Does such a mod exist? I'm sick of seeing that douchebag in my camp.
Mod to get rid of the Warden's Keep quest-giver?
Débuté par
Direbrute
, nov. 11 2009 09:46
#1
Posté 11 novembre 2009 - 09:46
#2
Posté 11 novembre 2009 - 09:49
Good idea. I usually stay away from mods like plague but I'd DL this one.
#3
Posté 11 novembre 2009 - 10:29
why dont you just accept the quest and watch him walk away from your camp? you dont have to do the quest until your ready.
#4
Posté 11 novembre 2009 - 11:02
Well, if you don't have the DLC he still shows up, but stays there until you buy it and accept it. I imagine they would like him removed so they don't have to be hounded to buy the DLC every play through.
Modifié par DM Veil, 11 novembre 2009 - 11:02 .
#5
Posté 11 novembre 2009 - 11:30
7$ is a lot i heard.
#6
Posté 12 novembre 2009 - 12:06
Sometimes it's just the principle of the thing... like not creating an adbot NPC in the first place.DSWDalish wrote...
7$ is a lot i heard.
#7
Posté 12 novembre 2009 - 12:07
I believe that the NPC doesn't show up if you run the game being disconnected.
#8
Posté 12 novembre 2009 - 02:02
DSWDalish wrote...
7$ is a lot i heard.
Yes it is, that's about 15% of the cost of the full game and the full game lasts about 80 hours. 15% of 80 hours is 12 hours. Does it add anywhere near 12 hours more content? Does it ****! (And that's not even accounting for having to buy points not the actual content and then trading points for content giving you left over and useless points).
#9
Posté 12 novembre 2009 - 05:27
You can buy $7.00 worth of points. Unless you're on the XBox then you get to blame MS. But I agree there shouldn't be an adbot in the game, though I enjoyed it.
#10
Posté 12 novembre 2009 - 05:28
wardens keep took me literally. 20 minutes...
It came with the CE though.. Honestly, a waste of coin.
It came with the CE though.. Honestly, a waste of coin.





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