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DA2 Gameplay from GameCity Vienna


1658 réponses à ce sujet

#126
Dhiro

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Mike Laidlaw wrote...

Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!


O.K, then, I guess I just read it wrong :happy:

#127
Saibh

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Mike Laidlaw wrote...

Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!


Sir, I spent months learning the Warden Shuffle. And now you want me to learn the Hawke Quickstep? Next we'll be looking at the Shepard Pasodoble.

#128
Mister_Shepard

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Bethany is too hot to be your sister. Why does she have to be our sister :(

#129
the_one_54321

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Mike Laidlaw wrote...

Dhiro wrote...

nefem wrote...
This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.

One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.

No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!

I'm confused as to how it can have controls like origins but have that three button thing on the left corner of the screen. Your comment seems self-contradictory to me.

Modifié par the_one_54321, 28 septembre 2010 - 01:40 .


#130
Brockololly

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Mike Laidlaw wrote...
What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!


So that sort of instant God of War/Devil May Cry style teleport run female Hawke was doing is indicative of the overall speed of things in DA2?

#131
Dhiro

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If I'm not mistaked, the three button thing is part of the console controls. It was there in the Origins console version, anyway.

#132
Guest_slimgrin_*

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David Gaider wrote...

Well, one has to expect that the forums will pick over every single aspect of something like this, with people coming down on one side or the other. Overall this is what I would consider a fairly positive response from the forums overall. It'll be interesting to see how it differs to an official video.


I've nitpicked my favorite games to death: ME1, ME2, Street Fighter 4, The Witcher, Oblivion...

We're just discussing games here, you know that. We all appreciate the dedication of the people at Bioware. And I would say this is a favorable response as well. 

#133
Johnny Jaded

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Mike Laidlaw wrote...
We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)


"Soon" as in next week, after it has been demo'd at Eurogamer expo, by any chance? *cough*

#134
Brockololly

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the_one_54321 wrote...
I'm confused as to how it can have controls like origins but have that three button thing on the left corner of the screen. Your comment seems self-contradictory to me.


I'm about 99% sure that was the 360 version.....although the portraits seemingly block the action in the lower left quadrant of the screen...

#135
Mike Laidlaw

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Dhiro wrote...
O.K, then, I guess I just read it wrong :happy:


Eh, only sorta. The controls are very different between PC and console, so the experience of playing it is different, but from a "how does it play" standpoint, not from a "how does it look" standpoint. To translate that fight into PC controls you would right click on foes to attack. Press number keys or click on the icons on your quickbar to fire off your moves/spells, and so on.

(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)

#136
dewcrowe

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Mike Laidlaw wrote...

Dhiro wrote...

nefem wrote...

This looks like Devil May Cry -_- -_- -_- I seriously hope that was the console version(looked like that) and that PC version is nothing like that.


One of the devs said, lots and lots and lots and (...) lots of times that the gamplay of the console  version and the PC version would be different. In the PC version we can still do everything we did in Origins, it's just that this doesn't work really well in the console version, I guess.


No, the PC version looks pretty much exactly like that, and controls exactly like Origins. And it's awesome.

What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!



Wait wait wait... so your trying to tell me that in the middle of battle my tank isn't going to look like he is doing a little dance to get to his opponenet to fight? this could be a game breaker.

#137
the_one_54321

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I know it was there in the console version of DA:O. I saw it. That's why the "it looks exactly the same but has controls like DA:O" confused me.

#138
joriandrake

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tool_bot wrote...

 Fortunately I've been forced to deal with it so often I've internalized it so that it manifests itself as bitterness towards big things in general.

Don't know why i brought that up.


You are just like Suzu-chan, that is cute :lol:

#139
Mike Laidlaw

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Brockololly wrote...

Mike Laidlaw wrote...
What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!


So that sort of instant God of War/Devil May Cry style teleport run female Hawke was doing is indicative of the overall speed of things in DA2?


Yup. Those are closing attacks. Or possibly the charge ability, which can move through multiple people doing damage to them all as you pass.

#140
Brockololly

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Johnny Jaded wrote...

