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DA2 Gameplay from GameCity Vienna


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#1601
Gvaz

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Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.

Either way, this just sounds like, based on what Gaider has said, they're pandering to more people because they want to hit a 10 million mark. I'm sorry but there isn't 10 million gamers who are into this genre, or at least, 10 million who are into a single player rpg. Maybe 5, at most I'd wager. By appealing to the people who wouldn't otherwise buy a Bioware game, you're dragging the quality of the game down as a result.

Maybe instead of spending so much time and money on a game, developers can cut their teamsize and have full reign over their product and the only thing EA will do is advertise. Smaller groups I honestly believe are better able to come out and say "heyo man, the way you're doing this doesn't quite work." instead of whatever you do now. OR, actually what I'd LOVE to see (but will never happen) is public betas a few months from release on every "large" game that is a portion of the game or something representitive. Like something lasting maybe 10% of the game or 10% of the content? This way the devs get more feedback and when it's released they actually have a better game overall.

*wistful thinking*

Basically what I'm saying is games need more playtesting in general. By having it be public instead of paid testing, there are more honest replies and reports, plus you get a large portion of your userbase commenting on any little problems that need fixing. If you're going to appeal to large amounts of people to buy your game, at least make it something they will enjoy rather than what you will enjoy (which it's kind of hard to not enjoy a game you worked 7 years on)

Modifié par GvazElite, 29 septembre 2010 - 02:20 .


#1602
Kerilus

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GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.

Either way, this just sounds like, based on what Gaider has said, they're pandering to more people because they want to hit a 10 million mark. I'm sorry but there isn't 10 million gamers who are into this genre, or at least, 10 million who are into a single player rpg. Maybe 5, at most I'd wager. By appealing to the people who wouldn't otherwise buy a Bioware game, you're dragging the quality of the game down as a result.

Maybe instead of spending so much time and money on a game, developers can cut their teamsize and have full reign over their product and the only thing EA will do is advertise. Smaller groups I honestly believe are better able to come out and say "heyo man, the way you're doing this doesn't quite work." instead of whatever you do now. OR, actually what I'd LOVE to see (but will never happen) is public betas a few months from release on every "large" game that is a portion of the game or something representitive. Like something lasting maybe 10% of the game or 10% of the content? This way the devs get more feedback and when it's released they actually have a better game overall.

*wistful thinking*

To me, what Mr Gaider said concerning this video could be concluded in this:


#1603
Icinix

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Love the way the animations move, much greater range of movement in the characters and much smoother too.

Character textures look good too, but can't wait to see some footage of the RPG elements in action though. Action is all well and good and looks great, but hanging out for the meat now.

#1604
Gvaz

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Devs do not give a frack? Sounds right.

#1605
Mihura

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GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

Modifié par Mihura, 29 septembre 2010 - 02:28 .


#1606
SteveGarbage

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GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.

Have you? If an overhead swing with a little jump on it is anime, well then your opinion of what is "anime" must be pretty tame. If the fights in Naruto, Bleach, Dragonball Z, the Matrix, Final Fantasy VII: Advent Children etc. were at the same level as Dragon Age 2, anime fans would be whining that the action totally sucked.

Some of the attacks are a bit more exaggerated than they were in Origins, yes, but I definitely don't think it's been made to an unbelievable level. OK the lightning fast Charge is a pretty unrealistic but everything else I saw in there looks legit, if not a bit over-the-top.

Where Hawke starts flying or knocking people through mountains or doing aerial combos, then I'll give you that hte game is anime. But if Dragon Age 2 is "anime," wow, the boundaries of that genre have expanded about million-fold.

#1607
SXOSXO

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To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.

#1608
TMZuk

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Lotion Soronnar wrote...

People who said they would like for DA2 to be like Beserk..in some ways, why not? But not too much. Beserk is darkdarkDARK...and also awesome.



................ :blink::crying::sick:

You MUST be joking. That is the worst I've seen since.... since eighties arcade games. It is that sort of inane, childish, immature trash, that is seen in the OP's trailer, albeit nowhere as bad as Beserk. It tells me that DA2 is going the wrong way. Wrong, wrong way! 

#1609
nightcobra

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TMZuk wrote...

Lotion Soronnar wrote...

People who said they would like for DA2 to be like Beserk..in some ways, why not? But not too much. Beserk is darkdarkDARK...and also awesome.



................ :blink::crying::sick:

You MUST be joking. That is the worst I've seen since.... since eighties arcade games. It is that sort of inane, childish, immature trash, that is seen in the OP's trailer, albeit nowhere as bad as Beserk. It tells me that DA2 is going the wrong way. Wrong, wrong way! 


i suggest you prepare yourself....

*prepares for incoming berserk fans (myself included).

ps: calling berserk childish and immature just shows your ignorance, even if you don't like it you have to admit that it's one amazing piece of work.

#1610
The Masked Rog

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TMZuk wrote...

Lotion Soronnar wrote...

People who said they would like for DA2 to be like Beserk..in some ways, why not? But not too much. Beserk is darkdarkDARK...and also awesome.



................ :blink::crying::sick:

You MUST be joking. That is the worst I've seen since.... since eighties arcade games. It is that sort of inane, childish, immature trash, that is seen in the OP's trailer, albeit nowhere as bad as Beserk. It tells me that DA2 is going the wrong way. Wrong, wrong way! 


Why can't people use IMO or any other variant of that before expressing perfectly subjective view points?

