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DA2 Gameplay from GameCity Vienna


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#1626
Sir Ulrich Von Lichenstien

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Herr Uhl wrote...

TMZuk wrote...

Herr Uhl wrote...

TMZuk wrote...

I'm not going to play it, if that's even remotely how the PC-version will play, that's for certain. Why not some Carmageddon-style messages as well, while they are at it? "SPLAT-bonus", "PILE-chopper" or maybe "GORE-wader". Very, very immersive. :?


The gore is Varric's storytelling, as has been confirmed many times.


I still have to play it, don't I?


It is maybe 30 minutes at the beginning. It isn't a major part of the game.

Edit: And you're not even supposed to be immersed there.


Plus how it is shown in that demo might change by the time the game gets released, considering Bioware has already stated COUNTLESS TIMES in this post alone that it is a gameplay demo that isn't fully optimised and that they are still working on gameplay stuff.

But I guess some people are too thickheaded not to understand that.

#1627
Kerilus

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nightcobra8928 wrote...

Kerilus wrote...

Mihura wrote...

GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

1, Outrageously over-sized weapons comparing to how relatively small and not muscular the character is
2. How the character can swing said weapons around effortlessly.


since i have a friend who works at a nearby military outpost in which he plays around with "his" partially broken stinger missile launcher (or something similar, it was pretty long) swinging it around like a club, i really don't have a problem imaniging people with big swords using them the same way. 

I doubt your friend's arm is as thin as Lady Hawke's, and I doubt he/she, or any human being could swing the lmissile launcher with the speed portrayed. Also, the length of the sword itself is enough to make swinging it at such speed look ridiculous.

#1628
KnightofPhoenix

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Talogrungi wrote...
It's been confirmed that Varric embellishes the action/gore and that Cassandra calls him out on it.

How often it happens and how long the "exaggerations" last; I don't think that's been confirmed anywhere.


Good, because I find it hard to believe that the person who flees the Blight can fight this good with apparently no training. And they still have to justify how Bethany was not taken to the Circle, when there is a chantry in Lothering.

#1629
nightcobra

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Talogrungi wrote...

KnightofPhoenix wrote...

Herr Uhl wrote...

It is maybe 30 minutes at the beginning. It isn't a major part of the game.


Has that been confirmed?
It would be funny if only the beginning was this over the top and then it starts to look less like jrpg.

But if the whole game is like that, the Varic excuse won't work.


It's been confirmed that Varric embellishes the action/gore and that Cassandra calls him out on it.

How often it happens and how long the "exaggerations" last; I don't think that's been confirmed anywhere.


think of it this way, if cassandra is the one that stops the exaggeration it's most likely that the segment would only last  10 to 15 minutes at max like in the demo because just like any reasonable human being, if i think the story makes a turn to become too strange i'd call on him to straighten the facts right then so i don't think cassandra is going to allow exaggerations to go wild in length.

#1630
Kerilus

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Talogrungi wrote...

Yup, complaining that the action and gore looks unrealistic and over-the-top is kinda redundant when we know that this is an embellished, exaggerated and (most importantly) brief part of the game that doesn't represent the vast majority of "real" gameplay.
All of this controversy will likely end when we see "proper" gameplay footage released from Bioware.

Again? Another one who don't know that the action is not exaggerated and will be in late-game. And the silly moves are what concern me most, as they are unlikely to be changed.

#1631
nightcobra

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Kerilus wrote...

nightcobra8928 wrote...

Kerilus wrote...

Mihura wrote...

GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

1, Outrageously over-sized weapons comparing to how relatively small and not muscular the character is
2. How the character can swing said weapons around effortlessly.


since i have a friend who works at a nearby military outpost in which he plays around with "his" partially broken stinger missile launcher (or something similar, it was pretty long) swinging it around like a club, i really don't have a problem imaniging people with big swords using them the same way. 

I doubt your friend's arm is as thin as Lady Hawke's, and I doubt he/she, or any human being could swing the lmissile launcher with the speed portrayed. Also, the length of the sword itself is enough to make swinging it at such speed look ridiculous.


you'd be amazed:wizard: he handles that steel pole like a wooden baseball bat, granted he's been playing with the thing for almost 6 years an quite honestly he isn't that buff. but he sure weighs quite a bit for a skinny guy, maybe it's his bones that are dense.

