DA2 Gameplay from GameCity Vienna
#1151
Posté 28 septembre 2010 - 11:23
#1152
Posté 28 septembre 2010 - 11:24
JohnEpler wrote...
tool_bot wrote...
the_one_54321 wrote...
You're reaching now. They can't give a text book on The Revised Laws of Physics: Thedas and expect you to read it before you play the game. No one would buy it.
*glances at stack of DnD books*
I'd say it's a rather different story when you're given a very broadly defined world, a set of rules and told 'have fun!' than when you're playing a CRPG that is rather more focused.
I mean, when I play D&D, I want to know whether or not that rubble is going to be heavy enough to crush the ogre beneath it as I cleverly apply force to dislodge some rocks from the ceiling. When I play a CRPG, however, I'd rather the engine and the designers take care of it for me.
Which, of course, opens an entirely different can of worms re: physics and freedom in video games (ah, the glorious future that Red Faction seemed to hint at), but that's a discussion for another time.
Now you made me want to crush an ogre beneath rubble, or atleast drop a bathtube on its head
#1153
Posté 28 septembre 2010 - 11:24
Everyone is entitled to their opinion.
#1154
Posté 28 septembre 2010 - 11:24
rexil wrote...
Bioware knew the risks of not releasing any gameplay videos and show the demo to the public at events, it was a matter of time to someone release a video that would cause confusion.
Now they need to release a video to undo that and make things clear.
And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here. No matter what we release, some people are going to be unhappy about it depending on whether it lines up with their expectations (justified or otherwise), just as was the case back in the day prior to Origin's release.
Eventually there will be more and more information put out about the game until people can expect to make an informed opinion. At this point there's still only bits and pieces, and thus the folks around these parts are going to obsess over whatever they can see. Which is not to dismiss what they're saying at all. I will say, however, that the reaction is nicely mixed. Say what you will, I do notice that the people making the positive comments tend to post something and then leave it at that. It's the people who are unhappy that tend to post repeatedly, and maybe give the impression that they're more numerous then they are-- though, again, that doesn't mean they don't exist.
Not that we weren't expecting that. You make changes to how things work, you can only expect that the people who were most enthused about the original to be most concerned or invested in how the sequel turns out. We're pretty confident that DA2 has a kick-ass story and plenty about it to love, but I get that some people are going to have their individual expectations regardless. Let's hope that as we move forward they will get the information they're looking for to make a balanced decision prior to trying the game out for themselves... or giving it a pass, as is their right. Ultimately we're pretty happy about the changes, and still tweaking things as we go, but it would be unreasonable to think everyone would feel the same as we do. I guess we'll see?
Modifié par David Gaider, 28 septembre 2010 - 11:25 .
#1155
Posté 28 septembre 2010 - 11:24
joriandrake wrote...
It is relatively well known that those who don't like things make a bigger noice than those who do.NKKKK wrote...
I actually like this sword, you whyners better not cause it to get removed.
Indeed, praise can be summed up in one post. Dislike spans 30.
#1156
Posté 28 septembre 2010 - 11:24
On balance ME2 was a better game than ME1, so I was heartened to see it do so well.marshalleck wrote...
If Mass Effect 2, with all its gameplay changes and the wailing and gnashing of teeth and moaning that the game is awful and predictions of failure are anything to go by...
Dragon Age 2 sales will crush its predecessor.
#1157
Posté 28 septembre 2010 - 11:25
NKKKK wrote...
To one talking about swords, there's a large Qunari plot in the game, and that's assuming it is a Qunari sword.
And no, that's not the same model
It looks exactly the same to me colored a bit different probably because of the "updated" graphics. You can go look for yourself if you like.
#1158
Posté 28 septembre 2010 - 11:26
#1159
Posté 28 septembre 2010 - 11:26
Sylvius the Mad wrote...
You're a cinematic guy?JohnEpler wrote...
Now, if you want us to use an FoV of 34 instead of 32 for over-the-shoulder shots, we can talk business.
Can you make it so we can disable depth of field effects?
I don't imagine that's something that we would be able to do, no.
And cinematics in this case is strictly content creation. I have no say on the programming side of things. Which is for the best, really - my degree in CS lasted a year before I switched to English because I find math to be very, very aggravating. I don't even want to imagine how quickly I'd break the game, or possibly blow up the internet.
