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DA2 Gameplay from GameCity Vienna


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#1026
Sago_mulch

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Dave of Canada wrote...

Dr. wonderful wrote...

ThunderfoxF wrote...

Sometimes I feel like I'm watching Faux News when I'm on the forums


Me too.


"Tonight on the Fourms...Wha s a RPG!?"


Apparently slow and clunky combat = RPG, or so this thread suggests.


its time for the new ****.

#1027
Giant ambush beetle

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Iberius wrote...

Hahahahaha sorry this made me laugh. Good point shootist. At the same time I understand the frustration a little bit with how fast the two-hander was, but even so remember that the average claymore is 54-57inches and wieghed 6-8lbs in midieval times.  Not very heavy for a 5.5 foot sword imo. Posted Image


Makes me wonder, have you ever even touched a two handed sword and swung it? They are not that heavy....right? Swing a two handed sword with full power and see what happens, you'll need hell of a lot muscles to wield such a sword effectively - a sword which isn't that heavy.
And it takes quiet some time to recover the blade of a two handed sword if you missed your target.
Thats why the video of FemHawke wielding that sword is utter bullcrap.

Most people here dont have the slightest clue how swords work. Posted Image

Modifié par The Woldan , 28 septembre 2010 - 09:40 .


#1028
Nerevar-as

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1varangian wrote...

shootist70 wrote...

Faz432 wrote...

Here's one for you -

If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?

:blink:


Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.

While two handers were too slow in Origins, what we saw in that gameplay vid was just way too fast. She was swinging the oversized greatsword like a ninja and basically teleporting short distances - which made the whole thing give a very cartoony impression. The sword had no weight. Stuff like that might work for Ninja Gaiden or Diablo 3, but I want my RPG characters and weapons more real.

You can have fast awesome combat that still looks real. Witcher does that, Dragon Age 2 can do that.


(Hope) Unnecessary puntualization: Witcher combat looks real for the setting and character. ;)

#1029
the_one_54321

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Sago_mulch wrote...
like making opponents explode, exploding oppents are p.cool but having it happen every 5 secs like failout 3 is p.boring

or jumping in the air then slamming into the ground and causing a minor eathquake.

this char is gimli and aragon combined!

Nerevar-as wrote...
In the video? Yes. It´s not the video that worries me however. It´s just a visual version of the first meeting between GW and Nathaniel Howe. Is normal Hawke fighting outside Varrick gameplay that worries me. Early on the tread someone described normal 2H fighting a bit more realistic, so maybe one handing 2H that fast is a high level skill. Complaining about that would be hipocrisy as there were similar things in Origins (and then there´s Awakening ...).

I don't disagree with any of that in particular. However, it's not really inconsistant with DA:O. Consider the abilities you could use in that game. Anyone remember Scattershot? How realistic was that?

Sylvius the Mad wrote...
Therefore, you have no standard by which to judge whether the time required to enchant an item is credible.

You do have a standard. You have the standard that you can ask him to do it at any time you want and it will be done, no questions asked.

Sylvius the Mad wrote...
So what's the problem?

The problem is that "historically" is the very worst argument commonly used around here in terms of what is or isn't reasonable.

Sylvius the Mad wrote...
But if those properties are so different from real-world material properties, then we should see those differences produce different outcomes in other aspects of metal use as well (like architecture).

What you're asking for is unreasonable. They are writers, not scientists or engineers or city planners.

Sylvius the Mad wrote...
It doesn't have to have any relationship to reality.  It needs to have internally consistent relationships with itself.

I haven't noticed any blatant internal inconcistencies. At least not in terms of weapon design/use.

Modifié par the_one_54321, 28 septembre 2010 - 09:43 .


#1030
nightcobra

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The Woldan wrote...

Iberius wrote...

Hahahahaha sorry this made me laugh. Good point shootist. At the same time I understand the frustration a little bit with how fast the two-hander was, but even so remember that the average claymore is 54-57inches and wieghed 6-8lbs in midieval times.  Not very heavy for a 5.5 foot sword imo. Posted Image


Makes me wonder, have you ever even touched a two handed sword and swung it? They are not that heavy....right? Swing a two handed sword with full power and see what happens, you'll need hell of a lot muscles to wield such a sword effectively - a sword which isn't that heavy.
And it takes quiet some time to recover the blade of a two handed sword if you missed your target.
Thats why the video of FemHawke wielding that sword is utter bullcrap.

