Aller au contenu

DA2 Gameplay from GameCity Vienna


1658 réponses à ce sujet

#1051
tool_bot

tool_bot
  • Members
  • 536 messages

the_one_54321 wrote...

tool_bot wrote...

Sylvius the Mad wrote...
If I can say one good thing about the animations in that video, I liked how Hawke held the sword with her hands wide apart on the hilt. That would give her considerably more control of the weapon.
Though I'm sure the_one will immediately tell me that Thedas doesn't need to obey our rules of force and leverage.

It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

In a way that's very true. It'll become a balancing act for them to figure out what their players can and can't accept. But it goes both ways. Saying "can accept this, but I can't accept that" has nothing to do with realism or the laws of physics, only personal taste.


Not really. Usually when I say I can't accept this, I mean, 'I can't take this seriously. It's laughably stupid.' That's usually only reserved for things I know about first hand or have observed a lot, though.

#1052
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

tool_bot wrote...
Not really. Usually when I say I can't accept this, I mean, 'I can't take this seriously. It's laughably stupid.' That's usually only reserved for things I know about first hand or have observed a lot, though.

That doesn't make it any less based on your personal taste.

#1053
Dr. wonderful

Dr. wonderful
  • Members
  • 1 548 messages

Sago_mulch wrote...

Dr. wonderful wrote...

ThunderfoxF wrote...

Sometimes I feel like I'm watching Faux News when I'm on the forums


Me too.


"Tonight on the Fourms...Wha s a RPG!?"


''Relatively perverse gamers''



....*Go to type but is ost for words.*

#1054
tool_bot

tool_bot
  • Members
  • 536 messages

Sylvius the Mad wrote...

tool_bot wrote...

It doesn't. You can pretty much bin anything you know about the world as the natural laws governing Thedas are entirely different from ours.

If we can assume nothing about the rules of Thedas, then we can't even begin to play the game until they give us a detailed list of all of the game world's phyiscal laws.

Does gravity work on Thedas?  Or will my character occasionally fall into the sky?  The game seems to think I know the answer to this question, but it never told me.  How would I know if it never told me?


Do we even know if the world of Thedas is even spherical?

For fantasy games where realism is getting the bin assume stufs has weight, people need to eat (unless they're an aesthetic) and the basic rules governing psychology work. Well...assume the rules crit lit uses to analyze characters apply.

#1055
Lumikki

Lumikki
  • Members
  • 4 239 messages

AtomicPink wrote...

I don't understand why people are complaining. :/
I like the big sword, and all the blood. The outfits look fantastic. Lady Hawke is awesome. It looks fun.

The game doesn't come out until next year, so don't freak out.

Okey, I try to explain. I'm gonna use this metaphors to make a point.

This is car and fun to play with. Do you think 40 year old mother wants to play with it or some 5 year old children.

This is all about style of games design, what is there to please with sertain age of people. The style in this DA2 video is showing what some teenage children would find very attractive and fun. How ever, It's not so good for more older and mature people. Now, it's not about fun part, but the style of graphics and animation. It feels too childhish for they taste. Little like my metaphors with car.

Modifié par Lumikki, 28 septembre 2010 - 10:20 .


#1056
Dr. wonderful

Dr. wonderful
  • Members
  • 1 548 messages

Dave of Canada wrote...

Dr. wonderful wrote...

ThunderfoxF wrote...

Sometimes I feel like I'm watching Faux News when I'm on the forums


Me too.


"Tonight on the Fourms...Wha s a RPG!?"


Apparently slow and clunky combat = RPG, or so this thread suggests.


Or going through twenty menus just to cast a fire ball that will deal 2 damage points on a 300 hundred health point dragon.
...

Something like that.

#1057
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Sylvius the Mad wrote...

the_one_54321 wrote...
You're asking for too much. They aren't technical experts

Anyone over the age of 5 knows that heavy things are hard to move quickly.

Well first of all, as pointed out earlier the swords that size aren't necessarily all that heavy.

Sylvius the Mad wrote...
They took a feature of the first game and changed it quite substantially (the speed of weapon swings) without apparently paying any attention to whether that made any sense.
I think that needs to be pointed out.

Well yeah, that is inconsistent between the two games. But it's hardly the worst exmaple of an inconsistency between the two games, and it doesn't blatantly violate real phisical rules in ways that it probably could have. For example the Devil May Cry comparisons are a bit on the extreme side. Devil May Cry is (intentionally) absolutely ludicrous.

Sylvius the Mad wrote...
Does gravity work on Thedas?  Or will my character occasionally fall into the sky?  The game seems to think I know the answer to this question, but it never told me.  How would I know if it never told me?

