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DA2 Gameplay from GameCity Vienna


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#101
nefem

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This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.

#102
Guest_JoePinasi1989_*

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andar91 wrote...

I don't think the swords looked THAT bad. They were on the big side, but they didn't strike me as that much bigger than the two handed weapons in Origins.


Point is-- that for some (me included), that was a problem.

#103
joriandrake

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andar91 wrote...

I don't think the swords looked THAT bad. They were on the big side, but they didn't strike me as that much bigger than the two handed weapons in Origins.

agreed, I think it should have been even bigger, but that is just a personal opinion (but then again, aren't all our comments personal opinions?)


#104
svendigo

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Magic's looking VERY smooth and quick in animation, unlike what we had in DA:O; characters actually attack swiftly and with grace and don't look like they're lumbering with a big tree trunk in their arms when they're wielding a 2-handed weapon (except for the size), and death animation (glory glory blood splatter!) is 9001 times better than what we got for DA:O.



Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.

#105
Dhiro

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tool_bot wrote...

Kerilus wrote...

She did at least cast one fireball. It is one of the fastest and smoothest spell casting I've ever seen in my gaming history.


It's also all she did.


She did used some Spirit Bolt.

#106
Kerilus

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andar91 wrote...

I don't think the swords looked THAT bad. They were on the big side, but they didn't strike me as that much bigger than the two handed weapons in Origins.

And in Lady Hawke's hand, it looks like a blood elf wielding a WoW ridiculous greatsword. Some people say that's awesome. To each their own I guess.

#107
Guest_JoePinasi1989_*

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joriandrake wrote...

andar91 wrote...

I don't think the swords looked THAT bad. They were on the big side, but they didn't strike me as that much bigger than the two handed weapons in Origins.

agreed, I think it should have been even bigger, but that is just a personal opinion (but then again, aren't all our comments personal opinions?)


Um... not necessarily?

Modifié par JoePinasi1989, 28 septembre 2010 - 01:24 .


#108
Dhiro

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nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.

#109
tool_bot

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svendigo wrote...

Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


If aesthetics were my big thing in an rpg I would so not even be here right.

Modifié par tool_bot, 28 septembre 2010 - 01:25 .


#110
David Gaider

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svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.

#111
Dhiro

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David Gaider wrote...

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


You said this lots of time: fans will never be happy.

#112
DMC12

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F-ing awesome. That's the kind of moves I wanted from the two-hander. Don't know about the jumping, but Bethany shoots fireballs out of her eyes and lightning out of her arse so I really don't care.

#113
Saibh

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David Gaider wrote...

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


I honestly have an easier time putting words into what I dislike. Although what I liked about the video vastly outweighs what I did not like, it's so much easier for me to say "Hey, that sword is ridiculous".

Also, wow, facial animations look much more detailed. Much more lifelike than DAO. I'm impressed with the character models.

#114
mellifera

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I demand this be the default weapon. I refuse to buy anything BioWare ever makes again if it isn't:

Image IPB

#115
joriandrake

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David Gaider wrote...

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


Can we please have "Upgradeable" armors and weapons? so that if we like our older equipment we can improve them instead of picking a newer one, or perhaps transfer abilities from other items to our older ones? I liked that in the later NWN1 expansions and mods a lot. If this isn't possible then please allow armorers and weaponsmiths make items with the looks as they prefer

#116
Guest_JoePinasi1989_*

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David Gaider wrote...

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


To be fair, the size of that sword was kinda like the first thing you (at least, I) noticed.

I couldn't take my eyes off it since the PC flourished it in character selection.

Modifié par JoePinasi1989, 28 septembre 2010 - 01:35 .


#117
Altima Darkspells

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As, erm, shocking as the video is, there is one tiny glimmer of hope.



That's right, the ridiculous mage-staff run abomination from DAO is no longer in the game! Yay!

#118
Mike Laidlaw

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For those curious, that video was not released by us. Obviously not. Our opening gameplay trailer would not be steadycam.



We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)

#119
tool_bot

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David Gaider wrote...

svendigo wrote...
Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.


Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


It might just be some people never liked this stuff in other games they've seen it.

I for one have always hated giant swords. Fortunately I've been forced to deal with it so often I've internalized it so that it manifests itself as bitterness towards big things in general.

Don't know why i brought that up.

#120
Dhiro

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yukidama wrote...

I demand this be the default weapon. I refuse to buy anything BioWare ever makes again if it isn't:
Image IPB


It's...it's...glorious :wub:

#121
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Brockololly wrote...

Sure, some of the animations in Origins are pokey, but if that gameplay video is indicative of the overall speed of combat in DA2, it would seem that sort of entirely negates the point of pause and play. If you can breeze through the combat like a cheetah loaded on crack and red bulls, where is the strategy in that?


In ME2, you can pause and play all you want to set up a well thought out strategy. I love that about the game. But because the action can get so fast and furious, you simply have to be quicker to pause than you do in DA, much quicker.  Bioware is blurring the line between old school turn-based tactics and real time play ( maybe I've been slow to come to this conclusion ). This is why I've brought up the topic of fast-twitch gameplay numerous times in regard to DA2. Granted, I'm speculating here.

I love thinking on the fly, personally. I plan better that way, clearer even. This style of fast paced gameplay is more suited to my style.

#122
Kerilus

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svendigo wrote...

Magic's looking VERY smooth and quick in animation, unlike what we had in DA:O; characters actually attack swiftly and with grace and don't look like they're lumbering with a big tree trunk in their arms when they're wielding a 2-handed weapon (except for the size), and death animation (glory glory blood splatter!) is 9001 times better than what we got for DA:O.

Holy crap guys, I am sincerely confounded that some of you can't get past the size of Hawke's sword to see how the game has improved aesthetically in nearly every direction.

The magic is indeed impressive, but the two-hander moves are everything but impressive. I can't get over those Fable 1, amateur and medicroe arpg like moves and I never will.

#123
Dhiro

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Mike Laidlaw wrote...

For those curious, that video was not released by us. Obviously not. Our opening gameplay trailer would not be steadycam.

We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)


Hey, Mr. Laidlaw, the Whirldwind Lady Hawke used is the same of the Rogue Tree in Origins? I've never used this skill, actually, so I'd not know the difference.

#124
Mike Laidlaw

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Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!

#125
Saibh

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Altima Darkspells wrote...

As, erm, shocking as the video is, there is one tiny glimmer of hope.

That's right, the ridiculous mage-staff run abomination from DAO is no longer in the game! Yay!


What? What was so wrong about the video?

Also...I'm not sure what staff you're talking about?