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DA2 Gameplay from GameCity Vienna


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#1376
Mike Laidlaw

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2papercuts wrote...

a better question is it a button masher?
and is the pausing is like ME2 or DAO


No, it is not a button masher. The pausing is exactly like DA:O.

#1377
Dave of Canada

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2papercuts wrote...

a better question is it a button masher?


From what I've gathered, the "button mashing" that's making everybody froth at the mouth is exactly like Dragon Age Origins on the console. You've got your abilities that you press, you just tend to sit there watching your character attack while waiting on cooldowns. It's just DA:O but faster.

I may be wrong, don't quote me on this.

Edit: Beaten by Laidlaw again! *angry stare*

Modifié par Dave of Canada, 29 septembre 2010 - 04:13 .


#1378
Mike Laidlaw

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Dave of Canada wrote...

Edit: Beaten by Laidlaw again! *angry stare*

*cackles in abject glee*

Still, Dave, I appreciate you jumping in!

#1379
Silentmode

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Dave of Canada wrote...

2papercuts wrote...

a better question is it a button masher?


From what I've gathered, the "button mashing" that's making everybody froth at the mouth is exactly like Dragon Age Origins on the console. You've got your abilities that you press, you just tend to not sit there watching your character attack while waiting on cooldowns. It's just DA:O but faster.

I may be wrong, don't quote me on this.

Edit: Beaten by Laidlaw again! *angry stare*


Personal experience dao is not a button masher on console and you still have to wait for cooldowns but I guess it seems faster because pausing is less often because going through the radial menu was sometimes a pain. Pull up radial menu, click abilities, click next page abilities, click ability, click enemy to use ability on. On that note I'm glad there will be upgradable abilities instead of just a bunch of different ones that I can't fit into the 6 slots.

#1380
Dave of Canada

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Silentmode wrote...

Personal experience dao is not a button masher on console and you still have to wait for cooldowns but I guess it seems faster because pausing is less often because going through the radial menu was sometimes a pain. Pull up radial menu, click abilities, click next page abilities, click ability, click enemy to use ability on. On that note I'm glad there will be upgradable abilities instead of just a bunch of different ones that I can't fit into the 6 slots.


Well, DA:O on the console is essentially whack-a-mole. You watch your character attack, you press special ability X when it comes up to deal X damage and continue doing it. Stunning / knocking down and such when necessary. From what I gathered about the increased speed in the gameplay, it's pretty much the same but you won't be looking at the ceiling while your abilities are on cooldown.  This way you can simply run around and attacking enemies, using special abilities and feel more involved in the game itself.

Once again, don't quote me on this. This is just what I believe from what I've gathered, I may be completely wrong.

#1381
CoS Sarah Jinstar

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Mike Laidlaw wrote...

Dave of Canada wrote...

Brockololly wrote...

So if a BioWare person says "Yes, DA2 plays like a hack n slash!"  a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton.


They haven't said anything yet and there's already enough rage that you'd think this would be an MMORPG forum.


I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:

Yes, you can play DA:2 like a hack and slash game. Briefly.

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.

But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.

And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.

Commenceth the rage if you must! But discussion is encouraged instead.


Eh I don't think there's been really all that much rage in this thread, at least not as much as past threads since there's actually a better stream of communication going on now. As long as you guys manage to clean up that teleport/dash thing going on, and pause and play is still viable with the ability to pull the camera back to get a better tactical view on the PC, I don't think anyone will mind that the console players can get their "hack n' slash" that they seem to so much desire.

Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.

#1382
Guest_slimgrin_*

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The whole 'button mashing' thing only exists in the absolute worst examples of fighting and hack n' slash titles. The term has no place when discussing DA2. Even the small bit of combat I saw shattered any notion of it being merely a button masher.

#1383
VanDraegon

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Thanks for all the input Mike.

#1384
Silentmode

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Dave of Canada wrote...

Silentmode wrote...

Personal experience dao is not a button masher on console and you still have to wait for cooldowns but I guess it seems faster because pausing is less often because going through the radial menu was sometimes a pain. Pull up radial menu, click abilities, click next page abilities, click ability, click enemy to use ability on. On that note I'm glad there will be upgradable abilities instead of just a bunch of different ones that I can't fit into the 6 slots.


Well, DA:O on the console is essentially whack-a-mole. You watch your character attack, you press special ability X when it comes up to deal X damage and continue doing it. Stunning / knocking down and such when necessary. From what I gathered about the increased speed in the gameplay, it's pretty much the same but you won't be looking at the ceiling while your abilities are on cooldown.  This way you can simply run around and attacking enemies, using special abilities and feel more involved in the game itself.

Once again, don't quote me on this. This is just what I believe from what I've gathered, I may be completely wrong.


Yeah more involvement was really my main issue I would sometimes against weaker enemies attack initially and then just let auto attack do the rest. Which is why if its an option I would like to be able to turn auto attack off though I'm still confused on that Ive been hearing its not on the demo at all.

#1385
bsbcaer

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I just want to say thanks to Mike, David, Seb, Jon and every other bioware guy who came in and "braved the rage" of the thread...



With the amount of clarification they provided within the thread, is there any chance that this thread could be stickied (although with everyone still responding, I somehow think that it won't find its way off the front page for a while! :)

#1386
Dave of Canada

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Silentmode wrote...

I'm still confused on that Ive been hearing its not on the demo at all.


