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Sexism in Mass Effect 2 ? But look at thiiiiiis:


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#101
Killjoy Cutter

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wizardryforever wrote...

achwas wrote...

Heavensrun wrote...
And as I have mentioned, you're never -in- the vacuum of space in this one (aside from when the Normandy gets ripped open).  Every planet and environment you visit has an atmosphere, be it breathable or not.  This was -not- the case in ME1, but it -is- the case in ME2.  Everyplace you go has air.  I can provide evidence if you -really- need it.


I call you on that and ask for your evidence of where the athmosphere suddenly appears from when the Normandy lies powered down on the outer shell of the collector base and the team leaves the ship through the port airlock ( as shown in the cutscene starting the suicide mission ). Nevermind that everyone switches to breathing equipment

Because, to illustrate my point, the Normandy crash-landed there directly from the space-battle with the collector's cruiser.  Besides,  the Base in itself is most certainly not of the minimum size or mass to attract and maintain any sort of breathable athmosphere on its own.... The entry area is also not a prepared landing/launching area which might concievably have forcefields for athmospheric preservation....


They're called Mass Effect fields, the same thing that keeps the atmosphere on the Citadel from being sucked into space.  The base's Mass Effect fields were still active, and they extended some distance from the base itself, meaning it is not vacuum.  I am a little perplexed that the Collector ship doesn't have breathable atmosphere, but their base does?


I thought I read somewhere that at the Citadel, the atmosphere on the wards is held in by an envelope of sodium hexafloride that's held in place by mass effect fields.

#102
Count Viceroy

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wizardryforever wrote...

They're called Mass Effect fields, the same thing that keeps the atmosphere on the Citadel from being sucked into space.  The base's Mass Effect fields were still active, and they extended some distance from the base itself, meaning it is not vacuum.  I am a little perplexed that the Collector ship doesn't have breathable atmosphere, but their base does?


Everything was powered down to simulate battle damage. EDI mentions this on approach. Even the mass effect core is offline hence no atmosphere, which is supposedly why it takes long enough for them to get back up again allowing shep to escape.

#103
Heavensrun

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achwas wrote...
The shuttle flies into the collector ship straight from hard vaccuum.... Space just beyond it is even shown in the cutscene when the group leaves the shuttle. No airlock... no forcefield....


That's the point.  There's no airlock, no visible forcefield anywhere -in- the ship, either.  No scene where a door closes behind you and pressurization begins.  And yet, when you get to the collectors and they start flying in, they fly in WITH WINGS.  WINGS DO NOT WORK IN VACUUM.  If they are using wings, there is atmosphere.  Since there is no scene where you pass into "atmosphere" in the stage, clearly it happened before you disembarked the shuttle.

Additionally your fire abilities shouldn't work in vacuum, but since the first game missed that too, I won't use that one.

So why is my Shep forced to exchange her visor sight (much appreciated either for the extra power damage or the headshot-bonus), but Jack thinks it's a day at the beach and waltzes around in a thong bikini ?
Everybody else covers up - Zaeed pulls out his Texas-Chainsaw-massacre outfit, Thane grabs an old sock, Garrus goes for fully sealed .. but the girls think it's a picnic in the park ? Don't know about the others, never took anyone else along
Nevermind that (emergency) athmosphere-preservation forcefields as shown in the prologue are highly visble...


Which were a different technology from a different species, and were also serving a different function.  (The glow could also be artificial to let the crew know it's working.)  Regardless of whether or not you passed through any pretty blue glowy things on the way in, there is an atmosphere inside the ship.  Period. 

And yeah, I do not  suppose the Collector Base is somehow pressurized either, seeing that SR-2 Normandy can fly straight in - who honestly thinks Joker asked nicely at the airlock or the Collectors let Normandy  in through an active forcefield ? All in mid-battle ?


Well, first off, it doesn't have to -be- an active forcefield, it just has to have something holding the air around the surface of the ship.  Notice how shep could walk right through the "active" environmental forcefields in the prologue, as you yourself pointed out?

IMHO Bioware skimped on the outfits to keep the team members easily identifiable and distinct from the opposition, A bad choice though, since it really strains the suspension of disbelief, even in SciFi/SpecFi


You're reversing the standards for evaluating reality, man.

