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DA2 Gameplay from GameCity Vienna


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#1401
David Gaider

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Mike Laidlaw wrote...
I'm like laudanum.


WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.

#1402
VioletTheirin

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David Gaider wrote...

Mike Laidlaw wrote...
I'm like laudanum.


WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.


Well, there go my plans for the weekend. :whistle:

#1403
Mike Laidlaw

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Mary Kirby wrote...

Dave of Canada wrote...

It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.


Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.


Luckily, there's already a pantheon for that campaign setting.

#1404
Dave of Canada

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Mary Kirby wrote...

Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.


Wouldn't the squares make the Z's uncomfortable, increasing tension for the final battle against the ceiling?

#1405
bsbcaer

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Dave of Canada wrote...

It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.


Oh, that's simple...you see, you simply have to "roleplay" that you're a top secret agent trying to prevent a person from blowing up manhattan.  There is a person who is slowly dropping blocks down on a detonator and when the blocks reach the top, everything goes boom!  You have the moral choice to decide whether or not the person is bluffing or to spend the rest of your life trying to prevent armageddon.

(note to the men in black reading this and coming to deport me back to Canada:  THAT WAS A JOKE! :)

#1406
The Lyons

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Mike Laidlaw wrote...
RPG is something of a continuum, isn't it? I mean, is DAO a hack and slash? Is Fable? Is Gothic? Is Oblivion? I dunno! Because I don't have a hard and fast definition.


Diablo II had an inventory, and abilities. Would I consider that a RPG in the traditional sense? I might bend and say that it is an action RPG (as with Fable) with very hack 'n slash combat, but not that the armor and abilities precludes it from being hack and slash. Just like I would say that being able to change your guns (and thus "stats") or special abilities/equipment in Battlefield: Bad Company precludes it from being a FPS. I just felt the wording did not do justice to the idea that this game will not at all feel too hack-y or slash-y. Perhaps that is my fault for being overly analytic. 

To me, having inventory and abilities, rather than move chains is, in fact, what sets an RPG apart from a brawler. For you, it is clearly something different. Perhaps if you told me what that one thing that would set the two apart is, I could actually calm your unsteadied nerves.


No nerves, here. Just thought the explanation given was a bit off kilter. [By the way, what constitutes a RPG to me is the engaging story and the ability for flexibility and influence with/on its course. But that is me.]

#1407
Guest_slimgrin_*

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Silentmode wrote...

Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.


I would agree, if it weren't for ME2, and the fact that I do believe it suffered as a result of blending genres

Modifié par slimgrin, 29 septembre 2010 - 05:07 .


#1408
Brockololly

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CoS Sarah Jinstar wrote...

Merci357 wrote...

CoS Sarah Jinstar wrote...

Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.


It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.


Interesting, was not aware of that since I played ME2 on the 360. Didn't they also have another studio actually do the PC port?


Oh yeah- the ME2 PC port was supposedly done in house at BioWare and it wasn't very good for the aforementioned reasons among others- it just felt like a console game hastily plopped on to the PC. ME1's port done by Demuirge and was miles better than ME2's as it actually bothered with the little things that you expect of a PC game. BUt ME was always a console first game. I'm just worried about how the PC version of DA will be handled seeing as DA once was a PC only game, but now has gone more towards a console emphasis. Because I'm sorry but there is no way that the hardware limitations of the consoles aren't  in some way affecting the PC version of DA2 at a design or technical level.

#1409
Guest_Puddi III_*

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Mike Laidlaw wrote...

Mary Kirby wrote...

Dave of Canada wrote...

It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.


Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.


Luckily, there's already a pantheon for that campaign setting.


:lol: That's exactly what I was thinking when Dave brought that up.

#1410
Mike Laidlaw

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The Lyons wrote...

No nerves, here. Just thought the explanation given was a bit off kilter. [By the way, what constitutes a RPG to me is the engaging story and the ability for flexibility and influence with/on its course. But that is me.]


Oh, well, then you are all kinds of good.

#1411
bsbcaer

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Mike Laidlaw wrote...

