Mike Laidlaw wrote...
I'm like laudanum.
WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.
Mike Laidlaw wrote...
I'm like laudanum.
David Gaider wrote...
Mike Laidlaw wrote...
I'm like laudanum.
WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.
Mary Kirby wrote...
Dave of Canada wrote...
It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.
Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.
Mary Kirby wrote...
Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.
Dave of Canada wrote...
It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.
Mike Laidlaw wrote...
RPG is something of a continuum, isn't it? I mean, is DAO a hack and slash? Is Fable? Is Gothic? Is Oblivion? I dunno! Because I don't have a hard and fast definition.
To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. For you, it is clearly something different. Perhaps if you told me what that one thing that would set the two apart is, I could actually calm your unsteadied nerves.
Guest_slimgrin_*
Silentmode wrote...
Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.
Modifié par slimgrin, 29 septembre 2010 - 05:07 .
CoS Sarah Jinstar wrote...
Merci357 wrote...
CoS Sarah Jinstar wrote...
Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.
It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.
Interesting, was not aware of that since I played ME2 on the 360. Didn't they also have another studio actually do the PC port?
Guest_Puddi III_*
Mike Laidlaw wrote...
Mary Kirby wrote...
Dave of Canada wrote...
It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.
Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.
Luckily, there's already a pantheon for that campaign setting.
The Lyons wrote...
No nerves, here. Just thought the explanation given was a bit off kilter. [By the way, what constitutes a RPG to me is the engaging story and the ability for flexibility and influence with/on its course. But that is me.]
slimgrin wrote...
Silentmode wrote...
Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.
I would agree, if it weren't for ME2, and the fact that I do believe it suffered as a result of blending genres
Guest_slimgrin_*
Silentmode wrote...
slimgrin wrote...
Silentmode wrote...
Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.
I would agree, if it weren't for ME2, and the fact that I do believe it suffered as a result of blending genres
I liked it though I think it trimmed down character development too much.
Brockololly wrote...
CoS Sarah Jinstar wrote...
Merci357 wrote...
CoS Sarah Jinstar wrote...
Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.
It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.
Interesting, was not aware of that since I played ME2 on the 360. Didn't they also have another studio actually do the PC port?
Oh yeah- the ME2 PC port was supposedly done in house at BioWare and it wasn't very good for the aforementioned reasons among others- it just felt like a console game hastily plopped on to the PC. ME1's port done by Demuirge and was miles better than ME2's as it actually bothered with the little things that you expect of a PC game. BUt ME was always a console first game. I'm just worried about how the PC version of DA will be handled seeing as DA once was a PC only game, but now has gone more towards a console emphasis. Because I'm sorry but there is no way that the hardware limitations of the consoles aren't in some way affecting the PC version of DA2 at a design or technical level.
Mike Laidlaw wrote...
Mary Kirby wrote...
Dave of Canada wrote...
It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.
Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.
Luckily, there's already a pantheon for that campaign setting.
Modifié par Dave of Canada, 29 septembre 2010 - 05:22 .
Merkicus wrote...
I just hope it's EA pushing you to this - pushing for more console sales and dumbing down the game to be more palatable on consoles.
Dave of Canada wrote...
Merkicus wrote...
I just hope it's EA pushing you to this - pushing for more console sales and dumbing down the game to be more palatable on consoles.
EA doesn't go into the Bioware offices and say "Alright, remove X feature and do X feature.".
I just hope that the PC version at least still gets all the graphics settings to tweak and doesn't get scaled back in that regard. To pick on ME2 PC again, the textures there outside of the faces were rather terrible and low res even on the highest settings, which seemed like a 360 limitation seeping on to the PC. So its little things like that which sort of snowball, that I hope the PC version of DA2 avoids. On the hopeful side, if I recall, from the Gamescom chat a while back, I think Fernando Melo even mentioned that perhaps they were looking into DX 11 support for DA2 which would be fantastic.CoS Sarah Jinstar wrote..
Thanks for clearing that up Brock. Yeah basically at this point I'm just going to cross my fingers and hope for the best, while I fully appreciate Mike and company fielding questions and addressing concerns, I still have the same worries you do seeing as though its no longer PC emphasis first, consoles as an after thought. Really good point about the limited hardware of the 360/PS3, perhaps thats a major reason why the environments at least in what we've seen so far appear to be dialed back.
CoS Sarah Jinstar wrote..
Really my only other concern is will it still "feel" like the player can actually roleplay their character with paraphrased voice overs, and a voiced PC to begin with, or will it feel much like ME2 did in that you never really had much imput into tone and everything was essentially predetermined to play out in a particular way. Though I suppose thats a discussion for another thread after we get some footage of the voice wheel in action.
David Gaider wrote...
Mike Laidlaw wrote...
I'm like laudanum.
WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.