#1632
Shappy1010

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The Masked Rog wrote...

And perhaps some people don't think that DA2 is looking mediocre. You think it is mediocre. That is far different from everybody thinks it is mediocre. Just because something appeals to the masses it is not inherently mediocre.


Perhaps not. But based on what I've seen and heard this simply is a game which will not appeal to me, neither did games like Darksiders, God of War, Bayonetta and what have ya. I'm not saying they are bad games.

Calling it Dragon Age, and coming from Bioware, that's where it hurts and that's why a lot of people voice their concerns.

How would you feel if your favorite alternative rock band talked about their new album being more "mainstream", and posting soundclips which sound at first glance very poppy. What makes it worse is people saying "you can't judge until you've listened to the whole thing etc." it's just that worrying feeling which creeps up, please don't let this happen to my band.. pls pls...

#1633
Lumikki

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Kerilus wrote...

Talogrungi wrote...

Yup, complaining that the action and gore looks unrealistic and over-the-top is kinda redundant when we know that this is an embellished, exaggerated and (most importantly) brief part of the game that doesn't represent the vast majority of "real" gameplay.
All of this controversy will likely end when we see "proper" gameplay footage released from Bioware.

Again? Another one who don't know that the action is not exaggerated and will be in late-game. And the silly moves are what concern me most, as they are unlikely to be changed.

Yeah, It's about style of animation, how moves and graphics is done. it's not gonna be changed in this late in game development.

Modifié par Lumikki, 29 septembre 2010 - 03:10 .


#1634
Talogrungi

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Kerilus wrote...

Again? Another one who don't know that the action is not exaggerated and will be in late-game. And the silly moves are what concern me most, as they are unlikely to be changed.


The Bioware guys have said that the action is exaggerated. Sorry, but unless you can present evidence to the contrary, I'm going to be taking their word for it.

#1635
KhorinShizucor

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 And once again, the dev's posts get lost. Really good stuff some of you missed. Particularly:

Seb Hanlon wrote...

In DA2, the combat is definitely more responsive, and especially on the Xbox 360 and PS3, you'll be able to take direct control of any party member, move them around the battlefield, and have their attacks and special abilities respond quickly and naturally to your button presses. Mike Laidlaw calls this "fighting like a Spartan". Standing around and watching your character do all the work is not recommended, as it often turns into watching your character get pummelled if you (the player) aren't participating in the fight.

On all platforms, you can still exert tactical control over your entire party by pausing the game, checking the status of your party, surveying the battlefield, targeting enemies, issuing orders, and then resuming the action at the touch of a button. Mike calls this "thinking like a general". You can do this as often or as infrequently as you like. The higher the difficulty level you want to play at, the more you'll likely want to take advantage of this style of gameplay, but it's up to you.

edit: rephrased to clarify that you can't take control of "any character", just the ones in your party


Mike Laidlaw wrote...

I'll brave the rage. I would ask that people please read the whole post. It won't be long, I promise:

Yes, you can play DA:2 like a hack and slash game. Briefly. 

And then Varric stops making stuff up about you, and you will have to play for real. At the beginning it won't be that hard, so you could elect to hack, or slash, but you won't be as good at it, so you might want to use an ability or two. And then later, you're going to be facing some tougher stuff, so you might want to buy and equip new armor. And eventually, that armor might not be quite tough enough so you might want to not only get some new armor, but craft some runes that you can use to enchant that armor to make it better.

So, yes. You can play DA:2 like a hack and slash game, right up until you no longer can. When is that point? Really depends on your difficulty level.

But it's still going to play faster, and it's going to feature people rolling and leaping and it's going to make noises that are very much like you are hacking and slashing, because that is what you will be doing. With a mix of brains, tactics and style. I very much think that even people who are bound and determined to hate it will start to see that there's more going on here than God of War. 

And dare I say, there's even more going on in God of War than you're prepared to admit. Red orbs aren't that far off from experience points, after all.

Commenceth the rage if you must! But discussion is encouraged instead.



#1636
Kerilus

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Talogrungi wrote...

Kerilus wrote...