Luckily, there's already a pantheon for that campaign setting.


Note to self:  Don't ****** of the Tetris or Bioware gods.  LINE PIECE!  LINE PIECE! LINE PIECE!

#1412
NKKKK

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I'm surprised the mob hasn't appeared yet...maybe they're sleeping. Also devs, get to sleep.

#1413
Silentmode

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slimgrin wrote...

Silentmode wrote...

Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.


I would agree, if it weren't for ME2, and the fact that I do believe it suffered as a result of blending genres


I liked it though I think it trimmed down character development too much.

#1414
Guest_slimgrin_*

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Silentmode wrote...

slimgrin wrote...

Silentmode wrote...

Hack and Slash, RPG, doesnt matter to me as long as its fun and the story is as great as I'm used to seeing from BW.
Game genres labels are way to bluried to take seriously anyway.


I would agree, if it weren't for ME2, and the fact that I do believe it suffered as a result of blending genres


I liked it though I think it trimmed down character development too much.


My sentiments as well. I hope DA2 doesn't follow suit in this regard.

#1415
NKKKK

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ME2 suffered some story, but gained a lot of back on LOFTSB and the hopeful Virmire DLC will also bring some of that back. I hopes ME3 will have ME2's game play, a new inventory system and a great story.



I'm not getting the reduced storyline vibe from this game. However there is still the question of M/M and F/F.

#1416
CoS Sarah Jinstar

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Brockololly wrote...

CoS Sarah Jinstar wrote...

Merci357 wrote...

CoS Sarah Jinstar wrote...

Basically it sounds like you guys are truly taking the time and effort to make either sku play to its strengths, unlike most developers when it comes to cross platform titles. Gotta give you some props and appreciation for that at the very least.


It's not only some developers, it's also BioWare itself that added to this "fear" of a PC version that doesn't utilise the strength of the platform. ME2 with it's lack of hot keys (even for most basic functions like menue navigation or take a screenshot) or save game limit comes to mind. Of course, that was another team, and I'm optimistic they won't make the same mistakes again.
That said, I'm looking forward to an official gameplay trailer, preferably with some bits of Marian - I was glad to see her in motion, and will definitely use her default apperance at least once. What I've seen, so far, is close enough to Origins, so it's no gameplay revolution, just simply an evolution, in the right direction.


Interesting, was not aware of that since I played ME2 on the 360. Didn't they also have another studio actually do the PC port?


Oh yeah- the ME2 PC port was supposedly done in house at BioWare and it wasn't very good for the aforementioned reasons among others- it just felt like a console game hastily plopped on to the PC. ME1's port done by Demuirge and was miles better than ME2's as it actually bothered with the little things that you expect of a PC game. BUt ME was always a console first game. I'm just worried about how the PC version of DA will be handled seeing as DA once was a PC only game, but now has gone more towards a console emphasis. Because I'm sorry but there is no way that the hardware limitations of the consoles aren't  in some way affecting the PC version of DA2 at a design or technical level.



Thanks for clearing that up Brock. Yeah basically at this point I'm just going to cross my fingers and hope for the best, while I fully appreciate Mike and company fielding questions and addressing concerns, I still have the same worries you do seeing as though its no longer PC emphasis first, consoles as an after thought. Really good point about the limited hardware of the 360/PS3, perhaps thats a major reason why the environments at least in what we've seen so far appear to be dialed back.

Really my only other concern is will it still "feel" like the player can actually roleplay their character with paraphrased voice overs, and a voiced PC to begin with, or will it feel much like ME2 did in that you never really had much imput into tone and everything was essentially predetermined to play out in a particular way. Though I suppose thats a discussion for another thread after we get some footage of the voice wheel in action.

#1417
Dave of Canada

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Mike Laidlaw wrote...

Mary Kirby wrote...

Dave of Canada wrote...

It could be Tetris with morality questions (don't ask me how that's possible) and I'd still argue to the death that it's an RPG.


