Aller au contenu

DA2 Gameplay from GameCity Vienna


1658 réponses à ce sujet

#1076
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Morroian wrote...

SXOSXO wrote...

Am I saying DA2 is going to be bad? No. It's probably going to be a good game, as far as games go. A very good game in fact. But will DA2 be a good sequel to DAO? I seriously doubt it. It just doesn't make sense for a sequel to change the core gameplay of a game so much. Those of us that loved DAO would rather see the core gameplay improved, not changed drastically.

You should read the actual responses from the devs rather than just going by an isolated 45 second video. The major changes are the art style and more responsive combat. Hardly drastic changes.


Theres a bit of a difference between more responsive combat and swinging a huge ass 2 hander at the speed of light. Just saying. ;)

#1077
tool_bot

tool_bot
  • Members
  • 536 messages

JoePinasi1989 wrote...

tool_bot wrote...

I'd hit that.


Which one?


Ask me again after a few more shots of Hypnotiq.

#1078
Dr. wonderful

Dr. wonderful
  • Members
  • 1 548 messages

JohnEpler wrote...

Two things.

First off, it's possible to disagree without jumping to personal attacks. This thread is starting to veer far too close to being a series of attacks against one another, so let's try and disagree civilly.

Secondly, this also applies to indirect insults. Saying that people who prefer one form of gameplay are older and more mature, or conversely that people who prefer that same form of gameplay are stuck in the past is going to start getting people warnings.

Let's try and get along, everyone.


1.  B-But people are meeeeeeeeeeean.
2. it kind of like whatever people like Fallout 1&2  and Fallout 3& NV People will bring up good points, then get mad at one another...then people start throwing insults...start Anti groups and then Trolls get involved.

Oh God the Trolls.

#1079
Kerilus

Kerilus
  • Members
  • 827 messages

nightcobra8928 wrote...

as for me i'm liking how the game is turning out, if i had to nitpick on something it would be the darkspawn redesigns, to me they don't look as bestial and menacing as they did on origins.

And they bounce around like the evil soldiers in Power Ranger and Kamen Rider.

#1080
Brockololly

Brockololly
  • Members
  • 9 032 messages

errant_knight wrote...

So...you guys know this is the bit that's supposed to look exaggerated, right? I mean, I think this is one of the most hideous things I've ever seen, stylistically, but I'm still not going to jump all over the lack of realism. Do I hope that the teller of the tale is color blind and has terrible taste in armor? Sure! But we really can't judge the combat. We can't even judge the effectiveness of this section as a storytelling device. I think making the demo out of a section of the game that doesn't reflect real gameplay was a bizarre decision, but I suppose it emphasises the main points of the marketing department--and I'm really not understanding their approach to advertising this game at all.


Oh, I know its the exaggerated part. The problem is that from all the dev posts, the primary aspects of the Varric exaggerations are:

- The gore is turned up to 11, with hurlocks popping like giblet loaded balloons
- The enemies go down in about 1 hit
- The PC and companions are at a higher level, with access to high level abilities to make the player feel god like

But the actual speed of the gameplay- the speed with which Hawke is swinging the sword or doing the Devil May Cry style dash- thats going to be in the real gameplay too. Thats DA2's "amped up" "press button, something awesome happens" gameplay. Of course, I'm guessing it'll take more than one hit to take out enemies in the "real" game, making things a bit slower relatively, but still, the speed of the attacks is what we'll have in the normal gameplay.

I think some people are thinking the differences between the "exaggerated" portions and the real gameplay are going to visually be night and day and I don't think thats really going to be the case outside of less gore.

I'm just not caring for the new animations- they look too herky jerky as I've said before and there is no sense of weight to any of the movements. And even if they want to amp up the gore in the over the top parts, I just think its more comical than anything that the hurlocks literally explode when they get hit by a sword. What? Shouldn't they get chopped up? 

Modifié par Brockololly, 28 septembre 2010 - 10:37 .


#1081
The Masked Rog

The Masked Rog
  • Members
  • 491 messages
And the videos are down. BioWare legal department kicks in.

#1082
shootist70

shootist70
  • Members
  • 572 messages
All this stuff about realism and conformity to certain rules etc...guys, as far as suspension of disbelief goes it just isn't necessary to make a creation consistent with our reality, but only with it's own reality.
In a world where a warrior can wear a certain helmet that will make them stronger and more dexterous etc 
I don't find it that hard to believe that a warrior might be able to swing a two-handed sword around like it was made of balsa wood. Hell, it's not as if we havn't seen over-exaggerated fighting abilites in games, movies, fiction etc over the past god knows how many years. As long as it's vaguely consistent with the game's own 'reality' it doesn't really matter.

