Does giving things to your allies in camp beef them up or just does it just give you XP? And if it does do more than the XP, can anyone quantify/detail exactly what it does?
This is purely a curiosity. I've been playing for months and didn't realize it gave you XP until a few weeks ago when I added something in a crate and popped a level.
Allied Supply Crates
Débuté par
Tigress M
, sept. 28 2010 11:44
#1
Posté 28 septembre 2010 - 11:44
#3
Posté 28 septembre 2010 - 12:38
It does as i said in another thread it is how i get to level 25.
#4
Posté 28 septembre 2010 - 12:42
That wasn't the question. Does it improve the allies?
#5
Posté 28 septembre 2010 - 12:42
It gives you XP for sure; *I* think it also beefs them up. I certainly notice a difference in the relative strength or effectiveness of the armies to whom I've given more than the others. I don't know if the difference is quantifiable, though.
#6
Posté 28 septembre 2010 - 04:23
And as I said in my OP, I understand that. What I am curious about is how much, if any, improvement it actually makes on the various armies and if it does, exactly what the/those benefit/s are.ugabug wrote...
It does as i said in another thread it is how i get to level 25.
#7
Posté 28 septembre 2010 - 04:31
Giving your allies supplies will increase the quality of their armour and weapons - that is, make them more of a factor in the final battle. It may even increase their levels and thereby grant more abilities.
I play on the PC and have not had to use the supply chests. I've found that it is more enjoyable to add to my xps by playing through areas added through mods. Come on - gaining personal experience by dropping stuff into chests? Who thought this made sense? I'd prefer to earn my levels the old fashioned way - killing monsters and doing quests.
By putting stuff into the chests, it has a double-effect towards making the Final Battle too easy. Not only does this boost your allies strength but it also increases your own level and makes the AD seem that much weaker in comparison. I would have preferred that the supply chests ONLY added to your allies' strength and not my own.
I play on the PC and have not had to use the supply chests. I've found that it is more enjoyable to add to my xps by playing through areas added through mods. Come on - gaining personal experience by dropping stuff into chests? Who thought this made sense? I'd prefer to earn my levels the old fashioned way - killing monsters and doing quests.
By putting stuff into the chests, it has a double-effect towards making the Final Battle too easy. Not only does this boost your allies strength but it also increases your own level and makes the AD seem that much weaker in comparison. I would have preferred that the supply chests ONLY added to your allies' strength and not my own.
#8
Posté 28 septembre 2010 - 07:59
@Zy -- I agree it's more fun to gain XP through questing. However, I've started adding things to the chests since I added the Random Age mod to my game because even with the loot variable turned down to 1, I still get a ton of high priced weapons and armor. So, instead of just accumulating 100's of gp, I've been making more donations to the allies. It's not about XP for me as the mod itself provides plenty of that (I've just finished the recruitment quests and have barely begun the side quests or the main quests in Denerim and I'm already a lvl 21).
#9
Posté 28 septembre 2010 - 09:02
I noticed in the playthrough where i didn't give any materials to the allies, that they died faster than in playthroughs where I gave them supplies.
#10
Posté 28 septembre 2010 - 09:52
Yeah, I usually wind up neglecting the Circle as I use nearly all of the good runes I pick up, so they get my Novice castoffs and a few Journeyman runes and maybe one Expert. And my Mage "armies" so far have been pretty useless, or worse --they only seem to be able to cast Cone of Cold and Shock, and they wind up freezing or zapping my party as much as the enemy. And they don't heal.
#11
Posté 28 septembre 2010 - 10:03
@thesuperdarkone yeah, I've noticed that too, but I've never been sure if it's because I didn't beef them up or simply because I was using different tactics and they got hit more.
#12
Posté 29 septembre 2010 - 04:24
I noticed a distinct difference in the quality of the human and dwarven soldiers when I donated supplies vs. not donating. The casualty rate was much lower when I donated, although I can't quantify this in any way. This is one area where I metagame in that I save all runes and donatable gems for my allies.
As for making the final battle too easy because you're a higher level, with the way enemies scale to your level, that's not really a valid worry. Find it too easy? Up your difficulty level for the final battle. I've fought the Archdemon at levels ranging from 17-25, and I've never found the battle "too easy."
As for making the final battle too easy because you're a higher level, with the way enemies scale to your level, that's not really a valid worry. Find it too easy? Up your difficulty level for the final battle. I've fought the Archdemon at levels ranging from 17-25, and I've never found the battle "too easy."





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