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Kolgrim vs. Guardian


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#26
Xilizhra

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I would classify the villagers as cultists.


I'm sure they are, but it's not what I meant. I just thought the term made it seem like they were just enemies to be killed.



You're telling me a spoiled human, treehugging elf, emo elf, Dwarf thug, and spoiled dwarf have any reason to defile the most holy object in the world for a idiot,just for the lulz?


To access the memories of a dragon. To unlock her power, to potentially see what she and her ancestors saw, to not have to fight the Disciples anymore...

#27
mousestalker

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I always kill the dragon. There are hints in game that Haven is the centre of a dragon cult. The Ashes are merely an excuse to get the pious members of the party to Haven. My warden typically feels that she needs all the dragon killing practise she can get before squaring off against the arch demon. Not to mention if you are there already and you let it live, it will just restart the cult again.

#28
saruman85

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Zjarcal wrote...
I never kill the High Dragon. I think my party members would be pissed off at my PC for waking a sleeping Dragon that posed no threat to us.


LOL. That happened to me the first time I fought Flemeth. I killed her, then felt so bad...cos she wasn't entirely EVIL, and she did save my life...so I reloaded and let her live. I killed both her and the High Dragon mainly cos my friends did at and were boasting away - and these were the kind of friends who'd call me a wimp if I backed out of an optional boss fight because "ooh, I'm a pacifist". Yeah, I'm shallow that way...

Xilizhra wrote...
I don't like combat all that much, really. So it was a nice bonus to not have to fight the Disciples on the rest of the mountain.

I feel ya. I play DA for the story more than the combat too. Try the High Dragon sometime though, even if you reload afterwards - the adrenaline rush is really something.

Also - your Warden CONVERTED to the Disciples?! :blink:

#29
saruman85

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Jynthor wrote...
You're telling me a spoiled human, treehugging elf, emo elf, Dwarf thug, and spoiled dwarf have any reason to defile the most holy object in the world for a idiot, just for the lulz?

Oh wow! You just summarised EVERY ORIGIN in simple labels! Yes, because the game is so simple it can be entirely explained with these two-word summaries, and EVERYONE has to play only according to these labels!

Please. Don't insult the game by supposing that that's all they are. Every Warden is different, according to the player. And it's NOT just for the lulz - if you ask Kolgrim, he promises you "the power of the dragon". That sounds pretty tempting to me.

Go into the elf thread and tell them you think their origins are "treehugging" and "emo elves". And after that - go into the Dwarf thread and tell them they're thugs and spoilt.

I'll put flowers on your grave every year.

Also; learn what trolling is.

I already do. I'm getting a lesson right now.

Modifié par saruman85, 28 septembre 2010 - 08:07 .


#30
Guest_Jynthor_*

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Yeah you're obviously not worth my time.


#31
fongiel24

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I'm really not a big fan of the Chantry so preserving the ashes and allowing Brother Genitivi to run around Thedas converting more people through stories about their power is very unappealing to me. On the other hand, the cultists are obviously insane and the dragon really is too big a prize to give up. The loot is fantastic, the XP gain is decent, and it's a fun battle to fight. I always just end up killing the cultists, killing the dragon and... killing Genitivi too. I feel bad for the Brother, but at least I gave him fair warning and he got a quick death.

#32
Xilizhra

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I feel ya. I play DA for the story more than the combat too. Try the High Dragon sometime though, even if you reload afterwards - the adrenaline rush is really something.


Flemeth should do that for me, hopefully.



Also - your Warden CONVERTED to the Disciples?!


Kind of... she believes that the Maker is either an ascended human mage, perhaps the first, or a powerful spirit, who built himself a city in the Fade and wanted to enslave the souls of the world. The true creator of all things, which she calls the Unity, sent the Old Gods (though she just calls them the gods) to lead the people of the world away from the false Maker's trap, and ultimately, the Tevinter magisters ascended to destroy the Maker altogether. Unfortunately, they were no better than him, and the weakness in their souls meant they could never overcome the false Maker within the Fade. Thus, he turned them into the darkspawn, and sent them back to the world to corrupt and bring about the destruction of the Old Gods.

