2papercuts wrote...
a better question is it a button masher?
and is the pausing is like ME2 or DAO
No, it is not a button masher. The pausing is exactly like DA:O.
2papercuts wrote...
a better question is it a button masher?
and is the pausing is like ME2 or DAO
2papercuts wrote...
a better question is it a button masher?
Modifié par Dave of Canada, 29 septembre 2010 - 04:13 .
*cackles in abject glee*Dave of Canada wrote...
Edit: Beaten by Laidlaw again! *angry stare*
Dave of Canada wrote...
2papercuts wrote...
a better question is it a button masher?
From what I've gathered, the "button mashing" that's making everybody froth at the mouth is exactly like Dragon Age Origins on the console. You've got your abilities that you press, you just tend to not sit there watching your character attack while waiting on cooldowns. It's just DA:O but faster.
I may be wrong, don't quote me on this.
Edit: Beaten by Laidlaw again! *angry stare*
Silentmode wrote...
Personal experience dao is not a button masher on console and you still have to wait for cooldowns but I guess it seems faster because pausing is less often because going through the radial menu was sometimes a pain. Pull up radial menu, click abilities, click next page abilities, click ability, click enemy to use ability on. On that note I'm glad there will be upgradable abilities instead of just a bunch of different ones that I can't fit into the 6 slots.
Mike Laidlaw wrote...
Dave of Canada wrote...
Brockololly wrote...
So if a BioWare person says "Yes, DA2 plays like a hack n slash!" a contingent of people will go frothing at the mouth nerd rage, calling an Exalted March on Edmonton.
They haven't said anything yet and there's already enough rage that you'd think this would be an MMORPG forum.
I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:
Yes, you can play DA:2 like a hack and slash game. Briefly.
And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.
So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.
But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.
And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.
Commenceth the rage if you must! But discussion is encouraged instead.
Guest_slimgrin_*
Dave of Canada wrote...
Silentmode wrote...
Personal experience dao is not a button masher on console and you still have to wait for cooldowns but I guess it seems faster because pausing is less often because going through the radial menu was sometimes a pain. Pull up radial menu, click abilities, click next page abilities, click ability, click enemy to use ability on. On that note I'm glad there will be upgradable abilities instead of just a bunch of different ones that I can't fit into the 6 slots.
Well, DA:O on the console is essentially whack-a-mole. You watch your character attack, you press special ability X when it comes up to deal X damage and continue doing it. Stunning / knocking down and such when necessary. From what I gathered about the increased speed in the gameplay, it's pretty much the same but you won't be looking at the ceiling while your abilities are on cooldown. This way you can simply run around and attacking enemies, using special abilities and feel more involved in the game itself.
Once again, don't quote me on this. This is just what I believe from what I've gathered, I may be completely wrong.
Silentmode wrote...
I'm still confused on that Ive been hearing its not on the demo at all.
sorry to quote youDave of Canada wrote...
2papercuts wrote...
a better question is it a button masher?
From what I've gathered, the "button mashing" that's making everybody froth at the mouth is exactly like Dragon Age Origins on the console. You've got your abilities that you press, you just tend to sit there watching your character attack while waiting on cooldowns. It's just DA:O but faster.
I may be wrong, don't quote me on this.
Edit: Beaten by Laidlaw again! *angry stare*
CoS Sarah Jinstar wrote...
Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.
2papercuts wrote...
sorry to quote you
Mike Laidlaw wrote...
Yes, you can play DA:2 like a hack and slash game. Briefly.
And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.
So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.
Modifié par The Lyons, 29 septembre 2010 - 04:42 .
RPG is something of a continuum, isn't it? I mean, is DAO a hack and slash? Is Fable? Is Gothic? Is Oblivion? I dunno! Because I don't have a hard and fast definition.The Lyons wrote...
Um, okay? So, what you are saying is that DA 2 isn't a hack and slash because you have to change armor and use abilities? Well, all my fears are assuaged, gentlemen.
No disrespect meant, of course. But I don't think that word means what you think it means.
Mike Laidlaw wrote...
To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. For you, it is clearly something different.
Modifié par NKKKK, 29 septembre 2010 - 04:53 .
Merci357 wrote...
CoS Sarah Jinstar wrote...
Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.
It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.
Dave of Canada wrote...
That's the thing I love about the RPG term. For me, an RPG is as long as I have morality choices and involving dialogue / storyline then I'd say that it's an RPG. It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.
It's too subjective to go and say "THIS IS HOW AN RPG SHOULD BE LIKE AND ANYTHING ELSE ISN'T AN RPG".
Mike Laidlaw wrote...
I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:
Yes, you can play DA:2 like a hack and slash game. Briefly.
And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.
So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.
But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War.
And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.
Commenceth the rage if you must! But discussion is encouraged instead.
Guest_slimgrin_*
Mike Laidlaw wrote...
To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler.
Dave of Canada wrote...
It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.