DA2 Gameplay from GameCity Vienna
#1001
Posté 28 septembre 2010 - 09:23
#1002
Posté 28 septembre 2010 - 09:24
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
Modifié par shootist70, 28 septembre 2010 - 09:24 .
#1003
Posté 28 septembre 2010 - 09:25
Now that is an interesting argument. Do you feel there were any instanes of "Aragorn or Gimli surfing on an oliphant" in this video?Nerevar-as wrote...
Then use the word verisimilitude (I hope i wrote it right this time) instead of realism. The Culture books are the most exaggerated SF I´ve ever read and have no problems with that.the_one_54321 wrote...
It's make believe. None of it is based in reality. There is no realism. There never was any realism except for what you convinced yourself was realistic so that you could enjoy some of the game. The whole thing is about as unrealistic as it gets. For crying out loud it didn't even have the pretend science that Mass Effect tried to have. There is nothing realistic about any of it in the slightest except for what your suspension of disbelief allowed you to imagine was realistic.
Take LotR movies. Legolas´ stunts only get a pass because everyone knows what elves can do. What would you have thought if the oliphant one had been made by Strider or Gimly out of the blue?
#1004
Posté 28 septembre 2010 - 09:26
Sir Ulrich Von Lichenstien wrote...
Sorry but anyone going on about the sword in the gameplay footage clearly DIDN'T play DAO.
Why I say that, because it is the frelling Qunari Sword (Same model as 'Asala' aka Sten's sword) and guess what, it was the same size in DAO. It wasn't even the biggest sword in the game IIRC. The fact is whenever a female warden was using 2H in DAO they looked big in comparison to the woman. Some people seem to be forgetting that.
.
except the swords were swung as if they weighed something, now its berserk style where swords are spazzing around the screen in some final fantasy game.
must be the go faster stripes in the armor and sword.
#1005
Posté 28 septembre 2010 - 09:26
the_one_54321 wrote...
Now that is an interesting argument. Do you feel there were any instanes of "Aragorn or Gimli surfing on an oliphant" in this video?Nerevar-as wrote...
Then use the word verisimilitude (I hope i wrote it right this time) instead of realism. The Culture books are the most exaggerated SF I´ve ever read and have no problems with that.the_one_54321 wrote...
It's make believe. None of it is based in reality. There is no realism. There never was any realism except for what you convinced yourself was realistic so that you could enjoy some of the game. The whole thing is about as unrealistic as it gets. For crying out loud it didn't even have the pretend science that Mass Effect tried to have. There is nothing realistic about any of it in the slightest except for what your suspension of disbelief allowed you to imagine was realistic.
Take LotR movies. Legolas´ stunts only get a pass because everyone knows what elves can do. What would you have thought if the oliphant one had been made by Strider or Gimly out of the blue?
yes.
#1006
Posté 28 septembre 2010 - 09:27
I apologize if I gave that impression. What does worry me is everything seems to be going that way, not that people enjoy it. I also like "brainless" fun from time to time. But big companies making simpler games is just too common nowadays.the_one_54321 wrote...
I can respect that point of view just fine. There's nothing wrong with not liking it. But the "you're a brainless ****** if you think this is cool" attitude is a load of delusional hypocrical hogwash.Nerevar-as wrote...
My SoD for DA takes Origins as reference for obvious reasons. If the devs go DW with combat in normal gameplay, no matter what they´ll say I won´t have enough SoD to accept that. I also doubt the style and exaggerated combat will blend well with the dark fantasy setting. It can be done (I´m a Berserk fan), but the little we´ve seen (and heard) so far doesn´t really point to that. Origins also failed to me in this regard, but it was more problem of writing (which was good, but not dark) than gameplay.the_one_54321 wrote...
No, it's more like it's all subjective and personal opinion because the whole things is based on what any rational minded person can identify as [cow pies]. None of it is real. None of it looks real. None of it ever behaved like real things ever behave. There is no reality in it. The only thing that exists is our opinions and our ability to suspend our disbelief.Nerevar-as wrote...
So because there are dragons in ASoF&I Martin should go all out in fights because it´s fantasy anyway?
#1007
Posté 28 septembre 2010 - 09:27
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
An excellent question loaded with irony, but I doubt it'll actually make anyone at BioWare actually stop for a moment and consider the nature of what they're offering.
#1008
Posté 28 septembre 2010 - 09:28
shootist70 wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
Well they might not be slow but they certainly aren't lightning quick either.But the main point in terms of gameplay is that the 2 handed warrior is supposed to be AOE, correct. Well if he can do it at that speed he then becomes AOE DPS, which kinda makes rogue redundant.