#33
RavenousBear

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Xilizhra wrote...

I would classify the villagers as cultists.

I'm sure they are, but it's not what I meant. I just thought the term made it seem like they were just enemies to be killed.


Sorry, sometimes I take things too literally.

Depending on your Warden's path to the Temple, the cultists can be seen as hostiles, especially if listen to the (fake) Weylon and head to Lake Calenhad to look for Brother Genitivi. They see the Warden as a threat and will not negotiate until you meet Father Kolgrim. If you are not careful with your dialogue by saying the real Andraste is dead, he will attack you as well. They are not reasonable folk who fear all outsiders. My point is they can easily be seen as enemies to just be killed off based on their previous actions and their refusal to stop caving in to these fears.

Modifié par Caak7i, 28 septembre 2010 - 08:14 .


#34
Xilizhra

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Caak7i wrote...

Xilizhra wrote...

I would classify the villagers as cultists.

I'm sure they are, but it's not what I meant. I just thought the term made it seem like they were just enemies to be killed.


Sorry, sometimes I take things too literally.

Depending on your Warden's path to the Temple, the cultists can be seen as hostiles, especially if listen to the (fake) Weylon and head to Lake Calenhad to look for Brother Genitivi. They see the Warden as a threat and will not negotiate until you meet Father Kolgrim. If you are not careful with your dialogue by saying the real Andraste is dead, he will attack you as well. They are not reasonable folk who fear all outsiders. My point is they can easily be seen as enemies to just be killed off based on their previous actions and their refusal to stop caving in to these fears.

Don't get me wrong, I'm not saying that killing Kolgrim is necessarily evil (though I think that doing so after you've already defiled the ashes is); it's mostly a personal preference. I'm big on mercy when possible.

#35
saruman85

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fongiel24 wrote...
I always just end up killing the cultists, killing the dragon and... killing Genitivi too. I feel bad for the Brother, but at least I gave him fair warning and he got a quick death.

Whoa. I've only done that once, with my really evil carta thug Warden. I guess you play all your Wardens a certain way? My evil b*tch DC did that, but I once did a Chantry templar run where my Wardens were hardcore Chantry people who killed Kolgrim on sight, and I really felt it as I entered the Urn chamber.

But yeah, Genitivi had it coming. He says as much that he's ready to die trying though.

And I agree totally about the fight - lots of XP, good loot, and fun. I nearly wet myself the first time it landed on me though, but I did it on Casual where you can win the fight blindfolded. Good fun.

#36
saruman85

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Gah. Silly double post. Sorry.

Xilizhra wrote...
Flemeth should do that for me, hopefully.

Oh, she will. Try it on Casual difficulty first if you want - you can win both fights blindfolded that way.

Kind of... she believes that the Maker is either an ascended human mage... Thus, he turned them into the darkspawn, and sent them back to the world to corrupt and bring about the destruction of the Old Gods.

Wow. That's...a lot of backstory to create for one Warden ;) You don't happen to write fanfic do you?

Modifié par saruman85, 28 septembre 2010 - 08:24 .


#37
Zjarcal

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Xilizhra wrote...
Kind of... she believes that the Maker is either an ascended human mage, perhaps the first, or a powerful spirit, who built himself a city in the Fade and wanted to enslave the souls of the world. The true creator of all things, which she calls the Unity, sent the Old Gods (though she just calls them the gods) to lead the people of the world away from the false Maker's trap, and ultimately, the Tevinter magisters ascended to destroy the Maker altogether. Unfortunately, they were no better than him, and the weakness in their souls meant they could never overcome the false Maker within the Fade. Thus, he turned them into the darkspawn, and sent them back to the world to corrupt and bring about the destruction of the Old Gods.


Now that's a pretty interesting character!