There's a lot of things that weren't in the PAX / Gamescom demos. For example: Iso view. I believe (I'm getting tired of those two words now) auto-attack is the same, I don't know since all I saw was console footage where the auto-attack is supposedly accessed through the radial.

#1387
Lomopingseph

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Really nice of the Bioware guys to come on and answer questions and alleviate concerns. Just want to let you know that we really appreciate it.

#1388
2papercuts

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Dave of Canada wrote...

2papercuts wrote...

a better question is it a button masher?


From what I've gathered, the "button mashing" that's making everybody froth at the mouth is exactly like Dragon Age Origins on the console. You've got your abilities that you press, you just tend to sit there watching your character attack while waiting on cooldowns. It's just DA:O but faster.

I may be wrong, don't quote me on this.

Edit: Beaten by Laidlaw again! *angry stare*

sorry to quote you

i consider fable 2 a button masher while DAO is not

#1389
Merci357

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CoS Sarah Jinstar wrote...

Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.


It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.

#1390
Dave of Canada

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2papercuts wrote...

sorry to quote you


I meant "Dont quote me" as in don't go in another thread and say "THIS GUY SAID THEY ARE DOING X", I'm just sharing what I know / believe. I could be completely wrong and I don't want to spread that belief around.

#1391
The Lyons

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Mike Laidlaw wrote...
Yes, you can play DA:2 like a hack and slash game. Briefly.

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.


Um, okay? So, what you are saying is that DA 2 isn't a hack and slash because you have to change armor and use abilities? Well, all my fears are assuaged, gentlemen. 

No disrespect meant, of course. But I don't think that word means what you think it means.

Modifié par The Lyons, 29 septembre 2010 - 04:42 .


#1392
Mike Laidlaw

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The Lyons wrote...
Um, okay? So, what you are saying is that DA 2 isn't a hack and slash because you have to change armor and use abilities? Well, all my fears are assuaged, gentlemen. 

No disrespect meant, of course. But I don't think that word means what you think it means.

RPG is something of a continuum, isn't it? I mean, is DAO a hack and slash? Is Fable? Is Gothic? Is Oblivion? I dunno! Because I don't have a hard and fast definition.

To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. For you, it is clearly something different. Perhaps if you told me what that one thing that would set the two apart is, I could actually calm your unsteadied nerves.

I'm like laudanum.

#1393
Dave of Canada

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Mike Laidlaw wrote...

To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. For you, it is clearly something different.


That's the thing I love about the RPG term. For me, an RPG is as long as I have morality choices and involving dialogue / storyline then I'd say that it's an RPG. It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.

It's too subjective to go and say "THIS IS HOW AN RPG SHOULD BE LIKE AND ANYTHING ELSE ISN'T AN RPG".

#1394
NKKKK

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HACK AND SLASH? BIOWARE YOU HAVE BETRAYED YOUR FANBASE. THIS WHAT HAPPENES WHEN YOU LET BLIZZARD AND ACTIVIONS BUY THINGS.

I HOPE THEY RELEASE SMOKE IN YOUR BUILDING.

Nah just kidding, thanks for clearing that up Mike.

Modifié par NKKKK, 29 septembre 2010 - 04:53 .


#1395
CoS Sarah Jinstar

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Merci357 wrote...

CoS Sarah Jinstar wrote...

Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.


It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.


Interesting, was not aware of that since I played ME2 on the 360. Didn't they also have another studio actually do the PC port?

#1396
CoS Sarah Jinstar

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Dave of Canada wrote...

That's the thing I love about the RPG term. For me, an RPG is as long as I have morality choices and involving dialogue / storyline then I'd say that it's an RPG. It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.

It's too subjective to go and say "THIS IS HOW AN RPG SHOULD BE LIKE AND ANYTHING ELSE ISN'T AN RPG".


Sounds like you view them more on an overall "vibe" rather than actual game mechanics. Not that there's anything wrong with that.

#1397
Brockololly

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Mike Laidlaw wrote...
I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:

Yes, you can play DA:2 like a hack and slash game. Briefly.

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.

But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.

And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.

Commenceth the rage if you must! But discussion is encouraged instead.


Yeah, I mean so long as the PC version doesn't feel like an after thought of a console port *cough*ME2*cough*, and has the same functionality as the PC version of Origins had, I'll be content. Like Sarah mentioned, I'm not too crazy about how the specific animations look like they lack the necessary weight and heft, like the dash, but while it may look like a action hack and slash, so long as it doesn't play like one, thats fine.

I am wondering though, and I think Peter Thomas touched on this in that thread he had going for a while- with Origins the PC and console versions were different difficulty wise- meaning normal on the PC was "harder" than normal on the console. Will that be the case again with DA2? Or is the balancing of the difficulty going to be the same across platforms since the game is more or less the same across platforms now? Basically, I'm wondering about friendly fire mostly, as I like a challenge and like having to tactically adjust with friendly fire but don't necessarily want to go to Nightmare to have to have FF in the game.

Any news on the status of friendly fire on lower difficulties besides Nightmare, I guess?

#1398
Guest_slimgrin_*

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Mike Laidlaw wrote...


To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. 


Well, that would be two things that help set an rpg apart from a brawler. 

#1399
Mary Kirby

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Dave of Canada wrote...

It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.


Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.

#1400
Silentmode

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Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.

Game genres labels are way to bluried to take seriously anyway.