Anyway, is that what you were arguing about? I've completely lost where this thread was heading. Posted Image

#1083
Kerilus

Kerilus
  • Members
  • 827 messages
@Brock

I salute you for reminding people the point many seem to miss over and over again.

#1084
Wowlock

Wowlock
  • Members
  • 929 messages

The Masked Rog wrote...

And the videos are down. BioWare legal department kicks in.



NOOOOOOOOOOOOoooooooooooooooooooooooo...........

*Dramatic Storm-off*

#1085
tool_bot

tool_bot
  • Members
  • 536 messages

Kerilus wrote...

@Brock
I salute you for reminding people the point many seem to miss over and over again.


He's good like that.

And making sure Morrigan gets treated right.

#1086
DMC12

DMC12
  • Members
  • 316 messages
Don't understand where all the fuss is coming from with this whole "immersion" business and how it relates to the combat. Story is where immersion comes in, not the actual gameplay.

I found it very frustrating that the combat in DA:O consisted of shuffling and running around like warrior had an atomic wedgie. Sometimes I would find myself waddling after a fleeing enemy like something out of Benny Hill, wishing there was an ability where I could throw my helmet or a nearby object at them like a rock or a nug or something, if only to slow them down.

The combat in Origins was sluggish and dull. The combat in DA2 is now fast and stylish. Whoopty doo... Is it going to affect the story? Highly doubtful considering Bioware's history of less than steller combat hasn't affected their story telling.

#1087
starwarschewy

starwarschewy
  • Members
  • 873 messages

The Masked Rog wrote...

And the videos are down. BioWare legal department kicks in.

down already glad i saw earlier today  was good gameplay video cant wait for the game

#1088
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests
Imminent "LOCKDOWN" MWOHAHAHAHAH! :devil:

BTW... I recorded the video click...

I'm lying...

Modifié par JoePinasi1989, 28 septembre 2010 - 10:41 .


#1089
rexil

rexil
  • Members
  • 304 messages

The Masked Rog wrote...

And the videos are down. BioWare legal department kicks in.


People already watched the videos, people already downloaded them, people will re-upload them. There's no point taking them down now.

#1090
dislye

dislye
  • Members
  • 201 messages
Ahhh, the Internet; such a beautiful place full of love, kindness, and understanding. Why if I didn't know any better I would think we were all lining up for a group hug.....



On a serious note, I love the new direction of DA2 is going. There's no rule saying DA2 should remain the same as DAO nor should it stay the same. As for the sword, it's fine in my opinion. Just because it's big doesn't mean it has to be weighty. There are lots of small knives, daggers, swords, guns, etc. that are much heavier than their larger relatives.



I only see bad things about the game play on the forums. So far everyone I have talked to or heard talking about the new footage has been really impressed. No, I take that back; there were about three people who said they were skeptical, but even they were willing to wait. We all have our opinions though. Some will hate it, others will love and anything in between. The world of gaming, gotta love it :-))

#1091
Kerilus

Kerilus
  • Members
  • 827 messages
@shootist

Because we have high hope for Bioware? Because although DAO is not that realistic, at least there is a certain degree of seriouness that the combat animation shown in this clip seems to neglect?



The speed is ridiculous, yes. But the real problem, to me, lies with the moves and the way they're portrayed: some kind of silly arc effect? jump up in the middle of a battle and hit the ground to emit some sort of shockwave?

#1092
tool_bot

tool_bot
  • Members
  • 536 messages

DMC12 wrote...

Don't understand where all the fuss is coming from with this whole "immersion" business and how it relates to the combat. Story is where immersion comes in, not the actual gameplay.


I disagree. Playing Silent Hill 2 over again on the lower difficulties and once I knew how to get past everything without even spending a few rounds was dull. I didn't feel trapped or the leads despair anymore.

And that's been my experience in most games. Whatever the story might be, if I don't feel like the character I have a hard time buying the story.

I found it very frustrating that the combat in DA:O consisted of shuffling and running around like warrior had an atomic wedgie. Sometimes I would find myself waddling after a fleeing enemy like something out of Benny Hill, wishing there was an ability where I could throw my helmet or a nearby object at them like a rock or a nug or something, if only to slow them down.


Yeah that was very frustrating and annoying. But just because people don't like the changes, doesn't mean thy want a return to that. It just means they don't like the style being used.

#1093
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

DMC12 wrote...

Don't understand where all the fuss is coming from with this whole "immersion" business and how it relates to the combat. Story is where immersion comes in, not the actual gameplay.