@saruman85

I hadn't noticed first, but your sig is hilarious!

#38
Xilizhra

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saruman85 wrote...

Wow. That's...a lot of backstory to create for one Warden ;) You don't happen to write fanfic do you?

I'm terrible at actually writing anything down. However, I'm running a tabletop Dragon Age RPG campaign for a friend of mine, and this Warden appears in it.
She has a master plan going that involves turning the Grey Wardens into her own specialized religious order, focused on finding the last two Old Gods and breaking them free of their prisons. Afterwards, she hopes to repeat the Tevinter feat of invading the Black City and casting down the false Maker; she hopes that her new magisters will have purer hearts.

#39
RavenousBear

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Xilizhra wrote...

Caak7i wrote...

Xilizhra wrote...

I would classify the villagers as cultists.

I'm sure they are, but it's not what I meant. I just thought the term made it seem like they were just enemies to be killed.


Sorry, sometimes I take things too literally.

Depending on your Warden's path to the Temple, the cultists can be seen as hostiles, especially if listen to the (fake) Weylon and head to Lake Calenhad to look for Brother Genitivi. They see the Warden as a threat and will not negotiate until you meet Father Kolgrim. If you are not careful with your dialogue by saying the real Andraste is dead, he will attack you as well. They are not reasonable folk who fear all outsiders. My point is they can easily be seen as enemies to just be killed off based on their previous actions and their refusal to stop caving in to these fears.

Don't get me wrong, I'm not saying that killing Kolgrim is necessarily evil (though I think that doing so after you've already defiled the ashes is); it's mostly a personal preference. I'm big on mercy when possible.


I find nothing wrong with granting mercy, as some of the Wardens are merciful in most situations. In doing so, you will have to do what he says and trust him that he will not kill you after doing his deed. All except one of my Wardens and myself disagree with helping him, so he goes on the offensive and attacks without any hesistation. No chance of telling him to surrender.

#40
saruman85

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Zjarcal wrote...
@saruman85

I hadn't noticed first, but your sig is hilarious!

Aww thanks! There was a MASSIVE 7-hour Bhelen vs Harrowmont debate last night on the dwarf thread. Needless to say, Harrowmont's side was a little...lonely :? it inspired me to come up with the sig. I'm glad you didn't think it was lame :)

#41
Xilizhra

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I find nothing wrong with granting mercy, as some of the Wardens are merciful in most situations. In doing so, you will have to do what he says and trust him that he will not kill you after doing his deed. All except one of my Wardens and myself disagree with helping him, so he goes on the offensive and attacks without any hesistation. No chance of telling him to surrender.


I never thought for a moment that Kolgrim would betray me. He's much too simple--not stupid, but simple--to do so; his devotion to Andraste is absolute, and I think that backstabbing someone who did a major favor for her is quite out of character.

#42
RavenousBear

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Xilizhra wrote...

I find nothing wrong with granting mercy, as some of the Wardens are merciful in most situations. In doing so, you will have to do what he says and trust him that he will not kill you after doing his deed. All except one of my Wardens and myself disagree with helping him, so he goes on the offensive and attacks without any hesistation. No chance of telling him to surrender.

I never thought for a moment that Kolgrim would betray me. He's much too simple--not stupid, but simple--to do so; his devotion to Andraste is absolute, and I think that backstabbing someone who did a major favor for her is quite out of character.


One can never be too sure in this game where backstabbing is common, especially in Thedas politics. It is a minor reason anyway why I do not side with him.

#43
saruman85

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Xilizhra wrote...
I'm terrible at actually writing anything
down. However, I'm running a tabletop Dragon Age RPG campaign for a
friend of mine, and this Warden appears in it.

Ah yes I saw the ads for that game. Always nice when you can take your Warden elsewhere isn't it? How IS the tabletop game?

Wow your Warden appears to be...quite the megalomaniac doesn't she :blink:

Caak7i wrote...
One can never be too sure in this game where backstabbing is common, especially in Thedas politics. It is a minor reason anyway why I do not side with him.

