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DA2 Gameplay from GameCity Vienna


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#1351
Brockololly

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Seb Hanlon wrote...
I could tell you that we're working hard at making sure that DA2 will look, feel, and play awesome on the consoles, with lots of targeted improvements over DAO to make the interface really feel at home on a console controller. If I told you that, though, the PC gamers in the thread might accuse me (and BW, by extension) of dumbing the game down for the consoles and pandering to 8-year-olds. Everything is ruined forever!

I could tell the PC users that we're being careful to keep the things that made DA2 PC great, and spending the time to make the PC interface take advantage of the mouse, keyboard, and play style of that platform. If I said that, though, you might accuse me (and BW, by extension) of delivering a poor man's DA2 to our Xbox and PS3 audience. Everything is ruined forever!

So, instead, I'll tell you (and everyone else) that we're working on all platforms, side by side, to deliver the best experience for every platform. This leaked, not endorsed by Bioware, pre-release, out of context footage is not necessarily representative of the final game. Don't panic.


Hahaha... well played good sir, well played.:lol:

Such is the folly of multiplatform games.....

#1352
Bryy_Miller

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Brockololly wrote...

shinobi602 wrote...

Ok, can someone clear this up for me. Can we play DA2 in real time? I mean can like an action RPG, where we manually control the combat instead of pause the game, choose attack, and watch our character do all the work?

Or will it be exactly like DA1? Because that's the only reason why I didn't buy DA1 =/

I believe they are trying to make it such that you could go through DA2 without needing to pause. But the whole pause and play aspect will still be there. It would probably be easier to play through not pausing on the console rather than PC version, but thats just my guess.


Pause and play is not a required feature, either. You can turn it on or off.

#1353
Guest_Puddi III_*

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MerinTB wrote...

(quote nexus snippage)


Well, your original estimation was inclusive of anyone who pulled up for a bird's eye view sometimes, not only those people who used bird's eye view exclusively. I played about half and half. Granted, the animations do look drastically different, don't get me wrong-- but watching it from this point of view, and looking at their portraits and seeing them cycle through Mighty Blow, Whirlwind, Fireball, Arcane Bolt, standard attacks-- it has a familiar feeling IMO. That's despite playing on the PC, pausing (very) frequently, etc.

Modifié par filaminstrel, 29 septembre 2010 - 03:26 .


#1354
KhorinShizucor

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 Someone who played the demo said that the warrior armor looks different after the exaggerated parts. Is this how it looks?

Image IPB

Modifié par KhorinShizucor, 29 septembre 2010 - 03:27 .


#1355
VanDraegon

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Looks great. While i loved DA:O and dont want gameplay to differ in the new one. I Am willing to forgive a lot of changes for the in depth story in know Bioware is going to deliver.

#1356
Seb Hanlon

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shinobi602 wrote...

Ok, can someone clear this up for me. Can we play DA2 in real time? I mean can like an action RPG, where we manually control the combat instead of pause the game, choose attack, and watch our character do all the work?

Or will it be exactly like DA1? Because that's the only reason why I didn't buy DA1 =/


In DA2, the combat is definitely more responsive, and especially on the Xbox 360 and PS3, you'll be able to take direct control of any party member, move them around the battlefield, and have their attacks and special abilities respond quickly and naturally to your button presses. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.

On all platforms, you can still exert tactical control over your entire party by pausing the game, checking the status of your party, surveying the battlefield, targeting enemies, issuing orders, and then resuming the action at the touch of a button. Mike calls this "thinking like a general". You can do this as often or as infrequently as you like. The higher the difficulty level you want to play at, the more you'll likely want to take advantage of this style of gameplay, but it's up to you.

edit: rephrased to clarify that you can't take control of "any character", just the ones in your party

Modifié par Seb Hanlon, 29 septembre 2010 - 03:34 .


#1357
Dave of Canada

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KhorinShizucor wrote...

 Someone who played the demo said that the warrior armor looks different after the exaggerated parts. Is this how it looks?


Those are the King Cailan Pyjamas so...  yes that's the non-exaggerated armor.

#1358
shinobi602

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Seb Hanlon wrote...

In DA2, the combat is definitely more responsive, and especially on the Xbox 360 and PS3, you'll be able to take direct control of any character, move them around the battlefield, and have their attacks and special abilities respond quickly and naturally to your button presses. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.