#1160
Posté 28 septembre 2010 - 11:26
#1161
Posté 28 septembre 2010 - 11:26
The point, which you clearly missed, is that Bioware apparently knows how to evaluate feedback and make changes that will be broadly well-received, though not perfect.Nerevar-as wrote...
marshalleck wrote...
filaminstrel wrote...
WilliamShatner wrote...
Judging from the comments on youtube and gametrailers
This is probably a bad idea.
Really though, the people currently on top of this are pretty much exclusively hardcore forumites clawing for any information they can find. Let's see how it's received when BioWare actually releases something officially... of course, that has its own biases, doesn't it? I guess we'll have to wait for the sales numbers.Which may never get released. Oh well.
If Mass Effect 2, with all its gameplay changes and the wailing and gnashing of teeth and moaning that the game is awful and predictions of failure are anything to go by...
Dragon Age 2 sales will crush its predecessor.
ME2 didn´t change that much, and in gameplay it became less exagerated, not more.
#1162
Posté 28 septembre 2010 - 11:28
JusticarDoom wrote...
It doesn't feel like Dragon age tome
What does feel like Dragon Age combat ? Can you put it into words and retain something positive that DA2 doesn't have anymore, judging from the video ?
#1163
Posté 28 septembre 2010 - 11:29
#1164
Posté 28 septembre 2010 - 11:29
marshalleck wrote...
filaminstrel wrote...
WilliamShatner wrote...
Judging from the comments on youtube and gametrailers
This is probably a bad idea.
Really though, the people currently on top of this are pretty much exclusively hardcore forumites clawing for any information they can find. Let's see how it's received when BioWare actually releases something officially... of course, that has its own biases, doesn't it? I guess we'll have to wait for the sales numbers.Which may never get released. Oh well.
If Mass Effect 2, with all its gameplay changes and the wailing and gnashing of teeth and moaning that the game is awful and predictions of failure are anything to go by...
Dragon Age 2 sales will crush its predecessor.
Because ME2's sales crushed Mass Effect's?
Oh no wait, they didn't.
#1165
Posté 28 septembre 2010 - 11:29
JohnEpler wrote...
...or possibly blow up the internet.
I want to see that :happy:
#1166
Posté 28 septembre 2010 - 11:30
Jacks Smirking Revenge wrote...
It looks exactly the same to me colored a bit different probably because of the "updated" graphics. You can go look for yourself if you like.
Yes, yes, it's the Qunari greatsword model from DAO. Don't let anyone tell you otherwise.
#1167
Posté 28 septembre 2010 - 11:31
#1168
Posté 28 septembre 2010 - 11:31
Crap.JohnEpler wrote...
I don't imagine that's something that we would be able to do, no.
I find depth of field effects really take me out of my character because I'll be paying attention to something on screen that my character would care about, and suddenly it will go out of focus.
Shallow focus and rack focus work really well in cinema where a story is being told to a passive audience, but in an RPG where I'm ostensibly playing a character I find it really off-putting to have the game tell me to what I should be paying attention.
Given that we've (in previous games) been able to disable motion blur I was hoping that depth of field effects would be something else we'd be able to disable.
But if you're not that guy, could you find that guy and maybe make the suggestion?
Thanks.
#1169
Posté 28 septembre 2010 - 11:33
I do think they could tone down the wave, splash, cut type effects in the real version though.
Modifié par Faz432, 28 septembre 2010 - 11:35 .
#1170
Posté 28 septembre 2010 - 11:33
And a person should always be alert to possible trolls in this forum these days ? Too many troll I guess. Sent by the damn greenskins.NKKKK wrote...
Kerlius, you do realize you're making easier for people to troll you? You do realize you're looking like a big whyner with little room for argument?
And for arguments, all that could be argued has been said. Not that Bioware's gonna change the combat animation now.
#1171
Posté 28 septembre 2010 - 11:34
#1172
Posté 28 septembre 2010 - 11:34
Sylvius the Mad wrote...
Crap.JohnEpler wrote...
I don't imagine that's something that we would be able to do, no.
I find depth of field effects really take me out of my character because I'll be paying attention to something on screen that my character would care about, and suddenly it will go out of focus.
Shallow focus and rack focus work really well in cinema where a story is being told to a passive audience, but in an RPG where I'm ostensibly playing a character I find it really off-putting to have the game tell me to what I should be paying attention.
Given that we've (in previous games) been able to disable motion blur I was hoping that depth of field effects would be something else we'd be able to disable.
But if you're not that guy, could you find that guy and maybe make the suggestion?
