They should consider it, or atleast Jade Empire 2NKKKK wrote...
Yes because Bioware now makes Dynasty Warriors, ok pal.
DA2 Gameplay from GameCity Vienna
#1176
Posté 28 septembre 2010 - 11:36
#1177
Posté 28 septembre 2010 - 11:37
#1178
Posté 28 septembre 2010 - 11:37
Back to seriousness, I'm all for this improved gameplay as long the story blows DAO's out of the water.
#1179
Posté 28 septembre 2010 - 11:38
You're asking for God himself.Is there any room for hope that the new darkspawn design may be revised? Or is it too late for that?
At best, we'll get a cross between both styles in DA3.
#1180
Posté 28 septembre 2010 - 11:38
DarthCaine wrote...
They did, as well as critics much prefered it over the first, as well as the vast majority of people prefers ME2 over ME1WilliamShatner wrote...
Because ME2's sales crushed Mass Effect's?
Oh no wait, they didn't.
ME2 hasn't passed Mass Effect's sales and its sale will never "crush" it.
These are facts.
#1181
Posté 28 septembre 2010 - 11:38
joriandrake wrote...
They should consider it, or atleast Jade Empire 2NKKKK wrote...
Yes because Bioware now makes Dynasty Warriors, ok pal.
One can only dream.
#1182
Posté 28 septembre 2010 - 11:39
_Loc_N_lol_ wrote...
JusticarDoom wrote...
It doesn't feel like Dragon age tome
What does feel like Dragon Age combat ? Can you put it into words and retain something positive that DA2 doesn't have anymore, judging from the video ?
TBH I'm not really sure what DOES feel like dragon age combat but I know this isn't it. It's just too fast and exaggerated for me. It gives me no DA/RPG feel, and more of a Devil May Cry feel, which I don't like to be really honest. I'm not stabbing at the game, as it's unfair too with so little things seen, but I just don't like the combat. All I can think about when I see that combat is Devil May Cry with an ability bar added.
#1183
Posté 28 septembre 2010 - 11:40
WilliamShatner wrote...
marshalleck wrote...
filaminstrel wrote...
WilliamShatner wrote...
Judging from the comments on youtube and gametrailers
This is probably a bad idea.
Really though, the people currently on top of this are pretty much exclusively hardcore forumites clawing for any information they can find. Let's see how it's received when BioWare actually releases something officially... of course, that has its own biases, doesn't it? I guess we'll have to wait for the sales numbers.Which may never get released. Oh well.
If Mass Effect 2, with all its gameplay changes and the wailing and gnashing of teeth and moaning that the game is awful and predictions of failure are anything to go by...
Dragon Age 2 sales will crush its predecessor.
Because ME2's sales crushed Mass Effect's?
Oh no wait, they didn't.
Mass Effect: 258,341 sales opening week in the US, 2.2m cumulative worldwide three years later.
Mass Effect 2: 726,800 sales opening week in the US, 2.02m cumulative less than a year later.
Source: http://www.vgchartz....s=50&sort=Total
yes, vgchartz. have you a better source for your assertion, or any reason to believe that Mass Effect 2 isn't on track to handily outsell its predecessor?
Modifié par marshalleck, 28 septembre 2010 - 11:42 .
#1184
Posté 28 septembre 2010 - 11:41
NKKKK wrote...
Someone better go tell Koie that they're being ripped off, go whyners go.
Look a pair of pixelated breasts. Go stare at them.
#1185
Posté 28 septembre 2010 - 11:41
#1186
Posté 28 septembre 2010 - 11:41
David Gaider wrote...
rexil wrote...
Bioware knew the risks of not releasing any gameplay videos and show the demo to the public at events, it was a matter of time to someone release a video that would cause confusion.
Now they need to release a video to undo that and make things clear.
And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here.
...
When said "undo the confusion" I was referring to the people who watched the video but don't frequent the forum, sadly, they don't know that the video was an exaggerated part of the game.
David Gaider wrote...
...
We're pretty confident that DA2 has a kick-ass story...
I never had any doubt about the writers competence on delivering an awesome story.
#1187
Posté 28 septembre 2010 - 11:42
I never took the Darkspawn seriously, and this pretty much proved how I thought of them as Comical little speed bumps.
That and I always thought of them going "WAUUUUUGH! WE DARSPAWN CRUSH' AN KILL MAN!"
#1188
Posté 28 septembre 2010 - 11:43
CoS Sarah Jinstar wrote...
This. If the speed of the combat and the idea that crits now make what already appear to be comical looking darkspawn this time around in the first place mind you, explode into showers of blood, it takes what was a fairly "Dark" fantasy game and turns it into vaudeville.
I'm all for making the game respond quicker combat wise but this is almost comical looking and way over the top even for Varric's exaggerated sections. Lets be honest, it most likely won't be all that different for the rest of the game either.
