Aller au contenu

Photo

AW Questions


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
killpillz09

killpillz09
  • Members
  • 51 messages
I would like a few questions of mine to be answered before I start an AW character, probably going to be a real hard-ass being super mean and generally doing all the bad and wrong things to do, but that aint really important.

1) What would you consider to be a 'generic' AW build?
2) What do you consider to be the must-have requirements for every AW in your OP?
3) Willpower vs Magic, what would you prefer when creating an AW character
4) What equipment/gear would you suggest an AW should get?

thanks in advance!

Oh, P.S - I only have the two DLC's that come with the game (Blood Dragon Armour + Shale) and Embri's Many Pockets (which is basically a belt for mages... If my memory serves me correctly)

Modifié par killpillz09, 28 septembre 2010 - 03:17 .


#2
PaulSX

PaulSX
  • Members
  • 1 127 messages
1. I think most people go to max magic for mage



2. I would say Evon's mail, Wade's heavy dragonscale boots and gloves, lifegiver, Andruil's blessing and maybe Maric's arm set



3. I use max dex/40 will/50 magic, simply for a mage tank



4. same with 2

#3
Elhanan

Elhanan
  • Members
  • 18 620 messages
1 - Magic every point of it.

2 - Glyphs (3), Telek (3), Fireball, Cone of Cold, Arcane Shield, Earth (2), and most recently Mana Clash and the Respec mod.

3 - DEX 30; WILL 30; Magic remaining, I try and get 70 Magic by the Landsmeet.

4 - Evons mail, Reavers robes, Felons Coat, or all of them. The AW only longsword and Fade Wall, and the sweet staff from the Circle shop.


#4
chefbobby203

chefbobby203
  • Members
  • 179 messages
You can actually get away with never boosting willpower if you want to choose blood mage as your second spec. If that's the case I would boost your con some(if you are tanking having the extra health will be nice too...you don't HAVE to spam spells plus you can leech off people who aren't getting hit and steal their health). If you do go blood mage I'd recommend grabbing the 2 rings from orzammar(blood ring/lifegiver). Dex will add hit rating(it will be pretty atrocious otherwise) and also some defense, but really with the right gear/talents you can become pretty much immortal against any attack(except people who remove buffs) regardless of dex boosting. If you pick up the Wade's heavy dragonscale set(replace chest piece with Evon's mail when you can), the AW sword, and Fade Wall(I used Dead Coat of Arms till this was available), that should give you enough mana regen to offset shimmering shield which will allow you to run that ability constantly. Between arcane shield, shimmering shield, miasma, and rock armor you will be very well defended against any attack(your armor score and resistances will be through the roof)

#5
killpillz09

killpillz09
  • Members
  • 51 messages
so it seems that most people would go Magic>Willpower, can you please tell me why you would prefer magic over willpower, I havn't played this game in ages and for the life of my I can't figure out why, and would you go Willpower>Magic if it was an AW/SH character?

#6
chefbobby203

chefbobby203
  • Members
  • 179 messages
Magic increases your spellpower(and your melee weapon damage as an AW). For obvious reasons, you want your spells and your melee attacks to hit as hard as possible.

#7
killpillz09

killpillz09
  • Members
  • 51 messages
mmm fair enugh... Was just thinking that with ~45 magic and 70 willpower that you'd be able to keep ur sustainables up and cast AOE spells on yourself... obviously you'd need magic resistant gear but it might be a good idea....

#8
Elhanan

Elhanan
  • Members
  • 18 620 messages
Weakened spells being cast more often, or more potent spells only needed to be cast once or twice? The latter seems to be the better choice.

#9
miltos33

miltos33
  • Members
  • 1 054 messages
In my opinion mana regen is the most important thing for an AW so you can sustain Shimmering Shield indefinitely. Cailan's Arms, Wade's Dragonscale, and Andruil's Blessing will give you 1.50 (base) + 9.75 (bonus) = 11.25 mana regen.



Other than this, I think that the entropy school goes very well with an AW so you can debilitate your enemies and make up for your low attack score and lack of combat talents in melee.

#10
Ferretinabun

Ferretinabun
  • Members
  • 2 691 messages
Yes, the equipment people have been suggesting generally carries a mana regeneration bonus. With all of it, you should be able to have on all the sustainables you like and still only chew through your mana very slowly! So willpower won't be your top priority. That said, don't neglect it entirely. I generally build to a ratio of about 2:1, Magic:Willpower initially, then let up on the willpower after I get it over 30.



Personally I favour the Spirit Healer as a secondary specialisation and the Creation shool of magic for all the buffs, but Blood mage is also an excellent support and there are fairly brilliant AW spells in other magic schools as well (Spell Shield, Rock Armour, Miasma, Death Magic, etc).