On all platforms, you can still exert tactical control over your entire party by pausing the game, checking the status of your party, surveying the battlefield, targeting enemies, issuing orders, and then resuming the action at the touch of a button. Mike calls this "thinking like a general". You can do this as often or as infrequently as you like. The higher the difficulty level you want to play at, the more you'll likely want to take advantage of this style of gameplay, but it's up to you.


Thanks for answering Seb! I think what I'm really asking is....I'm basically wondering if I can play DA2 just like Mass Effect...except of course it will be with swords/spells and such.

I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?

#1359
KhorinShizucor

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Dave of Canada wrote...

Those are the King Cailan Pyjamas so...  yes that's the non-exaggerated armor.


LOl Didn't notice the pinstripe pattern until you mentioned pyjamas. I didn't get it at  first...

----

Btw, I really appreciate Seb and the other devs continuing to respond to posts in this thread. I'm sure they get tired of typing the same words all the time but their posts get lost so easily. Therefore, the "OMG it's not the same anymore! It's a JRPG" or "They're dumbing down the console version!" posts just keeps coming.

#1360
CoS Sarah Jinstar

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shinobi602 wrote...

Seb Hanlon wrote...

In DA2, the combat is definitely more responsive, and especially on the Xbox 360 and PS3, you'll be able to take direct control of any character, move them around the battlefield, and have their attacks and special abilities respond quickly and naturally to your button presses. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.

On all platforms, you can still exert tactical control over your entire party by pausing the game, checking the status of your party, surveying the battlefield, targeting enemies, issuing orders, and then resuming the action at the touch of a button. Mike calls this "thinking like a general". You can do this as often or as infrequently as you like. The higher the difficulty level you want to play at, the more you'll likely want to take advantage of this style of gameplay, but it's up to you.


Thanks for answering Seb! I think what I'm really asking is....I'm basically wondering if I can play DA2 just like Mass Effect...except of course it will be with swords/spells and such.

I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?


/facepalm

#1361
Brockololly

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shinobi602 wrote...
I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?


Ooooooooh...thats a loaded question if I've ever seen one. :o

#1362
Kileyan

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Seb Hanlon wrote...

. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.



This sounds great. I want my guy to be that guy in 300 that was darting around the battlefield, shield bashing one guy, while slashing the other guy with a swordl. I want him fast moving, tearing up enemies left and right, he is the exceptionaly trained hero, not the shuffling zombie that slowly attacks someone when ordered to attack.

I want to picture him laying waste to enemies in his way, not the slow guy who attacks one person for most of the battle, and waits for the cooldown on his aoe attack.

I'm sold on the melee, can you talk about how archers will be interesting, or how mages will play out other than the flashy melee combat moves?.........mostly archers?

#1363
shinobi602

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Brockololly wrote...

shinobi602 wrote...
I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?


Ooooooooh...thats a loaded question if I've ever seen one. :o


What do you mean "loaded"?

#1364
KhorinShizucor

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Kileyan wrote...
I'm sold on the melee, can you talk about how archers will be interesting, or how mages will play out other than the flashy melee combat moves?.........mostly archers?


Peter Thomas may have answered questions regarding archers and mages in the Gameplay/RPG Systems Questions thread.

#1365
Brockololly

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shinobi602 wrote...

Brockololly wrote...

shinobi602 wrote...
I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?

Ooooooooh...thats a loaded question if I've ever seen one. :o


What do you mean "loaded"?


Meaning that a good number of people do not want DA2 to play like a hack n slash game as they actually enjoyed the pause and play mechanics of Origins and would prefer to see that sort of tactical depth expanded rather than streamlined away in favor of a more accessible "hack n slash" style gameplay.

Basically the notion of whether or not DA2 plays like a "hack n slash" is a point of contention given how the game has been presented thus far.

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton. 

I think Seb gave you a pretty good answer to your question earlier.

Modifié par Brockololly, 29 septembre 2010 - 03:46 .


#1366
Kileyan

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KhorinShizucor wrote...

Kileyan wrote...
I'm sold on the melee, can you talk about how archers will be interesting, or how mages will play out other than the flashy melee combat moves?.........mostly archers?