It told you when your character first took a step and didn't fall into the sky. The weight and strength ratios of steel in swords was made aparent the first time your character swung one. And so on.

Modifié par the_one_54321, 28 septembre 2010 - 10:22 .


#1058
tool_bot

tool_bot
  • Members
  • 536 messages

the_one_54321 wrote...

tool_bot wrote...
Not really. Usually when I say I can't accept this, I mean, 'I can't take this seriously. It's laughably stupid.' That's usually only reserved for things I know about first hand or have observed a lot, though.

That doesn't make it any less based on your personal taste.


Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?

#1059
errant_knight

errant_knight
  • Members
  • 8 256 messages
So...you guys know this is the bit that's supposed to look exaggerated, right? I mean, I think this is one of the most hideous things I've ever seen, stylistically, but I'm still not going to jump all over the lack of realism. Do I hope that the teller of the tale is color blind and has terrible taste in armor? Sure! But we really can't judge the combat. We can't even judge the effectiveness of this section as a storytelling device. I think making the demo out of a section of the game that doesn't reflect real gameplay was a bizarre decision, but I suppose it emphasises the main points of the marketing department--and I'm really not understanding their approach to advertising this game at all.

#1060
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

tool_bot wrote...
Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?

I might. Then again it might fit the game just fine in my eyes. It's all subjective. DA:O isn't like ME where they are trying to say it's all based on theoretical physics in real science.

#1061
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Two things.



First off, it's possible to disagree without jumping to personal attacks. This thread is starting to veer far too close to being a series of attacks against one another, so let's try and disagree civilly.



Secondly, this also applies to indirect insults. Saying that people who prefer one form of gameplay are older and more mature, or conversely that people who prefer that same form of gameplay are stuck in the past is going to start getting people warnings.



Let's try and get along, everyone.

#1062
nightcobra

nightcobra
  • Members
  • 6 206 messages

tool_bot wrote...

the_one_54321 wrote...

tool_bot wrote...
Not really. Usually when I say I can't accept this, I mean, 'I can't take this seriously. It's laughably stupid.' That's usually only reserved for things I know about first hand or have observed a lot, though.

That doesn't make it any less based on your personal taste.


Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?


not really if the setting is not the real world and the main protagonist is someone that becomes the stuff of legends in a world of giant dragons, blood magic and big swords.

#1063
Bobad

Bobad
  • Members
  • 2 946 messages
.

Modifié par Bobad, 28 septembre 2010 - 10:25 .


#1064
tool_bot

tool_bot
  • Members
  • 536 messages

the_one_54321 wrote...

tool_bot wrote...
Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?

I might. Then again it might fit the game just fine in my eyes. It's all subjective. DA:O isn't like ME where they are trying to say it's all based on theoretical physics in real science.


Haven't played ME and am unlikely to. I'll miss out on the hot bi blue alien chicks but whateve.

But that's an issue of immersion. If the game can suck you into it's world and make you believe you're there it's almost always all good. If it can't, then it's not really on the player is it?

#1065
Morroian

Morroian
  • Members
  • 6 396 messages

SXOSXO wrote...

Am I saying DA2 is going to be bad? No. It's probably going to be a good game, as far as games go. A very good game in fact. But will DA2 be a good sequel to DAO? I seriously doubt it. It just doesn't make sense for a sequel to change the core gameplay of a game so much. Those of us that loved DAO would rather see the core gameplay improved, not changed drastically.

You should read the actual responses from the devs rather than just going by an isolated 45 second video. The major changes are the art style and more responsive combat. Hardly drastic changes.

#1066
tool_bot

tool_bot
  • Members
  • 536 messages

nightcobra8928 wrote...

tool_bot wrote...
Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?


not really if the setting is not the real world and the main protagonist is someone that becomes the stuff of legends in a world of giant dragons, blood magic and big swords.


Like I said, that's an issue of immersion. If you're riding shotgun the whole way, awesome. If not small things start to grate at you.

#1067
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests

JohnEpler wrote...

Two things.

First off, it's possible to disagree without jumping to personal attacks. This thread is starting to veer far too close to being a series of attacks against one another, so let's try and disagree civilly.

Secondly, this also applies to indirect insults. Saying that people who prefer one form of gameplay are older and more mature, or conversely that people who prefer that same form of gameplay are stuck in the past is going to start getting people warnings.

Let's try and get along, everyone.



I Support Getting Along


http://www.danielcha...rchives/animals




Posted Image




:alien:

#1068
Kerilus

Kerilus
  • Members
  • 827 messages

errant_knight wrote...