Again? Another one who don't know that the action is not exaggerated and will be in late-game. And the silly moves are what concern me most, as they are unlikely to be changed.


The Bioware guys have said that the action is exaggerated. Sorry, but unless you can present evidence to the contrary, I'm going to be taking their word for it.

Exaggerated to high level moves/speed, yes. But they will still be in game.

#1637
Mihura

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Kerilus wrote...

Mihura wrote...

GvazElite wrote...

Mihura wrote...

I love the video, visually is must better and I do not see the anime style what are you people talking about?


You haven't seen enough anime then.


If that is the case explain to me were are the anime elements? since I am blind because I do not see big eyes nor pink hair nor teenagers nor kids with super powers. Tell me exactly were are the anime styles in the game and which elements? maybe then i could see them.

1, Outrageously over-sized weapons comparing to how relatively small and not muscular the character is
2. How the character can swing said weapons around effortlessly.


LOL you are not describing anime elements, sorry to bring this up to you but you are describing the whole media not just games. Do you really think that a skinny elf in DA:O could be a warrior with a two hands sword? guess not.

The Masked Rog wrote...

Shappy1010 wrote...

SXOSXO wrote...

To me, what Mr Gaider said concerning this video could be concluded in this:


LOL, it's funny because it's true.

Bioware is a great company, and they do not make bad games at all. But it seems very clear to me that they've decided to go a different route with DA2, and no amount of feedback is going to change that. We're all going to play it anyway, they know this, we know this. We will miss the days when DA was meant to continue in BG & NWN's footsteps, but those days are gone, and we will have to accept it. Mass appeal is the rule of business these days, and unfortunately for us, core audiences do not matter.


QFT

It's just a bit sad. People defending Bioware in all this makes it even more sad, because it just shows the majority of gamers accepting mediocracy as the new standard. And I never considered Bioware a mediocre gamemaker.


And perhaps some people don't think that DA2 is looking mediocre. You think it is mediocre. That is far different from everybody thinks it is mediocre. Just because something appeals to the masses it is not inherently mediocre.


I have to agree with this just because it is mainstream doesn't mean it is bad and people like me that are liking DA 2 are not defending bioware but our point of view, there are many thing that I do not agree with bioware like the human race only issue and the marketing.

Modifié par Mihura, 29 septembre 2010 - 03:17 .


#1638
nightcobra

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Talogrungi wrote...

Kerilus wrote...

Again? Another one who don't know that the action is not exaggerated and will be in late-game. And the silly moves are what concern me most, as they are unlikely to be changed.


The Bioware guys have said that the action is exaggerated. Sorry, but unless you can present evidence to the contrary, I'm going to be taking their word for it.


aside from the developers, the people that have been playing the demo and the ones following it on ustream are the only people who saw the un-exaggerated combat (i saw it through ustream).
if the video shown on this thread was my first look at DA2 i'd probably have some of the same concerns so i kinda get where you're coming from, but trust me on this...the game feels like a dragon age game from what i saw (i was even trying to see the controllers of the demo players and the buttons they pressed connecting to the actions on screen felt like those times where we pushed the mighty blow assigned button and seeing it happen but much faster instead of waiting for your character to position himself/herself for the attack). the animations are still being worked on from what i could tell there seem to have been a few improvements from gamescon stream to pax stream but i can't put my finger exactly where.

#1639
Kerilus

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And in DAO are the two-handed swords quite as large? (I know the model is the same)

And do they swing said swords with such speed so effortlessly?

#1640
nightcobra

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Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


put that sword model on a human woman and it'll look the same it does on the video.
2 handed in origins was ridiculously slow.

and yet there was a one handed axe that looked like a 2h weapon, that the character swung like it was nothing.

Modifié par nightcobra8928, 29 septembre 2010 - 03:24 .


#1641
KhorinShizucor

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Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


Some, in this thread, have said the 2H sword is the same size. I always avoided 2H in DAO because it was sooo slow so to answer your question, definitely didn't swing effortlessly.

#1642
Kerilus

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nightcobra8928 wrote...

Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


put that sword model on a human woman and it'll look the same it does on the video.
2 handed in origins was ridiculously slow.

and yet there was a one handed axe that looked like a 2h weapon, that the character swung like it was nothing.

