The Director wrote...
Will it lead to stringable attack combos, seamless group "gang-up" attacks, and, of course, more animated variety in attacks and a visually distinct difference in attacks, [like how Upset Balance and Dirty Fighting were the same motion]?
If by "attack combos" you mean initiating an attack by keying in different button entries, then no. There is animated variety, mainly because the animation attacks now key differently according to the relation between the attacker and the target-- so if the target is to your left or a little more distant (but still within closing range) the attack will still initiate with a smoother animation rather than requiring you to move up and get synced first.
There's a thread on the front page called "Bioware, is combat the focus" which has some great posts by Mike if you're interested in how the combat actually breaks down and how it's different from Origins (as well as how it's the same).
filaminstrel wrote...
It looks faster, but I found it fairly
easy to follow watching their character portraits and seeing familiar
attacks being used, and the pace at which they were used. Feels pretty
much like Origins. YMMV of course.
That's where I stand, personally. I'm not one for combat, myself-- I don't like the idea of things getting hectic. If they did, I'd probably just turn my brain off and mash buttons until I got frustrated. The pacing of the combat feels the same in DA2, to me, and I'm fully able to follow what my companions are doing and give orders if I wish (which is what I usually do). PC users will have the auto-attack, as well, which will make it easier to give orders and leave to control someone else if they wish. But the individual's mileage will vary, like you said. I think maybe it's easy to confuse the speed of the animations with the pacing of the combat overall.
Modifié par David Gaider, 29 septembre 2010 - 12:02 .