So...you guys know this is the bit that's supposed to look exaggerated, right? I mean, I think this is one of the most hideous things I've ever seen, stylistically, but I'm still not going to jump all over the lack of realism. Do I hope that the teller of the tale is color blind and has terrible taste in armor? Sure! But we really can't judge the combat. We can't even judge the effectiveness of this section as a storytelling device. I think making the demo out of a section of the game that doesn't reflect real gameplay was a bizarre decision, but I suppose it emphasises the main points of the marketing department--and I'm really not understanding their approach to advertising this game at all.

It seems the ridiculous moves, including the jump, the jump! will be in high level gameplay.
Only how easily killed the darkspawn are , the power of the PC, and the amount of gore are exaggerated.

#1069
tool_bot

tool_bot
  • Members
  • 536 messages

JoePinasi1989 wrote...




Posted Image


I'd hit that.

#1070
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

tool_bot wrote...

the_one_54321 wrote...

tool_bot wrote...
Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?

I might. Then again it might fit the game just fine in my eyes. It's all subjective. DA:O isn't like ME where they are trying to say it's all based on theoretical physics in real science.

Haven't played ME and am unlikely to. I'll miss out on the hot bi blue alien chicks but whateve.

But that's an issue of immersion. If the game can suck you into it's world and make you believe you're there it's almost always all good. If it can't, then it's not really on the player is it?

Maybe it is a little bit on the player? I'm all for differences in games, for the most part. I enjoy Final Fantasy games for being Final Fantasy games, I enjoyed The Witcher for being The Witcher and I enjoyed Dragon Age: Origins for being Dragon Age: Origins. Some people can't enjoy games for being exactly what they intended to be. Is that entirely the fault of the game? I still don't know how DA][ is going to turn out in this regard. So far I haven't seen anything to indicate that it will be any more or less ridiculous that DA:O was. There are some things that worry me, but the animation is not one of them.

#1071
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests

tool_bot wrote...

I'd hit that.


Which one?

Modifié par JoePinasi1989, 28 septembre 2010 - 10:31 .


#1072
Kerilus

Kerilus
  • Members
  • 827 messages

JoePinasi1989 wrote...

I Support Getting Along


http://www.danielcha...rchives/animals



:alien:

The rabbit looks delicious.

#1073
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

the_one_54321 wrote...

tool_bot wrote...
Think of it this way. Suppose you are a [professional athlete and you see a video game character do something that would break any man's back. And you see him do this a lot. It's like he's signature move or something. You're going to thin it's ridiculous, aren't you?

I might. Then again it might fit the game just fine in my eyes. It's all subjective. DA:O isn't like ME where they are trying to say it's all based on theoretical physics in real science.

A fantasy world must (IMHO) have rules and internal coherence too. You can´t just go "it´s magic, no need to explain", or that because there are fantastic elements you can ignore plausibility in other areas.

I don´t think the special skills themselves in the video are ou of place with previous gameplay. But the gameplay itself was more something akin to a beatém up than an RPG. I hope Varrick holds himself most of the game.

#1074
tool_bot

tool_bot
  • Members
  • 536 messages

the_one_54321 wrote...

tool_bot wrote...

the_one_54321 wrote...
I might. Then again it might fit the game just fine in my eyes. It's all subjective. DA:O isn't like ME where they are trying to say it's all based on theoretical physics in real science.

Haven't played ME and am unlikely to. I'll miss out on the hot bi blue alien chicks but whateve.

But that's an issue of immersion. If the game can suck you into it's world and make you believe you're there it's almost always all good. If it can't, then it's not really on the player is it?

Maybe it is a little bit on the player? I'm all for differences in games, for the most part. I enjoy Final Fantasy games for being Final Fantasy games, I enjoyed The Witcher for being The Witcher and I enjoyed Dragon Age: Origins for being Dragon Age: Origins. Some people can't enjoy games for being exactly what they intended to be. Is that entirely the fault of the game?


Yes and no. It's the game's job to sell you on its universe. If it does a poor job of making the player feel attached to chaarcters, immersed or what have you, I don't see how it can't be the games fault.

I still don't know how DA][ is going to turn out in this regard. So far I haven't seen anything to indicate that it will be any more or less ridiculous that DA:O was. There are some things that worry me, but the animation is not one of them.


To each his own. I don't hate the new animations. I just don't care for them. If that's all I can think of worse things for the game.

#1075
nightcobra

nightcobra
  • Members
  • 6 206 messages
as for me i'm liking how the game is turning out, if i had to nitpick on something it would be the darkspawn redesigns, to me they don't look as bestial and menacing as they did on origins.