We have seen one kind of finish, hence we assume all are like that? I'd wager that that specific finish would be exceedingly rare outside of Varric's "enhanced" portions or something akin to fighting the darkspawn while reaching Fort Drakon.
#1189
Posté 28 septembre 2010 - 11:44
Even if you don't include an actual toggle, just set it up so that we could remove it through a script change.JohnEpler wrote...
The problem here is that we're at a point where everything is evaluated on a case-by-case basis. Programming, at any point in any project, is overtasked. It is a law of the universe, as immutable as the conservation of energy. And so anytime we come to them with 'hey could we do this?', we have to make a strong case. This doesn't just extend to things you guys see either - there are a lot of features that would make my job a lot easier that get pushed to the wayside because they don't have the time.
I can certainly understand where you're coming from, and believe me - I've asked for things of about the same importance (not just on DA2 but ME2 as well) - but I do feel as though it would be hard to make the case for that kind of toggle when our programmers are so overtasked as it is.
I asked for a very similar thing with the PC's voice files, but apparently that doesn't work because the voice files are scene-specific, not line-specific, so disabling exactly one voice would require an entirely new audio file for every scene.
Since the visuals for the cutscenes (and conversations) are generated dynamically (they'd have to be to accommodate custom faces), those depth of field effects must also be generated dynamically. I'll looking to prevent the game from doing it.
#1190
Posté 28 septembre 2010 - 11:44
Look a pair of pixelated breasts. Go stare at them.
Oh look, someone crying immaturity while being immature.
I actually LIKE the darkspawn look.
I wouldn't mind it if they looked like that in the first game too and didn't completely give the lore the middle finger.
#1191
Posté 28 septembre 2010 - 11:45
How many times must it be stressed that the silly animation such as the jump and the comic like arc effects are not the exaggerated parts and will be in the game? And that is the true worry of some of us?rexil wrote...
David Gaider wrote...
rexil wrote...
Bioware knew the risks of not releasing any gameplay videos and show the demo to the public at events, it was a matter of time to someone release a video that would cause confusion.
Now they need to release a video to undo that and make things clear.
And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here.
...
When said "undo the confusion" I was referring to the people who watched the video but don't frequent the forum, sadly, they don't know that the video was an exaggerated part of the game.David Gaider wrote...
...
We're pretty confident that DA2 has a kick-ass story...
I never had any doubt about the writers competence on delivering an awesome story.
#1192
Posté 28 septembre 2010 - 11:46
Nerevar-as wrote...
Morroian wrote...
Nerevar-as wrote...
There´s a difference between dealing with flaws and revamping. Origins combat was fine as it was for those of us who like that kind of combat.
Not on the consoles from the feedback I've read. Plus certain classes like 2H warrior did not play well on the PC IMHO, other classes sure.
.
Only know a person who played it in X360. He had no problems, but that´s not much of a reference pool.
I had no problem with 2H, I adapted to the slowwwww attacks pretty well. But going from swinging a normal 2H as if it was the Dragon Slayer to swing a big 2H as a stick was not the answer.
I'm actually currently playing as a 2H Warrior and I don't find it clunky or whatever label those who want a fast paced action game, and are justifying the extreme changes want to call it. There's so few CRPG's and RPG's in general that aren't over glorified button mashers at this point with very little tactical sense involved at all, if thats what people want so bad, go play those games, It'd be nice as a fan of classic semi turn based combat to at least have a SINGLE game that they want to play.
Tweak the system to make it quicker and more responsive sure, no problem, turning into Devil May Cry by going to the oposite extreme of the spectrum, on the other hand, not so fond of the idea.
#1193
Posté 28 septembre 2010 - 11:46
marshalleck wrote...
WilliamShatner wrote...
marshalleck wrote...
filaminstrel wrote...
WilliamShatner wrote...
Judging from the comments on youtube and gametrailers
This is probably a bad idea.
Really though, the people currently on top of this are pretty much exclusively hardcore forumites clawing for any information they can find. Let's see how it's received when BioWare actually releases something officially... of course, that has its own biases, doesn't it? I guess we'll have to wait for the sales numbers.Which may never get released. Oh well.
If Mass Effect 2, with all its gameplay changes and the wailing and gnashing of teeth and moaning that the game is awful and predictions of failure are anything to go by...
Dragon Age 2 sales will crush its predecessor.
Because ME2's sales crushed Mass Effect's?
Oh no wait, they didn't.
Mass Effect: 258,341 sales opening week in the US, 2.2m cumulative worldwide three years later.
Mass Effect 2: 726,800 sales opening week in the US, 2.02m cumulative less than a year later.
Source: http://www.vgchartz....s=50&sort=Total
yes, vgchartz. have you a better source for your assertion?
You''re getting off topic so this will be the last post I make.
ME2 has a massive first week due to anticipation from the first game.
It dropped like a rock after that. It has barely scaped twice as many sales as its first week.
