SirShreK wrote...
Onyx Jaguar wrote...
I like ME 2 so much that I'm going to end up buying multiple copies anyway.
For science
of Psychosomatics?
More like for Psycho Mantis
So you like Mass Effect do you? I see your team survived the final assault
SirShreK wrote...
Onyx Jaguar wrote...
I like ME 2 so much that I'm going to end up buying multiple copies anyway.
For science
of Psychosomatics?
Onyx Jaguar wrote...
SirShreK wrote...
Onyx Jaguar wrote...
I like ME 2 so much that I'm going to end up buying multiple copies anyway.
For science
of Psychosomatics?
More like for Psycho Mantis
So you like Mass Effect do you? I see your team survived the final assault
Modifié par Shappy1010, 29 septembre 2010 - 09:15 .
Sago_mulch wrote...
most two handed weps were useless in reality, always outdone by things that could strike them at distance or quicker
Lotion Soronnar wrote...
Sago_mulch wrote...
most two handed weps were useless in reality, always outdone by things that could strike them at distance or quicker
You and I must live in different realities then.
Two-handed swords were weapons of the elite. They were exceptionaly deadly and versatile.
zweihander >>> any other weapon
Wit hthat out of hte way, regarding materials. The efficiency of the sword doens't come only from how hard it is, but also it's weight. A sword made of a fictional material that is just as hard as steel, but twice as light, would behave differently...and wouldn't necessarily be better tha na regualar one.
Modifié par aaniadyen, 29 septembre 2010 - 09:22 .
Shappy1010 wrote...
I simply have one question WHY?.
There is no doubt in my mind the new Dragon Age will be less "traditional" RPG like BG and DAO and more "action oriented" hack&slash (or whatever name you put on it), despite all the defending comments here (which I certainly appreciate) by the devs, let's be honest and put our cards on the table, all the dev interviews acknowledges this and this video speaks volumes.
Again why?
Financially DAO outsold ME2, it was a big, big succes on both Consoles and PC and gave a lot of RPG fans hope the genre is far from dead and deserves a second chance. It pour in thousands of new fans to the genre. Why change it? Instead of expanding this, you now alienate your fans and newcomers alike, for what? Financial succes? Didn't DAO succes tell you something? I'm trying not to flame here, I just don't see the point.
Modifié par shootist70, 29 septembre 2010 - 09:28 .
Modifié par ViSeirA, 29 septembre 2010 - 09:43 .
Modifié par Kolos2, 29 septembre 2010 - 09:36 .
ViSeirA wrote...
Well, I obviously missed much and the discussion over the weight, speed and size of 2 handed swords on the game has come to an abrupt halt at some point but I'll need to restart it right there.
I don't have an issue with the fast paced combat as long as two hander animations are tuned down a little, that's way too fast for anyone, man or woman to handle a two handed sword, the swing may be effortless in real life, but actually the problem would be dealing with the weight after the swing not during it.
If anyone would like to get a history lesson then please feel free to read this article: http://www.thearma.o...ssays/2HGS.html
The sword in the video is way too wide for a 2 handed sword, it needs to lose some of its width, that said, checking some of the photos on the article above should give you all some ideas about how 2 handed sword look like.
I loved DA:O, and I'll certainly buy DA2, but that sword model looks utterly unpolished and looks way to heavy for a fem Hawke to handle that easily, normal 2 handed sword weigh between 5 - 8 lbs, and they were way thinner at the shoulder and point than this one in the video.
Most likely people will bash me for trying to inject realism into a fantasy setting but I just can't get past the final fantasy / devil may cry sword models vibe.
Modifié par nightcobra8928, 29 septembre 2010 - 09:33 .
Yes it needs to be like real life not fun at all<_<.MiyoKit wrote...
Gameplay just looks ridiculous... Oversized JRPG-esqe weapons, exploding enemies and silly little jumps.... Makes me a very sad panda indeed
Modifié par nightcobra8928, 29 septembre 2010 - 09:42 .
Some Geth wrote...
Yes it needs to be like real life not fun at all<_<.MiyoKit wrote...
Gameplay just looks ridiculous... Oversized JRPG-esqe weapons, exploding enemies and silly little jumps.... Makes me a very sad panda indeed
nightcobra8928 wrote...