Heck, I bet most people here dont know how swords work. Posted Image


it's pretty exausting after a while i'll tell you that, but keep the momentum going and you'll feel less strain in your body...the trick is to not change the direction of the swing too abruptly but rather mastering the flow of the swing.

#1031
Sago_mulch

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So can dwarves dream and go into the fade then?




#1032
Nerevar-as

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Scatter Shot? Was to busy cursing whoever thought of that and praying to survive the stun to worry about realistic.

#1033
Herr Uhl

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Sago_mulch wrote...

So can dwarves dream and go into the fade then?


They dream, and they can go into the fade if dragged there. They don't go to the fade when they dream though.

Your point?

#1034
nightcobra

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Sago_mulch wrote...

So can dwarves dream and go into the fade then?


the can be forced into the fade, but they normally don't.

#1035
MerinTB

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And even more straw men tossed out hither-nither, poisoning more wells.



I think I've had enough of this thread - continued misrepresentation of people you don't agree, there's how you "win" an argument.

#1036
shootist70

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1varangian wrote...

shootist70 wrote...

Faz432 wrote...

Here's one for you -

If that's how fast a warrior can swing a 2 handed sword, how fast will the rogue dagger attacks be?

:blink:


Why do folks have this idea that two-handed swords are slow to swing? They aren't. If they were slow they'd be completely useless.

While two handers were too slow in Origins, what we saw in that gameplay vid was just way too fast. She was swinging the oversized greatsword like a ninja and basically teleporting short distances - which made the whole thing give a very cartoony impression. The sword had no weight. Stuff like that might work for Ninja Gaiden or Diablo 3, but I want my RPG characters and weapons more real.

You can have fast awesome combat that still looks real. Witcher does that, Dragon Age 2 can do that.


Well, I guess she was swinging it around like a katana (which'd be about half the weight of your usual medieval two-hander), but that's still preferable to the hideously slow two-hander animations we had in DAO, which looked like the warden was trying to kill somebody with a lamp-post.

Maybe a happy medium needs to be found. Or maybe nobody other than us will care. Posted Image

#1037
Sago_mulch

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Herr Uhl wrote...

Sago_mulch wrote...

So can dwarves dream and go into the fade then?


They dream, and they can go into the fade if dragged there. They don't go to the fade when they dream though.

Your point?


Oh, i thought that was an inconsistency.

#1038
CoS Sarah Jinstar

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Dave of Canada wrote...

Dr. wonderful wrote...

ThunderfoxF wrote...

Sometimes I feel like I'm watching Faux News when I'm on the forums


Me too.


"Tonight on the Fourms...Wha s a RPG!?"


Apparently slow and clunky combat = RPG, or so this thread suggests.


Exaggerate much?

#1039
Ortaya Alevli

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the_one_54321 wrote...

...steel itself comes in different colors with different strengths...


A regular steel (tier 3) longsword deals 8.4 base damage, has a 2.4 critical chance and requires 15 points of strength to wield.

A regular red steel (tier 5) longsword deals 9.8 base damage, has a 2.8 critical chance and requires 25 points of strength to wield.

A regular white steel (tier 8) longsword deals 11.9 base damage, has a 3.4 critical chance and requires 35 points of strength to wield.

The part I quoted above is a perfectly valid statement. Steel in Thedas comes in at least three known varieties, all with different color and properties. Give the guy a break.

#1040
Sylvius the Mad

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the_one_54321 wrote...

You do have a standard. You have the standard that you can ask him to do it at any time you want and it will be done, no questions asked.

It's payment for the safety of travelling with us.

What you're asking for is unreasonable. They are writers, not scientists or engineers or city planners.

No it is not unreasonable.  If they're going to choose to create materials that have those characteristics, they need to design a setting that accommodates those materials.

They've even already started doing this (they said so explicitly) by eliminating resurrection magic.  The existence of resurrection magic should create broad social changes about how people view and react to death, but that's really hard to do, so instead they simply removed resurrection magic.

If they can't design the entire setting around the existence of these exotic materials, then they shouldn't posit the existence of these exotic materials.  If instead they limit themselves to materials that are relevantly similar to real-world materials, then they can model architecture off the real world as well (which they did in DAO - they even hired an architect) without causing any conflicts.

I haven't noticed any blatant internal inconcistencies. At least not in terms of weapon design/use.

Aside from the apparent mass of mauls and 2-handed axes, neither did I.  DAO was better than most games in this regard.

We'll see how DA2 does.

#1041
shootist70

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LTD wrote...

shootist70 wrote...

Well, steel stuff aside, after the hysteria of this thread.. 


