perhaps, but I was talking to Dave about animation effects, they will most likely be in the game, exaggerated version or not.
If the Darkspawn are exploding in the exaggerated version because you're using 'smashing blow' which is a high level attack (just as example) then it's likely if you use 'smashing blow' in the real version darkspawn will still blow up, perhaps less frequently though.
Modifié par Faz432, 28 septembre 2010 - 09:07 .
#975
Posté 28 septembre 2010 - 09:04
the_one_54321 wrote...
That's not really the point. The point is that you can make equipment from the bones of a freaking dragon.Sylvius the Mad wrote...
That's entirely consistent with the dynamics of flight. Dragon bones would have to be both incredibly strong and incredibly light.
So because there are dragons in ASoF&I Martin should go all out in fights because it´s fantasy anyway?
Varricked Hawke would be kind of Han Solo having Jedi agility, for example. But if normal Hawke also is like that, then no thanks. Hope we see normal Hawke soon.




Ce sujet est fermé
Retour en haut