LOL that's the dwarf thread talkin'! (See my sig. It was inspired by the same thoughts.)

Also Caak7i, I LOVE your most recent achievement. B)

#44
Zjarcal

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saruman85 wrote...

Zjarcal wrote...
@saruman85

I hadn't noticed first, but your sig is hilarious!

Aww thanks! There was a MASSIVE 7-hour Bhelen vs Harrowmont debate last night on the dwarf thread. Needless to say, Harrowmont's side was a little...lonely :? it inspired me to come up with the sig. I'm glad you didn't think it was lame :)


Awww, I wished I'd had been there! Not that I'm a Harrowmont supporter per se, but I almost always make him King. My Wardens just don't care enough to dig information into something that's none of their business, hence the nicer guy gets the throne.

So much for Orzammar's future... :unsure:

#45
Xilizhra

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saruman85 wrote...

Xilizhra wrote...
I'm terrible at actually writing anything
down. However, I'm running a tabletop Dragon Age RPG campaign for a
friend of mine, and this Warden appears in it.

Ah yes I saw the ads for that game. Always nice when you can take your Warden elsewhere isn't it? How IS the tabletop game?

Wow your Warden appears to be...quite the megalomaniac doesn't she :blink:


The tabletop game is a d6 system. Not my favorite, but workable.
And yes, Elyse Cousland (I think this is her; the mage is just whom I'm playing the game with) is very... confident in herself. But she genuinely sees herself as nothing but an instrument of the gods, out to liberate the world by any means necessary. Despite this, she's romanced Leliana... and converted her, as well as worked with Avernus to find a way to use dragon blood to enhance her bardic powers. It's created a new variety of bards with nigh-magical mind-influencing ablities; they're called Accusers, as their ceremonial role is largely to remind the faithful that their foe is the false Maker, and that they can defeat him.
Not that the conversion was easy; it only happened after Leliana drank Andraste's blood herself... then she went through the Joining. I've come up with a rather neat system for all this.

#46
saruman85

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Zjarcal wrote...
Awww, I wished I'd had been there! Not that I'm a Harrowmont supporter per se, but I almost always make him King. My Wardens just don't care enough to dig information into something that's none of their business, hence the nicer guy gets the throne.

So much for Orzammar's future... :unsure:

Aww I wish you'd been there too! Funny you should mention that - it all started when I said most Wardens wouldn't dig too deeply and see the clues about Bhelen, and so Harrowmont would be the natural choice unless one metagamed. Then I kinda got piled on :unsure: serves me right for opening my mouth.

Yeah, Orzammar's kinda screwed.

#47
Tigress M

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Caak7i wrote...
Not every adult in the village dies. If you head back to Haven after completing the Urn Quest, there will some adults mourning the loss of the cultists. 

Good point!  Besides, someone had to be left to bury all those bodies and create those wonderfully funny tombstones, right? 

#48
Tigress M

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fongiel24 wrote...
I'm really not a big fan of the Chantry so preserving the ashes and allowing Brother Genitivi to run around Thedas converting more people through stories about their power is very unappealing to me.

Speaking of Genitivi, have you ever killed him?  I did once and was shocked A) that it involved stabbing him in the back and B) that everyone in my party disapproved, even after they'd all agreed letting the location become public knowledge was a bad idea.  So now, I just tell him it's all on him if things go bad, which of course they do.  <_<

#49
Tigress M

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Xilizhra wrote...
Flemeth should do that for me, hopefully.

The Flemeth fight is small potatoes compared to the HD fight.  The HD fight has been touted as one of the best boss fights in years.

#50
AnniLau

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fongiel24 wrote...

I'm really not a big fan of the Chantry so preserving the ashes and allowing Brother Genitivi to run around Thedas converting more people through stories about their power is very unappealing to me. 


Refuse to take him up the mountain with you and then never go into his house in Denerim.