The fact that they're walking around without pressure suits implies that they're in areas with an atmosphere.  The fact that the collectors use wings to fly implies that -they're- in areas with an atmosphere.

You failed to notice the usual sci-fi clues that you've entered at atmosphere, assumed there was vacuum in areas where there is none, and judged the characters as being dressed inappropriately.  Your failure to acknowledge the evidence at hand is not itself evidence of Bioware's "skimping".

As for forcefield protection - besides certain limitations by realistic physics, the shields absorb kinetic energy. If they were a hard, solid athmospheric-pressure-barrier, a user would suffocate within a few minutes, if not faster. nevermind radiation (which is not kinetic energy).... or viral/gaseous agents.


Magic supertechnology!  ;p    My point is that they could have another sort of shield tech, and clearly they -do- have some sort of rebreather technology that works for short durations.

#104
Heavensrun

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achwas wrote...

Heavensrun wrote...
And as I have mentioned, you're never -in- the vacuum of space in this one (aside from when the Normandy gets ripped open).  Every planet and environment you visit has an atmosphere, be it breathable or not.  This was -not- the case in ME1, but it -is- the case in ME2.  Everyplace you go has air.  I can provide evidence if you -really- need it.


I call you on that and ask for your evidence of where the athmosphere suddenly appears from when the Normandy lies powered down on the outer shell of the collector base and the team leaves the ship through the port airlock ( as shown in the cutscene starting the suicide mission ). Nevermind that everyone switches to breathing equipment

Because, to illustrate my point, the Normandy crash-landed there directly from the space-battle with the collector's cruiser.  Besides,  the Base in itself is most certainly not of the minimum size or mass to attract and maintain any sort of breathable athmosphere on its own.... The entry area is also not a prepared landing/launching area which might concievably have forcefields for athmospheric preservation....


Just because you don't -see- the atmospheric shell around the Collector base doesn't mean there isnt one, and the same fields that sustain it could possibly keep out radiation.

As for why there would be a shell of air around the thing, the collectors' fastest method of travel is winged flight.  A shell of air around the base would be super handy for patrols and maintenance dispatches.

And just because they know there's atmosphere doesn't mean they know said atmosphere is breathable when they first exit the ship. Or that the collectors wouldn't just turn off the field holding it in. It could also be thinner outside the base than inside, necessitating the breathing equipment.

And none of your points explain how the Normandy crew got back to the ship without any breathing equipment if the Normandy didn't have atmosphere around it.  And the chamber where Shep makes the drama jump to the Normandy is open to "space", but nobody needed breathing equipment or pressure suits there either.

In actuality, there's no evidence that -contradicts- the idea that there's an atmosphere around the CB.  People just assume there isn't cause they don't see a pretty glowy wall thing.

Nevermind being in the galactic core with the entire surrounding space saturated with heavy gamma radiation from the black holes in surrounding space ( just several million of them, going  by current astrophysics.).. no reason to suit up - I guess even radiation and the the galactic core do not want to p*** off jack, hmm ?


Then again, on many of your points regarding "fanservice" and nudity, I at least partially agree,

What I find more interestiing though is that the strongest biotics in the game are all female in gender, while the strongest techs are all male (neither Kasumi nor Tali are powerful Tech wielders like, say, Mordin or Garrus. )... now there is some gender-oriented stereotyping :innocent:


Yeah, I know what you mean.  I mean, I can't tell you how many times people assumed I was a crappy biotic just 'cause I was male.  ;p

Tali might not be a strong combat tech, but she -is- the best non-droid -tech- tech on your crew.  (chief engineer FTW!)

#105
achwas

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Heavensrun wrote...

That's the point.  There's no airlock, no visible forcefield anywhere -in- the ship, either.  No scene where a door closes behind you and pressurization begins.  And yet, when you get to the collectors and they start flying in, they fly in WITH WINGS.  WINGS DO NOT WORK IN VACUUM.  If they are using wings, there is atmosphere.  Since there is no scene where you pass into "atmosphere" in the stage, clearly it happened before you disembarked the shuttle.


So why is my Shep forced to exchange her visor sight (much appreciated either for the extra power damage or the headshot-bonus), but Jack thinks it's a day at the beach and waltzes around in a thong bikini ?
Everybody else covers up - Zaeed pulls out his Texas-Chainsaw-massacre outfit, Thane grabs an old sock, Garrus goes for fully sealed .. but the girls think it's a picnic in the park ? Don't know about the others, never took anyone else along
Nevermind that (emergency) athmosphere-preservation forcefields as shown in the prologue are highly visble...