ViSeirA wrote...
Well, I obviously missed much and the discussion over the weight, speed and size of 2 handed swords on the game has come to an abrupt halt at some point but I'll need to restart it right there.
I don't have an issue with the fast paced combat as long as two hander animations are tuned down a little, that's way too fast for anyone, man or woman to handle a two handed sword, the swing may be effortless in real life, but actually the problem would be dealing with the weight after the swing not during it.
If anyone would like to get a history lesson then please feel free to read this article: http://www.thearma.o...ssays/2HGS.html
The sword in the video is way too wide for a 2 handed sword, it needs to lose some of its width, that said, checking some of the photos on the article above should give you all some ideas about how 2 handed sword look like.
I loved DA:O, and I'll certainly buy DA2, but that sword model looks utterly unpolished and looks way to heavy for a fem Hawke to handle that easily, normal 2 handed sword weigh between 5 - 8 lbs, and they were way thinner at the shoulder and point than this one in the video.
Most likely people will bash me for trying to inject realism into a fantasy setting but I just can't get past the final fantasy / devil may cry sword models vibe.
well they're not "our" human race, so their physical prowess may be higher than ours. seriously could you picture one of our soldiers leaping a few feet into a dragon's head while wearing a full massive armor? can't see that happening. if they have that much strength in their legs then the strength in their arms shouldn't be too far behind.
MiyoKit wrote...
Some Geth wrote...
Yes it needs to be like real life not fun at all<_<.MiyoKit wrote...
Gameplay just looks ridiculous... Oversized JRPG-esqe weapons, exploding enemies and silly little jumps.... Makes me a very sad panda indeed
Realistic =/= real life :x
Yup.nightcobra8928 wrote...
MiyoKit wrote...
Some Geth wrote...
Yes it needs to be like real life not fun at all<_<.MiyoKit wrote...
Gameplay just looks ridiculous... Oversized JRPG-esqe weapons, exploding enemies and silly little jumps.... Makes me a very sad panda indeed
Realistic =/= real life :x
too much realism doesn't equal fun either
The hell:huh:.Monica83 wrote...
The problem with animations its: They are too much faster and total out of tone.. I can accept style but personally i dont like the japanese style of anims..I loved DAO because have his IDENTITY.. Tis sad to see that cutted off only for the pleasure of casual gamer.. DAO was a wawe of resh air on rpg because when all others follows the new Fashion style of rpg DAO stays original.. Now with dragon age 2 with dialog wheel paraphrase system and manga trash animation we have lose the identity of this wonderfull world to play... Its a clone of something else... Put some mass effect.. Put some dinasty warrior... Its another new fashion rpg game whitout identity...
Sad but true..
ViSeirA wrote...
I don't have an issue with the fast paced combat as long as two hander animations are tuned down a little, that's way too fast for anyone, man or woman to handle a two handed sword, the swing may be effortless in real life, but actually the problem would be dealing with the weight after the swing not during it.
If anyone would like to get a history lesson then please feel free to read this article: http://www.thearma.o...ssays/2HGS.html
Modifié par shootist70, 29 septembre 2010 - 09:50 .
nightcobra8928 wrote...
MiyoKit wrote...
Some Geth wrote...
Yes it needs to be like real life not fun at all<_<.MiyoKit wrote...
Gameplay just looks ridiculous... Oversized JRPG-esqe weapons, exploding enemies and silly little jumps.... Makes me a very sad panda indeed
Realistic =/= real life :x
too much realism doesn't equal fun either
shootist70 wrote...
From what I've read on earlier dev posts on the Q & A threads, and on this one, the combat itself hasn't changed much from the original DAO. What we're seeing is a massive, knee-jerk overreaction to a bit of out-of-context video. The sort of fan hysteria we see when just about every RPG sequel is in development.
Bioware have said that you'll still issue combat orders in exactly the same way as DAO. Console users can still switch on auto-attacks in the radial menu, if they want. The only changes are largely cosmetic: combat animations are faster and your character's actions are more responsive once you've issued an order. That doesn't make it a real-time combat 'hack 'n slash' (not that there's anything actually wrong with a decent real-time combat RPG). That's probably a good thing considering how sluggish DAO was.
Modifié par Shappy1010, 29 septembre 2010 - 09:53 .