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STATS PRIMER THREAD (let's start from the top shall we?)


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#1
Marktwothousand

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Hi all

I'm hoping some may greet this message with a dash of sympathy; Considering there are very little FAQs about this game just yet and it can be pretty complex. I am desperately waiting for a strategy guide to be sold in stores... :whistle:

But basically my problem is, is that I have not played any real-time battle RPGs before and the last one I really took seriously was Ultima VII... OK you can stop laughing now. :blush:

So here I am, I have played for about 20 hours, got to be a Level 10 Human Mage. My stats are below. I am trying to figure out the corroboration between things like Armor and Defense, as well as Spellpower and Damage. What effect do these have on each other? I tend to go into battles being completely clobbered. I am using, I think a Level 3 or 4 staff. :unsure:

And yes, of course I have read the manual, but the manual talks about things like modifiers, but doesn't explain what a modifier is? Is it an addition, multiplication? :blink:

I know this is a huge, huge question to ask of people who are so much more advanced, but I guess we all have to start somewhere... there's just something about this game that's drawn me in like no other. And FYI, I am playing on a PS3. :happy:

Thanks all...

Level 10 Human Mage
176/176 Health
224/224 Mana
 
Attributes
 
Str 19
Dex 14
Will 21
Magic 26
Cunning 13
Constitution 21

Resistances
 
Mental 20
Physical 12
Fire 0%
Cold 5%
Electrical 0%
Nature 10%
Spirit 5%

2 armor (green)
44 Defense (white)
26 Spellpower (green)
12.6 Damage (white)
1.8% Fatigue (red)

Modifié par Marktwothousand, 11 novembre 2009 - 10:57 .


#2
Taleroth

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Why is your Strength and Constitution so high?

Modifié par Taleroth, 11 novembre 2009 - 09:54 .


#3
Marktwothousand

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I raised my constitution because I didn't want to get knocked down in battles so easily...



Strength...because I started out playing more with hand weapons before I used the staff. When you don't have a lot of mana, it helped using a hand weapon. Now I am using a staff to cast spells, so I have started putting more emphasis on my magic so that I can cast more spells and stronger ones.



Am I on the right track?

#4
Denlath Vestor

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Marktwothousand wrote...

I raised my constitution because I didn't want to get knocked down in battles so easily...

Strength...because I started out playing more with hand weapons before I used the staff. When you don't have a lot of mana, it helped using a hand weapon. Now I am using a staff to cast spells, so I have started putting more emphasis on my magic so that I can cast more spells and stronger ones.

Am I on the right track?

Not really.

I'm not going to tackle everything, but I will say these things:
a) I haven't played a mage yet, so I don't even know if you start with a staff, but when you have one, your staff would have sufficed from the beginning. They deliver a ranged attack that some say eventually gets overpowering with the rest of the mage's spells/abilities.
B) As a mage, leave Str, Dex, and Con alone. Your mage should be away from the battle supporting your tank/DPS with ranged, AoE, and healing spells. I.e. they have no need to increase those three attributes.

Modifié par Denlath Vestor, 11 novembre 2009 - 10:22 .


#5
Marktwothousand

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*gulp*



@Denlath Vestor: I am starting to think that because I'm still in the very early stages of the game, it might be a better idea to start over now that I am only starting to figure out what is going on.



Although on the CON part, I don't know if I agree with not raising it, because just because a mage is expected to be away from battle supporting the party from a distance, aren't they still prone to hits from enemy spells which could take them down fast if their health gets nuked quickly (and in my limited understanding, health has a direct correlation to the CON stat).



I don't expect a detailed response to my original message, but perhaps with a bit of Q&A based on people's answers, this could end up being a "Stats primer" thread for the REAL newbies who don't understand. I am going to change the topic accordingly.



I find there's some great information in this thread but it's mostly for the experienced RTS-based RPGers.

#6
Rankith

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You only put a few points in str and con, so you can continue playing, you just wont be quite as good as you could be. And really, its a barely noticeable difference per point in magic and willpower anyways except for the good spells requiring a certain amount in a stat so you are fine.

#7
Marktwothousand

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But I got myself into the fade without really knowing anything about the numbers (and I am still trying to figure them out, as per the post). Do you really think it's wise to continue?



I find I have been jumping around the whole game because I can't really find the areas that are suitable to my stats, and now I am stuck in the Fade, running into enemies much too hard for me, and I don't think I can get out of the Fade without winning it, can I?

#8
K2QB3

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Just reroll.



I'm a chronic reroller though so take my advice or don't.



This is a complex game, it requires a lot of figuring out how stuff works and then planning around it, to build a character that works in the role you choose for it.



I didn't put a single point into anything but magic the first ten levels on my mage, worked great.



You've got to pick a role and stick with it though, don't be meleeing with a mage unless it's an arcane warrior, it won't work any better than a dwarf studying magic.

#9
Marktwothousand

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What do you mean by re-rolling?