Oh, that's an easy one. That I tetromino you've been waiting for that will clear four rows at once? It won't appear until you agree to kill a kitten. Doing so will immediately cause all your J and S shaped blocks to revolt, and you will have to send in squares to put down the rebellion.


Luckily, there's already a pantheon for that campaign setting.


"The Chantry teaches that it is the hubris of the L blocks that brought the Z blocks into Tetris. L blocks sought to usurp the scoreboard, but were cast out, twisted by their own corruption, only to return as extremely annoying, the first of the Z blocks.".

Modifié par Dave of Canada, 29 septembre 2010 - 05:22 .


#1418
Merkicus

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 David,

I'm really let down.

I know it's not the finished game - but are you going to tell us that the actual game will look nothing like that? The health bars, the attack animations, the GUI...all part of 'the embellished tale'?

I don't believe that. I think the final game is going to look quite a bit like what we saw in that trailer - much closer to that than it will to DA:O.

A long time ago you promised us a spiritual successor to Baldur's Gate 2 - and you delivered. DA:O was an amazing game and easily in my top 10 of all time (I've been gaming since late 80's).

But this....this just doesn't look anything at all like the game I love and I find it doubtful that you're going to change that.

I just hope it's EA pushing you to this - pushing for more console sales and dumbing down the game to be more palatable on consoles.

#1419
habitat 67

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Maybe you will grow to love this too? Just like Mikey and Life cereal.

#1420
Dave of Canada

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Merkicus wrote...

I just hope it's EA pushing you to this - pushing for more console sales and dumbing down the game to be more palatable on consoles.


EA doesn't go into the Bioware offices and say "Alright, remove X feature and do X feature.".

#1421
Merkicus

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Dave of Canada wrote...

Merkicus wrote...

I just hope it's EA pushing you to this - pushing for more console sales and dumbing down the game to be more palatable on consoles.


EA doesn't go into the Bioware offices and say "Alright, remove X feature and do X feature.".


Maybe not.

But I'd really like to *believe* that it isn't our Bioware guys responsible for ...this. 

#1422
Brockololly

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CoS Sarah Jinstar wrote..
Thanks for clearing that up Brock. Yeah basically at this point I'm just going to cross my fingers and hope for the best, while I fully appreciate Mike and company fielding questions and addressing concerns, I still have the same worries you do seeing as though its no longer PC emphasis first, consoles as an after thought. Really good point about the limited hardware of the 360/PS3, perhaps thats a major reason why the environments at least in what we've seen so far appear to be dialed back.

I just hope that the PC version at least still gets all the graphics settings to tweak and doesn't get scaled back in that regard. To pick on ME2 PC again, the textures there outside of the faces were rather terrible and low res even on the highest settings, which seemed like a 360 limitation seeping on to the PC. So its little things like that which sort of snowball, that I hope the PC version of DA2 avoids. On the hopeful side, if I recall, from the Gamescom chat a while back, I think Fernando Melo even mentioned that perhaps they were looking into DX 11 support for DA2 which would be fantastic.

CoS Sarah Jinstar wrote..
Really my only other concern is will it still "feel" like the player can actually roleplay their character with paraphrased voice overs, and a voiced PC to begin with, or will it feel much like ME2 did in that you never really had much imput into tone and everything was essentially predetermined to play out in a particular way. Though I suppose thats a discussion for another thread after we get some footage of the voice wheel in action.


heh- yeah, the player VO, paraphrases, lack of silent PC, lack of resolution to the Morrigan/Warden/Old God Baby story...yeah those are some of my other points of apprehension regarding DA2 besides just the combat.=]

#1423
Dhiro

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David Gaider wrote...

Mike Laidlaw wrote...
I'm like laudanum.


WARNING: MIKE CAN INDUCE EUPHORIA, CONSTIPATION AND MAY CAUSE DEPENDENCY. HE IS NOT TO BE SNORTED UNDER ANY CIRCUMSTANCES.


Why I feel that the same goes for every single dev?

#1424
marquiseondore

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Did I miss another video or was the one on youtube the same from gametrailers?

#1425
NKKKK

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And.....right on cue.