Peter Thomas may have answered questions regarding archers and mages in the Gameplay/RPG Systems Questions thread.


Care to give you take on that or a quote? I do't mean to be lazy, but even clicky the blue bioware thingy, nets me like 20 pages of reading, which the first 2 pages had nothing to do with bows or archers, other than some mention they'd allow more bow customization.

#1367
Drasill

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At the beginning of the trailer when the Darkspawn are running in they remind me of the Puttie Patrol from Power Rangers.

#1368
Dave of Canada

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Brockololly wrote...

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton.


They haven't said anything yet and there's already enough rage that you'd think this would be an MMORPG forum.

#1369
shinobi602

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Brockololly wrote...

Meaning that a good number of people do not want DA2 to play like a hack n slash game as they actually enjoyed the pause and play mechanics of Origins and would prefer to see that sort of tactical depth expanded rather than streamlined away in favor of a more accessible "hack n slash" style gameplay.

Basically the notion of whether or not DA2 plays like a "hack n slash" is a point of contention given how the game has been presented thus far.

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton. 

I think Seb gave you a pretty good answer to your question earlier.


Yea, that's true. Oh well, guess I'll find out when the game launches and read some reviews of it. I still don't know the answer to my question, I mean he went in detail, but nothing specific, at least I didn't fully understand.

I really want to get into DA, but I just see a lot of people comparing its gameplay to  KOTOR, which I just could not get into because of how it played.

I guess I'm just wondering, if DA2 can be played like Mass Effect. Where I can play the game in real time, and use powers in real time by mapping them to buttons, as well as having the option to "pause" real quick and do it that way...

#1370
aaniadyen

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Drasill wrote...

At the beginning of the trailer when the Darkspawn are running in they remind me of the Puttie Patrol from Power Rangers.


Those guys scared the hell out of me when I was 4!

#1371
Snelle Jaap

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Looks good man i realy like it ,
The story is far more important for me ,Being a Bioware game that will be fine i think :wizard: but is a big plus to see smooth combat
RoAR's For Smoothness

+to bad the video has been removed :P

good luck to all Bio's

Modifié par Snelle Jaap, 29 septembre 2010 - 03:58 .


#1372
Bryy_Miller

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shinobi602 wrote...

Seb Hanlon wrote...

In DA2, the combat is definitely more responsive, and especially on the Xbox 360 and PS3, you'll be able to take direct control of any character, move them around the battlefield, and have their attacks and special abilities respond quickly and naturally to your button presses. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.

On all platforms, you can still exert tactical control over your entire party by pausing the game, checking the status of your party, surveying the battlefield, targeting enemies, issuing orders, and then resuming the action at the touch of a button. Mike calls this "thinking like a general". You can do this as often or as infrequently as you like. The higher the difficulty level you want to play at, the more you'll likely want to take advantage of this style of gameplay, but it's up to you.


Thanks for answering Seb! I think what I'm really asking is....I'm basically wondering if I can play DA2 just like Mass Effect...except of course it will be with swords/spells and such.

I guess the best way I can word it is can I basically play it like a..."hack n slash" RPG?


Mass Effect was a completely different creature. While DA2 is definitely taking some stuff from that series, I doubt they would change the core gameplay of the Dragon Age franchise.

#1373
NKKKK

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The darkspawn looked like they were rehearsing the rumble scene on west side story

#1374
Mike Laidlaw

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Dave of Canada wrote...

Brockololly wrote...

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton.


They haven't said anything yet and there's already enough rage that you'd think this would be an MMORPG forum.


I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:

Yes, you can play DA:2 like a hack and slash game. Briefly.

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.

But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.

And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.

Commenceth the rage if you must! But discussion is encouraged instead.

#1375
2papercuts

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Mike Laidlaw wrote...

Dave of Canada wrote...

Brockololly wrote...

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton.


They haven't said anything yet and there's already enough rage that you'd think this would be an MMORPG forum.


I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:

Yes, you can play DA:2 like a hack and slash game. Briefly.

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.

But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.

And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.

Commenceth the rage if you must! But discussion is encouraged instead.

a better question is it a button masher?


and is the pausing is like ME2 or DAO

Modifié par 2papercuts, 29 septembre 2010 - 04:03 .