To me, the slow speed demostrates the strength of each blow, showing how the whole body is at work during each swing, and provide an overall more realistic approach.

#1643
NKKKK

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2H swords are that big, even if they are, that's not a normal sword anyways.

#1644
Lumikki

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Character in video is making jump hit animation with oversize two handed greatsword. That's the little problem. The style is from japan animation, where jumping, rolling and spinning with oversize weapons is normal.

#1645
Dave of Canada

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This thread alone is why they didn't want to give out footage, people will see it and go "WHAT THE FLYING ****" thinking this is the entire game. It's been explained a hundred times by now but people still don't get that this is the EXAGGERATED VERISON OF THE GAMEPLAY.

My god, stop going "OH LOOK AT ALL THAT BLOOD IT'S ANIME OMFG DRAGON AGE IS RUINED FOREVER". I can understand being qary of the game itself or somethinng, yet going around parading how this is the worst thing ever and how this isn't DA2 is silly.

#1646
Eledran

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Looks pretty nice!

The only complaints I have about this small snippet are:

1) The environment in this clip seems really bland.

2) Once again, the mage and rogue outfits really seem to fall short of the warrior one (they're actually very similar to DA:O), while this is not the final thing by any means, I'd like to see it get a lot better than that.
The warrior outfit kicked ass though.

Which is what I'll be playing first anyhow :)

#1647
The Masked Rog

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Kerilus wrote...

nightcobra8928 wrote...

Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


put that sword model on a human woman and it'll look the same it does on the video.
2 handed in origins was ridiculously slow.

and yet there was a one handed axe that looked like a 2h weapon, that the character swung like it was nothing.

To me, the slow speed demostrates the strength of each blow, showing how the whole body is at work during each swing, and provide an overall more realistic approach.


But it is also extremely unfun. I don't want to play a char who looks like he is wielding a damn tower, not a sword. Because the slowness of the animation in Origins was epicly over the top in my opinion.

#1648
nightcobra

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Kerilus wrote...

nightcobra8928 wrote...

Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


put that sword model on a human woman and it'll look the same it does on the video.
2 handed in origins was ridiculously slow.

and yet there was a one handed axe that looked like a 2h weapon, that the character swung like it was nothing.

To me, the slow speed demostrates the strength of each blow, showing how the whole body is at work during each swing, and provide an overall more realistic approach.


that's where the problem lies, realistically speaking claymores and other 2h weapons don't weigh all that much. i've played around with a zweihander during my stay in italy so i can say that it's more about keeping the momentum going instead of just putting all your strength into it.

Modifié par nightcobra8928, 29 septembre 2010 - 03:32 .


#1649
Kerilus

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Dave of Canada wrote...

This thread alone is why they didn't want to give out footage, people will see it and go "WHAT THE FLYING ****" thinking this is the entire game. It's been explained a hundred times by now but people still don't get that this is the EXAGGERATED VERISON OF THE GAMEPLAY.

My god, stop going "OH LOOK AT ALL THAT BLOOD IT'S ANIME OMFG DRAGON AGE IS RUINED FOREVER". I can understand being qary of the game itself or somethinng, yet going around parading how this is the worst thing ever and how this isn't DA2 is silly.

No one is complaining on the amount of gore, damn it! It has been said that the action is exaggerated to high level ones, and thus they will just look as silly, no?

#1650
Kerilus

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nightcobra8928 wrote...

Kerilus wrote...

nightcobra8928 wrote...

Kerilus wrote...

And in DAO are the two-handed swords quite as large? (I know the model is the same)
And do they swing said swords with such speed so effortlessly?


put that sword model on a human woman and it'll look the same it does on the video.
2 handed in origins was ridiculously slow.

and yet there was a one handed axe that looked like a 2h weapon, that the character swung like it was nothing.

To me, the slow speed demostrates the strength of each blow, showing how the whole body is at work during each swing, and provide an overall more realistic approach.


that's where the problem lies, realistically speaking claymores and other 2h weapons don't weigh all that much. i've played around with a zweihander during my stay in italy so i can say that it's more about keeping the momentum going instead of just putting all your strength into it.

I don't see any momentum in the video. Each blow feels very seperated. And the blade of a zweihander is hardly as wide as that used by Lady Hawke.