Mass Effect may have been out for three years but it hasn't been selling significant copies for three years. ME2 is already out of the charts and it not selling signifcant amounts.
ME2 will probably outsell Mass Effect in the long run (but considering the amount of money pumped into promoting it, it should have done that a long time ago) but saying it "crushed" ME's sales is absurd. ME2 clearly DID NOT expand the consumer base the way EA/BioWare wanted it to.
#1194
Posté 28 septembre 2010 - 11:47
And the speed. Don't forget the speed.Kerilus wrote...
How many times must it be stressed that the silly animation such as the jump and the comic like arc effects are not the exaggerated parts and will be in the game? And that is the true worry of some of us?
As I said before, I'll have to play the game to know whether it works, but I worry about the ability to keep track of four characters at once if combat really moves that quickly.
#1195
Posté 28 septembre 2010 - 11:48
NKKKK wrote...
Oh look, someone crying immaturity while being immature.Look a pair of pixelated breasts. Go stare at them.
Damn it, not working. Must up my efforts.
Look it's a poorly thrown together summer block buster with a totally manly protaganist and a saucy female lead that really just wants a man so she can become a stay at home mom and never do anything with her life.
#1196
Posté 28 septembre 2010 - 11:48
Kerilus wrote...
How many times must it be stressed that the silly animation such as the jump and the comic like arc effects are not the exaggerated parts and will be in the game? And that is the true worry of some of us?
I was talking about the terrorists Darkspaw...
I know the animations will be the same, but when the game goes to the normal mode I guess things will not be exploding everywhere.
#1197
Posté 28 septembre 2010 - 11:49
David Gaider wrote...
rexil wrote...
Bioware knew the risks of not releasing any gameplay videos and show the demo to the public at events, it was a matter of time to someone release a video that would cause confusion.
Now they need to release a video to undo that and make things clear.
And we will, though whether that will "undo" the confusion is hard to say-- I don't think confusion is necessarily at the root of some of the unhappiness here. No matter what we release, some people are going to be unhappy about it depending on whether it lines up with their expectations (justified or otherwise), just as was the case back in the day prior to Origin's release.
Eventually there will be more and more information put out about the game until people can expect to make an informed opinion. At this point there's still only bits and pieces, and thus the folks around these parts are going to obsess over whatever they can see. Which is not to dismiss what they're saying at all. I will say, however, that the reaction is nicely mixed. Say what you will, I do notice that the people making the positive comments tend to post something and then leave it at that. It's the people who are unhappy that tend to post repeatedly, and maybe give the impression that they're more numerous then they are-- though, again, that doesn't mean they don't exist.
Not that we weren't expecting that. You make changes to how things work, you can only expect that the people who were most enthused about the original to be most concerned or invested in how the sequel turns out. We're pretty confident that DA2 has a kick-ass story and plenty about it to love, but I get that some people are going to have their individual expectations regardless. Let's hope that as we move forward they will get the information they're looking for to make a balanced decision prior to trying the game out for themselves... or giving it a pass, as is their right. Ultimately we're pretty happy about the changes, and still tweaking things as we go, but it would be unreasonable to think everyone would feel the same as we do. I guess we'll see?
Naturally when I heard how the attacks were going to be much more responsive, I instantly had a Dynasty Warriors revelation, but thought it would be too good to be true. Seeing that video showed DA had made progress but wasn't going to divert to such extremities that it would dilute the original value the series has. To that end, it does make me wonder what the more active gameplay will mean for combat in its entirety. Will it lead to stringable attack combos, seamless group "gang-up" attacks, and, of course, more animated variety in attacks and a visually distinct difference in attacks, [like how Upset Balance and Dirty Fighting were the same motion]?
But that was just a random viewpoint. I doubt it means anything in the end.
#1198
Posté 28 septembre 2010 - 11:49
Sylvius the Mad wrote...
As I said before, I'll have to play the game to know whether it works, but I worry about the ability to keep track of four characters at once if combat really moves that quickly.
I guess, you'll just have to pause more often when things don't go your way ?
Also, faster animations don't necessarily mean faster combat, for all we know ability cooldowns and overall DPS could be similar to DAO, it just looks more over-the-top when you remove the numbers.
Modifié par _Loc_N_lol_, 28 septembre 2010 - 11:51 .
#1199
Posté 28 septembre 2010 - 11:50
#1200
Posté 28 septembre 2010 - 11:51
_Loc_N_lol_ wrote...
Sylvius the Mad wrote...
As I said before, I'll have to play the game to know whether it works, but I worry about the ability to keep track of four characters at once if combat really moves that quickly.
I guess, you'll just have to pause more often when things don't go your way ?
This is an issue I imagine having. So long as I'm responsible for only one character it's not an issue. Give me a Kratos and I'll plow thru the enemy line killing everything in my way. Give me Kratos and 3 other guys to look after and I'm likely to ignore those 3 other guys.




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