Mike Laidlaw wrote...
We will have some more detailed stuff coming up in the next little bit, including some details. (And no, the next little bit does not mean tomorrow. Soon is the best I can do.)


"Soon" as in next week, after it has been demo'd at Eurogamer expo, by any chance? *cough*


Hopefully....DA2 is supposed to be at Eurogamer after all....

#141
joriandrake

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Mike Laidlaw wrote...

Dhiro wrote...
O.K, then, I guess I just read it wrong :happy:


Eh, only sorta. The controls are very different between PC and console, so the experience of playing it is different, but from a "how does it play" standpoint, not from a "how does it look" standpoint. To translate that fight into PC controls you would right click on foes to attack. Press number keys or click on the icons on your quickbar to fire off your moves/spells, and so on.

(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)


Btw, please sticky this.

#142
MerinTB

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JoePinasi1989 wrote...
GameTrailers.com


:crying:

#143
Suicider_11

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Cool!!! Although i find the combat faster than DAO(maybe its a good thing or did bethany had haste cast on the party?)  The exploding darkspawn reminds me of the gore/exploding enemies in BG2 using my Kensai. like every hit is a critical. hehehehe .mwahahahahahahahah:devil::devil::devil::devil::devil::devil:. KAI!


Well, i guess the exaggerated protagonist is reaalllly exaggerated!!!!:o:O:O
I guess i just have to wait for the non-exaggerated Hawke. Anyway, the combat moves looks cool, the graphics were very improved, I hope the storyline/plot is also better.

#144
Iberius

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Fyi for those who don't know but a claymore type of sword is supposed to be around 54-57 inches give or take a few. Wiki me if you like but I'm pretty sure on that. So the fact that the sword is the size of the character is well fairly normal. I think if anything it's the width that is getting me. And if that is console awesome graphics once again. Image IPB

Modifié par Iberius, 28 septembre 2010 - 01:50 .


#145
the_one_54321

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Mike Laidlaw wrote...
(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)

I demand video. :police:

#146
Brockololly

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Mike Laidlaw wrote...

Brockololly wrote...

Mike Laidlaw wrote...
What did you think it was going to look like? Half the speed and with extra shuffle? Have we been unclear on our very strict non-shuffle policy? Sheesh!

So that sort of instant God of War/Devil May Cry style teleport run female Hawke was doing is indicative of the overall speed of things in DA2?


Yup. Those are closing attacks. Or possibly the charge ability, which can move through multiple people doing damage to them all as you pass.


Hmmm....eh, I can't say I'm a fan of that really. Its like a shuffle just sped up, so it still looks silly, IMO.  I don't know though....my only polite request is that when the day may come when we actually see BioWare sanctioned gameplay, that its more of the "real" gameplay and not simply Varric's pipe dreams?

#147
joriandrake

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Iberius wrote...

Fyi for those who don't know but a claymore type of sword is supposed to be around 54-57 inches give or take a few. Wiki me if you like but I'm pretty sure on that. So the fact that the sword is the size of the character is well fairly normal. I think if anything it's the width. And if that is console awesome graphics once again.


this

but then again even people obsessed with "realism" tend to ignore things that are simply not to their liking

#148
Dave of Canada

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the_one_54321 wrote...

Mike Laidlaw wrote...
(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)

I demand video. :police:


There's one in the main post. :P

#149
Dhiro

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Dave of Canada wrote...

the_one_54321 wrote...

Mike Laidlaw wrote...
(Protip: exactly like Origins except faster, more responsive and generally a lot more fun to watch.)

I demand video. :police:


There's one in the main post. :P


Then I demand other, with Nutella! :police:

#150
Mike Laidlaw

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Brockololly wrote...
Hmmm....eh, I can't say I'm a fan of that really. Its like a shuffle just sped up, so it still looks silly, IMO.  I don't know though....my only polite request is that when the day may come when we actually see BioWare sanctioned gameplay, that its more of the "real" gameplay and not simply Varric's pipe dreams?

Give a man an inch, he'll demand a mile... ;)

That is the intent, yes.