#1611
TMZuk

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SXOSXO wrote...

To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.


I don't have to accept it at all. I'll just stop handing out my money to Bioware.

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?

#1612
Herr Uhl

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TMZuk wrote...

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


The gore is Varric's storytelling, as has been confirmed many times.

#1613
Bratt1204

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TMZuk wrote...

SXOSXO wrote...

To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.


I don't have to accept it at all. I'll just stop handing out my money to Bioware.

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


Really? That's a very bold, arrogant - if not utterly foolish assumption  :huh:

I will NOT be purchasing DA:2 for certain. 

Modifié par Bratt1204, 29 septembre 2010 - 02:44 .


#1614
TMZuk

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Herr Uhl wrote...

TMZuk wrote...

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


The gore is Varric's storytelling, as has been confirmed many times.


I still have to play it, don't I?

#1615
Shappy1010

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SXOSXO wrote...

To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.


QFT

It's just a bit sad. People defending Bioware in all this makes it even more sad, because it just shows the majority of gamers accepting mediocracy as the new standard. And I never considered Bioware a mediocre gamemaker.

#1616
The Masked Rog

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Shappy1010 wrote...

SXOSXO wrote...

To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.


QFT

It's just a bit sad. People defending Bioware in all this makes it even more sad, because it just shows the majority of gamers accepting mediocracy as the new standard. And I never considered Bioware a mediocre gamemaker.


And perhaps some people don't think that DA2 is looking mediocre. You think it is mediocre. That is far different from everybody thinks it is mediocre. Just because something appeals to the masses it is not inherently mediocre.

#1617
Kerilus

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Mihura wrote...

GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

1, Outrageously over-sized weapons comparing to how relatively small and not muscular the character is
2. How the character can swing said weapons around effortlessly.

#1618
Herr Uhl

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TMZuk wrote...

Herr Uhl wrote...

TMZuk wrote...

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


The gore is Varric's storytelling, as has been confirmed many times.


I still have to play it, don't I?


It is maybe 30 minutes at the beginning. It isn't a major part of the game.

Edit: And you're not even supposed to be immersed there.

Modifié par Herr Uhl, 29 septembre 2010 - 02:48 .


#1619
nightcobra

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Kerilus wrote...

Mihura wrote...

GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

1, Outrageously over-sized weapons comparing to how relatively small and not muscular the character is
2. How the character can swing said weapons around effortlessly.


since i have a friend who works at a nearby military outpost in which he plays around with "his" partially broken stinger missile launcher (or something similar, it was pretty long) swinging it around like a club, i really don't have a problem imaniging people with big swords using them the same way. 

#1620
Talogrungi

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Yup, complaining that the action and gore looks unrealistic and over-the-top is kinda redundant when we know that this is an embellished, exaggerated and (most importantly) brief part of the game that doesn't represent the vast majority of "real" gameplay.

All of this controversy will likely end when we see "proper" gameplay footage released from Bioware.

#1621
KnightofPhoenix

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Herr Uhl wrote...

It is maybe 30 minutes at the beginning. It isn't a major part of the game.


Has that been confirmed?
It would be funny if only the beginning was this over the top and then it starts to look less like jrpg.

But if the whole game is like that, the Varic excuse won't work.

#1622
nightcobra

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Talogrungi wrote...

Yup, complaining that the action and gore looks unrealistic and over-the-top is kinda redundant when we know that this is an embellished, exaggerated and (most importantly) brief part of the game that doesn't represent the vast majority of "real" gameplay.
All of this controversy will likely end when we see "proper" gameplay footage released from Bioware.


i'm sure people will find another thing to complain about.

#1623
TMZuk

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Herr Uhl wrote...

TMZuk wrote...

Herr Uhl wrote...

TMZuk wrote...

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


The gore is Varric's storytelling, as has been confirmed many times.


I still have to play it, don't I?


It is maybe 30 minutes at the beginning. It isn't a major part of the game.

Edit: And you're not even supposed to be immersed there.


And after those 30 minutes the animations will be entirely different? The sword will look like a normal sword? The characters will no longer move like they do in the trailer? That would be great, but I very much doubt it.

And if the beginning isn't supposed to suck me in, what is? When I played DA:O the first time, human warrior origin, my curiosity was up within a few minutes.

#1624
Talogrungi

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KnightofPhoenix wrote...

Herr Uhl wrote...

It is maybe 30 minutes at the beginning. It isn't a major part of the game.


Has that been confirmed?
It would be funny if only the beginning was this over the top and then it starts to look less like jrpg.

But if the whole game is like that, the Varic excuse won't work.


It's been confirmed that Varric embellishes the action/gore and that Cassandra calls him out on it.

How often it happens and how long the "exaggerations" last; I don't think that's been confirmed anywhere.

#1625
Herr Uhl

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TMZuk wrote...

And after those 30 minutes the animations will be entirely different? The sword will look like a normal sword? The characters will no longer move like they do in the trailer? That would be great, but I very much doubt it.

And if the beginning isn't supposed to suck me in, what is? When I played DA:O the first time, human warrior origin, my curiosity was up within a few minutes.


Well, you won't have the same high level skills (edit: When starting out), but I don't know about the animations. They'd probably be the same, though that might change as the game development progresses.

I mainly meant the gore and easy difficulty, which is way over the top (even considering that the difficulty in the demo is easy, and easy is supposed to be easier than easy in Origins).

Modifié par Herr Uhl, 29 septembre 2010 - 03:00 .