...You think it is bad here? Take a look at any Dragon Age II thread on any major gaming forum:p I find it comforting to know majority of gaming community finds the anime influences and overall vibe present on that video bit of a turn off. At least in perfect world, this would mean the wapanese aspects of the dev team will think twice before implementing the football eyed loli schoolgirl demons.:P



Well I'd claw my own eyeballs out at that in the game. Artwise, though, DAO looked like a middle-aged history teacher's idea of what a medieval-based fantasy game should look like. Blandness, muddiness and no style, even down to the armour and weapons. As i said in an earlier post, stylisation can make a game more striking and iconic, although I agree it's not good to take it to extremes.
 
I do like what I'm seeing so far.

Modifié par shootist70, 28 septembre 2010 - 09:56 .


#1042
Sylvius the Mad

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If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.

Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.

#1043
the_one_54321

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Sylvius the Mad wrote...
No it is not unreasonable.  If they're going to choose to create materials that have those characteristics, they need to design a setting that accommodates those materials.

They've even already started doing this (they said so explicitly) by eliminating resurrection magic.  The existence of resurrection magic should create broad social changes about how people view and react to death, but that's really hard to do, so instead they simply removed resurrection magic.

If they can't design the entire setting around the existence of these exotic materials, then they shouldn't posit the existence of these exotic materials.  If instead they limit themselves to materials that are relevantly similar to real-world materials, then they can model architecture off the real world as well (which they did in DAO - they even hired an architect) without causing any conflicts.

You're asking for too much. They aren't technical experts and what you've listed above is an example of them doing a good job trying to maintain consistencies. The fact that it's all made up means that sometimes things aren't going to make complete sense. They're going to make physics mistakes because they aren't physics experts. If you notice internal inconsistencies and want them to fix them, then that's one thing. But to act like they've done something wrong every time they miss a detail is unreasonable. It's not like the game was overloaded with things that didn't make physical sense when contrasted with impossible things that they explicitly state make physical sense in their world.

#1044
AtomicPink

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I don't understand why people are complaining. :/

I like the big sword, and all the blood. The outfits look fantastic. Lady Hawke is awesome. It looks fun.



The game doesn't come out until next year, so don't freak out.

#1045
the_one_54321

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Sylvius the Mad wrote...
If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.
Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.

Heh, well if they gave us a reason for it not to obey that, then maybe. But what we've been talking about thus far has been mostly related to weight, strength and density rather than Force X Length = Moment.

#1046
tool_bot

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Sylvius the Mad wrote...

If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.
Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.


It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

#1047
Sylvius the Mad

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Sir Ulrich Von Lichenstien wrote...

Sorry but anyone going on about the sword in the gameplay footage clearly DIDN'T play DAO.

That's nonsense.

I thought they were too big in DAO.

#1048
the_one_54321

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tool_bot wrote...

Sylvius the Mad wrote...
If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.
Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.

It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

In a way that's very true. It'll become a balancing act for them to figure out what their players can and can't accept. But it goes both ways. Saying "can accept this, but I can't accept that" has nothing to do with realism or the laws of physics, only personal taste.

#1049
Sylvius the Mad

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the_one_54321 wrote...

You're asking for too much. They aren't technical experts

Anyone over the age of 5 knows that heavy things are hard to move quickly.

The fact that it's all made up means that sometimes things aren't going to make complete sense. They're going to make physics mistakes because they aren't physics experts. If you notice internal inconsistencies and want them to fix them, then that's one thing. But to act like they've done something wrong every time they miss a detail is unreasonable.

They took a feature of the first game and changed it quite substantially (the speed of weapon swings) without apparently paying any attention to whether that made any sense.

I think that needs to be pointed out.

tool_bot wrote...

It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

If we can assume nothing about the rules of Thedas, then we can't even begin to play the game until they give us a detailed list of all of the game world's phyiscal laws.

Does gravity work on Thedas?  Or will my character occasionally fall into the sky?  The game seems to think I know the answer to this question, but it never told me.  How would I know if it never told me?

#1050
Nerevar-as

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the_one_54321 wrote...

tool_bot wrote...

Sylvius the Mad wrote...
If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.
Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.

It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

In a way that's very true. It'll become a balancing act for them to figure out what their players can and can't accept. But it goes both ways. Saying "can accept this, but I can't accept that" has nothing to do with realism or the laws of physics, only personal taste.


Showing actions possible in RL in a way anybody knows (or thinks s/he knows - see Reality is Unrealistic in TVTropes) can´t be done usually clashes against SoD more than something completely impossible.