#10
Korruptted

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He means making a new character. To be honest, all you really need to do upon level up is to put 2:1 points in magic:willpower. Str, dex, and con shouldn't be touched by a mage. When first starting, the first spell you should get is heal, pure and simple. Second is up to you, but I recommend putting it into a damage ability as opposed to a debuff or a crowd control spell.

#11
spool32

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He means start over. :)

#12
daem3an

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That's not to say you can't play a mage with those stats, but it definitely makes things a lot more challenging. I plan on making a mage character that wears armor and wields bladed weapons, so I'll be putting points into strength and constitution as well as magic. I don't expect it'll be easy.

#13
Varenus Luckmann

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I am with the above people. I wouldn't put Con down so much though. It could be really useful, especially if you're going to be a Blood Mage, but any points whatsoever in Dex and Str for a mage is pretty much completely wasted. In order of emphasis, I'd put Magic/Willpower/Constitution, with the constitution being far and well much lower than any of the other two.

#14
Marktwothousand

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I agree on the CON part. I can't see myself upping all the other stats and being a weakling who could be taken down on the first shot by bosses.



I really appreciate you guys' patience on this. I understand the stats a little better now.



What about armor, spellpower, defence and damage? For example, to keep it simple, let me start with this: how is spellpower affected by the magic stat? I'll get to the other three (armor, defence and damage) after I figure out how spellpower is calculated.



But definitely starting over again, will allow me to pay a little more attention to the stats and see how they change with the various equipment used, etc.

#15
Sable Rhapsody

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Magic raises spellpower, which directly affects the damage and duration of your offensive spells. It's the bread and butter of the mage.

I have never raised CON with my mage apart from the stat bonuses I picked up throughout the game. Mostly because it doesn't matter if my mage goes down occasionally--by the time the baddies have managed to get to the back to the party and bring her down, they're on their last legs and all on fire :D  In addition, spells like Arcane Shield, Rock Armor, and spells in the Arcane Warrior tree will greatly improve your mage's staying power without you having to spend valuable points on CON.

Modifié par Sable Rhapsody, 12 novembre 2009 - 07:07 .


#16
Lughsan35

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daem3an wrote...

That's not to say you can't play a mage with those stats, but it definitely makes things a lot more challenging. I plan on making a mage character that wears armor and wields bladed weapons, so I'll be putting points into strength and constitution as well as magic. I don't expect it'll be easy.

Easier to do arcane warrior and sub magic will for th amor stat needs...

#17
Shannara13

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Well my lvl 19 mages stats are



Stats

Strength 14

Dexterity 16

Willpower 28

Magic 73

Cunning 21

Constitution 12

#18
Dragoro21

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hehe you guys would have nightmares if ya saw the stats I use (which I like).

#19
phordicus

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willpower determines your mana pool, which lets you cast more spells. spells require progressively higher magic to acquire, and as the others have said, directly impacts spellpower (which, i think, encompasses damage, duration, and +/- chance to resist).



so if you want to cast a small selection of low power spells (such as alternating arcane bolt and winter's grasp over and over), you'd emphasize willpower over magic. if you want access to the highest "level" spells and to power all of them as much as possible, magic over willpower.

#20
Rishavs

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Marktwothousand wrote...

Hi all

I'm hoping some may greet this message with a dash of sympathy; Considering there are very little FAQs about this game just yet and it can be pretty complex. I am desperately waiting for a strategy guide to be sold in stores... :whistle:

But basically my problem is, is that I have not played any real-time battle RPGs before and the last one I really took seriously was Ultima VII... OK you can stop laughing now. :blush:

So here I am, I have played for about 20 hours, got to be a Level 10 Human Mage. My stats are below. I am trying to figure out the corroboration between things like Armor and Defense, as well as Spellpower and Damage. What effect do these have on each other? I tend to go into battles being completely clobbered. I am using, I think a Level 3 or 4 staff. :unsure:

And yes, of course I have read the manual, but the manual talks about things like modifiers, but doesn't explain what a modifier is? Is it an addition, multiplication? :blink:

I know this is a huge, huge question to ask of people who are so much more advanced, but I guess we all have to start somewhere... there's just something about this game that's drawn me in like no other. And FYI, I am playing on a PS3. :happy:

Thanks all...

Level 10 Human Mage
176/176 Health
224/224 Mana
 
Attributes
 
Str 19
Dex 14
Will 21
Magic 26
Cunning 13
Constitution 21

Resistances
 
Mental 20
Physical 12
Fire 0%
Cold 5%
Electrical 0%
Nature 10%
Spirit 5%

2 armor (green)
44 Defense (white)
26 Spellpower (green)
12.6 Damage (white)
1.8% Fatigue (red)

With those stats, i think you would do really good as an arcane warrior. But as a pure caster, stats could have been better.

#21
Gen-An

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Im in the role of a necromancer and stopped loooong ago on putting stats on magic and willpower, going for constitution instead, being a blood mage is a must, willpower is enough to sustain my arcane armor and summoned undead, then I just Crowd Control like a **** because im almost full on Entropy magic.



The point is.. first think of a role and then apply it on the character, it works very well, and if you were putting stats on str and con you could've speccd on Arcane Warrior later on... but heyy :P