Thanks.
The problem here is that we're at a point where everything is evaluated on a case-by-case basis. Programming, at any point in any project, is overtasked. It is a law of the universe, as immutable as the conservation of energy. And so anytime we come to them with 'hey could we do this?', we have to make a strong case. This doesn't just extend to things you guys see either - there are a lot of features that would make my job a lot easier that get pushed to the wayside because they don't have the time.
I can certainly understand where you're coming from, and believe me - I've asked for things of about the same importance (not just on DA2 but ME2 as well) - but I do feel as though it would be hard to make the case for that kind of toggle when our programmers are so overtasked as it is.
#1173
Posté 28 septembre 2010 - 11:35
They did, as well as critics much prefered it over the first, as well as the vast majority of people prefers ME2 over ME1WilliamShatner wrote...
Because ME2's sales crushed Mass Effect's?
Oh no wait, they didn't.
#1174
Posté 28 septembre 2010 - 11:35
Brockololly wrote...
errant_knight wrote...
So...you guys know this is the bit that's supposed to look exaggerated, right? I mean, I think this is one of the most hideous things I've ever seen, stylistically, but I'm still not going to jump all over the lack of realism. Do I hope that the teller of the tale is color blind and has terrible taste in armor? Sure! But we really can't judge the combat. We can't even judge the effectiveness of this section as a storytelling device. I think making the demo out of a section of the game that doesn't reflect real gameplay was a bizarre decision, but I suppose it emphasises the main points of the marketing department--and I'm really not understanding their approach to advertising this game at all.
Oh, I know its the exaggerated part. The problem is that from all the dev posts, the primary aspects of the Varric exaggerations are:
- The gore is turned up to 11, with hurlocks popping like giblet loaded balloons
- The enemies go down in about 1 hit
- The PC and companions are at a higher level, with access to high level abilities to make the player feel god like
But the actual speed of the gameplay- the speed with which Hawke is swinging the sword or doing the Devil May Cry style dash- thats going to be in the real gameplay too. Thats DA2's "amped up" "press button, something awesome happens" gameplay. Of course, I'm guessing it'll take more than one hit to take out enemies in the "real" game, making things a bit slower relatively, but still, the speed of the attacks is what we'll have in the normal gameplay.
I think some people are thinking the differences between the "exaggerated" portions and the real gameplay are going to visually be night and day and I don't think thats really going to be the case outside of less gore.
I'm just not caring for the new animations- they look too herky jerky as I've said before and there is no sense of weight to any of the movements. And even if they want to amp up the gore in the over the top parts, I just think its more comical than anything that the hurlocks literally explode when they get hit by a sword. What? Shouldn't they get chopped up?
This. If the speed of the combat and the idea that crits now make what already appear to be comical looking darkspawn this time around in the first place mind you, explode into showers of blood, it takes what was a fairly "Dark" fantasy game and turns it into vaudeville.
I'm all for making the game respond quicker combat wise but this is almost comical looking and way over the top even for Varric's exaggerated sections. Lets be honest, it most likely won't be all that different for the rest of the game either.
#1175
Posté 28 septembre 2010 - 11:36
David Gaider wrote...
And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here. No matter what we release, some people are going to be unhappy about it depending on whether it lines up with their expectations (justified or otherwise), just as was the case back in the day prior to Origin's release.
Eventually there will be more and more information put out about the game until people can expect to make an informed opinion. At this point there's still only bits and pieces, and thus the folks around these parts are going to obsess over whatever they can see. Which is not to dismiss what they're saying at all. I will say, however, that the reaction is nicely mixed. Say what you will, I do notice that the people making the positive comments tend to post something and then leave it at that. It's the people who are unhappy that tend to post repeatedly, and maybe give the impression that they're more numerous then they are-- though, again, that doesn't mean they don't exist.
Not that we weren't expecting that. You make changes to how things work, you can only expect that the people who were most enthused about the original to be most concerned or invested in how the sequel turns out. We're pretty confident that DA2 has a kick-ass story and plenty about it to love, but I get that some people are going to have their individual expectations regardless. Let's hope that as we move forward they will get the information they're looking for to make a balanced decision prior to trying the game out for themselves... or giving it a pass, as is their right. Ultimately we're pretty happy about the changes, and still tweaking things as we go, but it would be unreasonable to think everyone would feel the same as we do. I guess we'll see?
Now THAT was very diplomatic, David.
Thank you.




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