Modifié par Faz432, 28 septembre 2010 - 09:29 .
#1009
Posté 28 septembre 2010 - 09:29
shootist70 wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
most two handed weps were useless in reality, always outdone by things that could strike them at distance or quicker
#1010
Posté 28 septembre 2010 - 09:29
shootist70 wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
Hahahahaha sorry this made me laugh. Good point shootist. At the same time I understand the frustration a little bit with how fast the two-hander was, but even so remember that the average claymore is 54-57inches and wieghed 6-8lbs in midieval times. Not very heavy for a 5.5 foot sword imo.
Not that the game is set in midieval times......but you get the drift.
#1011
Posté 28 septembre 2010 - 09:30
Like......?Sago_mulch wrote...
yes.
No harm no foul.Nerevar-as wrote...
I apologize if I gave that impression. What does worry me is everything seems to be going that way, not that people enjoy it. I also like "brainless" fun from time to time. But big companies making simpler games is just too common nowadays.
My main concern with simplification is about the actual gameplay and mechanics. If they stylize the art and imagery of the game, it doesn't really need to effect the mechanics or gameplay at all. I want the game to have challanging and interesting interactions and combat. If they messed with that too much then I would be crying foul. But Mike Laidlaw has insisted left and right that PC combat will satisfy the PC players. So I'm just waiting to hear more on that.
Modifié par the_one_54321, 28 septembre 2010 - 09:33 .
#1012
Posté 28 septembre 2010 - 09:30
-> Use a mage as player character in DAO, BG, whatever, because warriors and rogues are boring.
Modifié par _Loc_N_lol_, 28 septembre 2010 - 09:30 .
#1013
Posté 28 septembre 2010 - 09:30
Tsuga C wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
An excellent question loaded with irony, but I doubt it'll actually make anyone at BioWare actually stop for a moment and consider the nature of what they're offering.
I'd much like an answer to that question as well. Dual wielding rogues were already godlike in DAO, I bet they can kill the entire darkspawn army in one lightning quick swing of dual daggers in DA2.
Modifié par CoS Sarah Jinstar, 28 septembre 2010 - 09:32 .
#1014
Posté 28 septembre 2010 - 09:31
shootist70 wrote...
Well, steel stuff aside, after the hysteria of this thread..
...You think it is bad here? Take a look at any Dragon Age II thread on any major gaming forum:p I find it comforting to know majority of gaming community finds the anime influences and overall vibe present on that video bit of a turn off. At least in perfect world, this would mean the wapanese aspects of the dev team will think twice before implementing the football eyed loli schoolgirl demons.
Modifié par LTD, 28 septembre 2010 - 09:31 .
#1015
Posté 28 septembre 2010 - 09:32
They are slow to swing but not slow to use.shootist70 wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
Two-handed swords are extremely versatile weapons in history. But among their many uses, swinging is a rather small part of it.
Besides, speed is not even the biggest problem. Those silly animations are.
Modifié par Kerilus, 28 septembre 2010 - 09:33 .
#1016
Posté 28 septembre 2010 - 09:32
the_one_54321 wrote...
Like......?Sago_mulch wrote...
yes.No harm no foul.Nerevar-as wrote...
I apologize if I gave that impression. What does worry me is everything seems to be going that way, not that people enjoy it. I also like "brainless" fun from time to time. But big companies making simpler games is just too common nowadays.
like making opponents explode, exploding oppents are p.cool but having it happen every 5 secs like failout 3 is p.boring
or jumping in the air then slamming into the ground and causing a minor eathquake.
this char is gimli and aragon combined!
#1017
Posté 28 septembre 2010 - 09:32
the_one_54321 wrote...
Now that is an interesting argument. Do you feel there were any instanes of "Aragorn or Gimli surfing on an oliphant" in this video?Nerevar-as wrote...
Then use the word verisimilitude (I hope i wrote it right this time) instead of realism. The Culture books are the most exaggerated SF I´ve ever read and have no problems with that.the_one_54321 wrote...
It's make believe. None of it is based in reality. There is no realism. There never was any realism except for what you convinced yourself was realistic so that you could enjoy some of the game. The whole thing is about as unrealistic as it gets. For crying out loud it didn't even have the pretend science that Mass Effect tried to have. There is nothing realistic about any of it in the slightest except for what your suspension of disbelief allowed you to imagine was realistic.
Take LotR movies. Legolas´ stunts only get a pass because everyone knows what elves can do. What would you have thought if the oliphant one had been made by Strider or Gimly out of the blue?