#11
killpillz09

killpillz09
  • Members
  • 51 messages
@elhalan I was thinking of spells like Blizzard, Tempest, Inferno and the Storm of the Century Combo



@miltos, if you read my first post, you would've figured out that I can't get any of Cailan's gear due to not having that dlc.

#12
Elhanan

Elhanan
  • Members
  • 18 620 messages
With 30 Willpower, you should have plenty of Mana for all spells of choice.

#13
killpillz09

killpillz09
  • Members
  • 51 messages
mmk

#14
Zy-El

Zy-El
  • Members
  • 1 614 messages
I'm playing an AW right now. She's got the Shimmering Shield up and is pretty much invulnerable to damage and anything requiring mental/physical checks. Her sword damage is okay at about 60+ and elemental runes on top of that. The problem is that she still whiffs when swinging her sword. I'm seriously thinking of putting a few stat points into Dex to increase her Attack score.

I'd prefer to boost my own attack rather than relying on my companions' auras to boost it (ie Rally or Song of Courage). What do you think? Do you guys ever put any points into Dex?

#15
Elhanan

Elhanan
  • Members
  • 18 620 messages

Zy-El wrote...

I'm playing an AW right now. She's got the Shimmering Shield up and is pretty much invulnerable to damage and anything requiring mental/physical checks. Her sword damage is okay at about 60+ and elemental runes on top of that. The problem is that she still whiffs when swinging her sword. I'm seriously thinking of putting a few stat points into Dex to increase her Attack score.
I'd prefer to boost my own attack rather than relying on my companions' auras to boost it (ie Rally or Song of Courage). What do you think? Do you guys ever put any points into Dex?


I find 30 DEX for weapon attacks to be a decent investment. However, weapon attacks will almost certainly be secondary to spell options, plus auto-attacks even when Hasted are routine and rather dull. I use weapons for the Landsmeet and for some specific opponents, but find a good staff to be an even better investment, IMO.

#16
seteleechete

seteleechete
  • Members
  • 11 messages
if i ever take AW it will be for shimmering shield and armour not comabt magic ( cailians armour -25% fatigue and potions) i basicly owned harvester with that >:D

#17
Le_adder_noir

Le_adder_noir
  • Members
  • 8 messages
AWs in my experience are split right down the middle: auto-attack tank (25-30 WIL, 50-60 MAG, rest in DEX) and heavy-armoured caster (stats like a normal Mage). Don't know if it's possible to go anywhere in between and be effective... As far as gear goes, I'd always go for Spellweaver sword and it's definitely worth playing Gaxkang as many times as it takes to get Fadewall. Both those comments apply to tank AW only of course! Might have to try a SotC/spell shield combo later though, that could work...

#18
killpillz09

killpillz09
  • Members
  • 51 messages
blizzard I think, only works when you've sheathed your sword, though I think tempest will work without it so you'd more than likely cast tempest first and then blizzard, with yourself tanking everyone in the center of it.



I would imagine 30-40 WIL 50-60 MAG and i'll also agree on the dex, why more WIL? so you can spam the spells as you tank.



you'd also probably want to take some of the more, 'morally incorrect' or 'evil' choices as they do boost your abilities, and this leads me to believe you'd be better off soloing or using morrigan, who is an evil character herself.



And this brings me to you not needing blizzard for SOTC because morrigan can have that along with some CC and SH.



Yes I do structure my replies as I think up what im saying, which is why my replies can get rather messy with me thinking of new things to add to points a little while back and therefore i type it down... you can kinda see it rather easily as I go from RP choices to solo to using morrigan to what morrigan would need spell-wise.

#19
Le_adder_noir

Le_adder_noir
  • Members
  • 8 messages
Hmm, couldn't get the SotC plan to work... Trouble is it's so powerful, the only way to survive it is using spell shield, but by the time you've got up a couple of tanking sustainables plus spell shield plus actually casting SotC, you've got hardly any mana left, so before you know it your spell shield is depleted and you're left standing in the middle of a death storm...



I think the only way to survive it would be to massively pump WIL over magic, but then the storm wouldn't be strong enough to kill anything. I'd happily be proved wrong though if anyone can make this work!

#20
Elhanan

Elhanan
  • Members
  • 18 620 messages

Le_adder_noir wrote...

Hmm, couldn't get the SotC plan to work... Trouble is it's so powerful, the only way to survive it is using spell shield, but by the time you've got up a couple of tanking sustainables plus spell shield plus actually casting SotC, you've got hardly any mana left, so before you know it your spell shield is depleted and you're left standing in the middle of a death storm...

I think the only way to survive it would be to massively pump WIL over magic, but then the storm wouldn't be strong enough to kill anything. I'd happily be proved wrong though if anyone can make this work!


The second spell in the combo must have Spell Might enhancing it, if that helps.

Best way for me to avoid TPK is to cast it well away from the intended area is by knowing the layout ahead of time either by stealthed scout, or from a prior trip.