I found it very frustrating that the combat in DA:O consisted of shuffling and running around like warrior had an atomic wedgie. Sometimes I would find myself waddling after a fleeing enemy like something out of Benny Hill, wishing there was an ability where I could throw my helmet or a nearby object at them like a rock or a nug or something, if only to slow them down.

The combat in Origins was sluggish and dull. The combat in DA2 is now fast and stylish. Whoopty doo... Is it going to affect the story? Highly doubtful considering Bioware's history of less than steller combat hasn't affected their story telling.


The flaws in DA combat don´t justify a possible change in style. DA2 combat problems seem also to be a problem (for those of us who see it as such) in design, not execution.

#1094
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages

rexil wrote...

The Masked Rog wrote...

And the videos are down. BioWare legal department kicks in.


People already watched the videos, people already downloaded them, people will re-upload them. There's no point taking them down now.


Yep.

Link to combat gameplay vid (youtube]

#1095
Morroian

Morroian
  • Members
  • 6 396 messages

CoS Sarah Jinstar wrote...

Theres a bit of a difference between more responsive combat and swinging a huge ass 2 hander at the speed of light. Just saying. ;)


Not really, the faster 2H is just part of the more responsive combat. I know you don't agree but the consensus seems to be that 2H in DAO was too slow, I certainly found it that way at least at lower levels, maybe it becomes better at high levels in DAO I dunno because I wasn't inspired enough to wade through the sludge to get to those higher levels when I could have been playing as a dual wielder or a rogue. And with taking dual wield away from warriors they needed to make 2H more accessible, and from the looks of it they've achieved it.

#1096
Tsuga C

Tsuga C
  • Members
  • 439 messages

The Masked Rog wrote...

And the videos are down. BioWare legal department kicks in.



Dislike: 113  Like: 32

It's still up.  Posted Image

#1097
Morroian

Morroian
  • Members
  • 6 396 messages

Nerevar-as wrote...

The flaws in DA combat don´t justify a possible change in style.

Why not?

#1098
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

the_one_54321 wrote...

Well yeah, that is inconsistent between the two games. But it's hardly the worst exmaple of an inconsistency between the two games, and it doesn't blatantly violate real phisical rules in ways that it probably could have. For example the Devil May Cry comparisons are a bit on the extreme side. Devil May Cry is (intentionally) absolutely ludicrous.

I'm entirely unfamiliar with Devil May Cry, so I made no such comparison.

Sylvius the Mad wrote...
Does gravity work on Thedas?  Or will my character occasionally fall into the sky?  The game seems to think I know the answer to this question, but it never told me.  How would I know if it never told me?

It told you when your character first took a step and didn't fall into the sky.

What about the second step?  Are the rules constant?  Apparently I'm not supposed to assume that.

The weight and strength ratios of steel in swords was made aparent the first time your character swung one. And so on.

Right, but when we learn that all manner of other things become likely or even necessarily true (like architecture).

You're basically asking me not to use deduction.

#1099
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

DMC12 wrote...

Don't understand where all the fuss is coming from with this whole "immersion" business and how it relates to the combat. Story is where immersion comes in, not the actual gameplay.

I found it very frustrating that the combat in DA:O consisted of shuffling and running around like warrior had an atomic wedgie. Sometimes I would find myself waddling after a fleeing enemy like something out of Benny Hill, wishing there was an ability where I could throw my helmet or a nearby object at them like a rock or a nug or something, if only to slow them down.

The combat in Origins was sluggish and dull. The combat in DA2 is now fast and stylish. Whoopty doo... Is it going to affect the story? Highly doubtful considering Bioware's history of less than steller combat hasn't affected their story telling.


LOL You mentioning Benny Hill there just reminded me how you could get the Ogre in Tower of Ishal to chase after someone whilst the Mage in your party slowly chipped away at it.

I also did something similar recently in a playthrough where I intended for the Mages to die. As I was playing on casual I knew I'd kill Uldred before he got round to really trying to abuse any of the Mages. So once his lackeys were dead, I had my whole team lead him on a merry dance until all the Mages had been changed to abominations before then setting them all on him to kill him off. Would have been perfect time for Yakkety Sax to be playing. So with that in mind, the people talking about the animations, think for one moment. If the player characters have them, so most likely will the enemy.

Hawke: COME ON OGRE! CHASE ME!

*Hawke starts running only to suddenly be hit by a closing attack done by the Ogre*

Hawke: Oh nooooes!

#1100
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests
Methinks BioWare doesn't want that clip to be seen so I won't update on the main page.



If a dev says it's alright and that clip won't be removed as well, then I'll update.