In the video? Yes. It´s not the video that worries me however. It´s just a visual version of the first meeting between GW and Nathaniel Howe. Is normal Hawke fighting outside Varrick gameplay that worries me. Early on the tread someone described normal 2H fighting a bit more realistic, so maybe one handing 2H that fast is a high level skill. Complaining about that would be hipocrisy as there were similar things in Origins (and then there´s Awakening ...).
#1018
Posté 28 septembre 2010 - 09:33
I didn't say we could decide. I said that time doesn't pass (which it doesn't).the_one_54321 wrote...
"They don't tell us how long it takes so I can decide it takes as long as I want it to take, so I'm right, so there. :P"
Therefore, you have no standard by which to judge whether the time required to enchant an item is credible.
So what's the problem?Oh, historically. Well, historically there is no Thedas, no Ferelden, no dragons, no magic, and so on and so on.
Right. It's a fictional world with fictional materials, and those materials have different properties.Right, and in Thedas they used carbon steel, stainless steel and other variations of heat treated steel? Thedas is make believe. They used red steel and verridian steel. Make believe steels.
But if those properties are so different from real-world material properties, then we should see those differences produce different outcomes in other aspects of metal use as well (like architecture).
It doesn't have to have any relationship to reality. It needs to have internally consistent relationships with itself.It's make believe. None of it is based in reality. There is no realism. There never was any realism except for what you convinced yourself was realistic so that you could enjoy some of the game. The whole thing is about as unrealistic as it gets.
#1019
Posté 28 septembre 2010 - 09:33
#1020
Posté 28 septembre 2010 - 09:34
While two handers were too slow in Origins, what we saw in that gameplay vid was just way too fast. She was swinging the oversized greatsword like a ninja and basically teleporting short distances - which made the whole thing give a very cartoony impression. The sword had no weight. Stuff like that might work for Ninja Gaiden or Diablo 3, but I want my RPG characters and weapons more real.shootist70 wrote...
Faz432 wrote...
Here's one for you -
If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?
Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.
You can have fast awesome combat that still looks real. Witcher does that, Dragon Age 2 can do that.
#1021
Posté 28 septembre 2010 - 09:34
Nerevar-as wrote...
I apologize if I gave that impression. What does worry me is everything seems to be going that way, not that people enjoy it. I also like "brainless" fun from time to time. But big companies making simpler games is just too common nowadays.
I thought that from the Q and A thread we had earlier in the month the combat system was essentially unchanged. Ok, we've lost some of the cross-class skills to make the existing classes more distinct (which, to me, is fair enough) but other than that what we're seeing is largely cosmetic.
Personally I've no problem with stylisation. It can actually make a game look more striking than attempting graphical realism. As long as it's not ridiculously suspension of disbelief breaking (which I don't find it to be - Varrus exaggeration aside), It's fine by me.
#1022
Posté 28 septembre 2010 - 09:35
ThunderfoxF wrote...
Sometimes I feel like I'm watching Faux News when I'm on the forums
Me too.
"Tonight on the Fourms...Wha s a RPG!?"
#1023
Posté 28 septembre 2010 - 09:37
shootist70 wrote...
Nerevar-as wrote...
I apologize if I gave that impression. What does worry me is everything seems to be going that way, not that people enjoy it. I also like "brainless" fun from time to time. But big companies making simpler games is just too common nowadays.
I thought that from the Q and A thread we had earlier in the month the combat system was essentially unchanged. Ok, we've lost some of the cross-class skills to make the existing classes more distinct (which, to me, is fair enough) but other than that what we're seeing is largely cosmetic.
Personally I've no problem with stylisation. It can actually make a game look more striking than attempting graphical realism. As long as it's not ridiculously suspension of disbelief breaking (which I don't find it to be - Varrus exaggeration aside), It's fine by me.
i must;ve missed the exploding enemies part.
though you're right, there is no change in gameplay, dragonage was just as easy and dumb in its combat as well.
#1024
Posté 28 septembre 2010 - 09:38
Dr. wonderful wrote...
ThunderfoxF wrote...
Sometimes I feel like I'm watching Faux News when I'm on the forums
Me too.
"Tonight on the Fourms...Wha s a RPG!?"
''Relatively perverse gamers''
#1025
Posté 28 septembre 2010 - 09:38
Dr. wonderful wrote...
ThunderfoxF wrote...
Sometimes I feel like I'm watching Faux News when I'm on the forums
Me too.
"Tonight on the Fourms...Wha s a RPG!?"
Apparently slow and clunky combat = RPG, or so this thread suggests.
Modifié par Dave of Canada, 28 septembre 2010 - 09:38 .




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