Which were a different technology from a different species, and were also serving a different function.  (The glow could also be artificial to let the crew know it's working.)  Regardless of whether or not you passed through any pretty blue glowy things on the way in, there is an atmosphere inside the ship.  Period. 

And yeah, I do not  suppose the Collector Base is somehow pressurized either, seeing that SR-2 Normandy can fly straight in - who honestly thinks Joker asked nicely at the airlock or the Collectors let Normandy  in through an active forcefield ? All in mid-battle ?


Well, first off, it doesn't have to -be- an active forcefield, it just has to have something holding the air around the surface of the ship.  Notice how shep could walk right through the "active" environmental forcefields in the prologue, as you yourself pointed out?


Ah well, because the "larger than human" sized collectors with heavy exodermal ridges and dermal structures fly about with tiny faerie-proportioned wings ? I have severe doubts the mass vs. lifting power ratio does actually work out, seeing how large wings would have to be that supported an actual human, nevermind the collector. Did you ever notice that the larger a bird's body gets, it wings grow almost exponentially to it to facilliate flight ? But the collectors have insectile wings which ignore physiological requirements ? Sounds..... unlikely !

That leaves jump-pack technology, probably based on Mass Effect, ith whirring projectors.... nevermind that the collectors do not seem to naturally have these "wings" on  Horizon ( nice close-up shots there) and as an aside... just how easily they die from falls if pushed off a platform.... if they had wings, I suppose they might well be able to arrest/slow their fall, much like birds do ?

As for "fire" powers : Plasma discharges, by their nature of an extremely high temperature - require no oxygen based athmosphere, actually not any  athmosphere at all ! The sun does it continuously and repeatedly , if you need a real world reference. So, Iguess, "fire" might just as well be based on plasma-state-discharges...
Additionally the "guided missile" approach on "Incinerate" would possibly indicate a telekinetic field, which could conceivably contain a superheated, oxygen based exothermic reaction and deliver it even through vaccuum.

BUT !!!!

I am very loath to use ME-2s equivalent of "magic" (because even with positive and negative gravitonic fields.. and negative gravity is only a very theoretical hypothesis these days, it is a very borderline concept  ----> it's so advanced it must be called magic, because in fact it is undistinguisable from it ) as a hard scientific indicator in establishing the existence of very real athmosphere. The discourse on plasma discharge was merely meant to show how easily refuted your line of reasoning actually is.

Even in a Sci_Fi or fantasy setting, it is far more believable to anchor the tech-level and circumstances  as far as possible  in real-world physics and other hard sciences as the foundation. And Mass Effect, except for the speculative biotic angle, is a very technocentric universe., only 150+ years ahead of ours.
Except were ingame "Style" trumps technical consistency ;)


As for the human-tech forcefield on the SR-1. Yes it lets  Shepard through - because that would be  an intentional design of an emergency protection system, to facilliate actual rescue. I wouldn''t be smart to keep rescue personel from reaching injured and trapped crew , would it ?

But a forcefield designed to and capable of straining molecules in their gaseous state from hard vacuum would by its very nature (because it is so much easier too affect solid-state mass than gaseous-state one) be well capable of blocking me. a phaysical person, in very solid armour, and my weapons, very solid chunks ofmetal and cereamics,  out, especially if under active sentient control. Say, like the collector general and his staff ?

And no, I don't think they are surprised and unaware of the human infiltration  after the Normandy SR-2 blew up the Collector Cruiser right outside their base.

So, if there actually are forcefields, the Collectors and Harbinger handle them with extreme stupidity and no tactical intelligence at all. Ok, they don't turn up with overwhelming force either but instead race to attack piecemeal with a predictable outcome, obviously they never developed strategic and tactical studies... But I should not hold gameplay requirements against them, methinks they actually do know better, but the design don't let them act too intelligent. They do get tactically smarter (not much, but still..) on higher difficulty settings though...

Or there just aren't any forcefields... which, by going by Occam's Razor, is the far more likely result. This means.. no device to keep in athmosphere ! Leading to the supposition that there is no athmosphere (anymore).

And I am not even going to address the practical use - and therefore the reasoning to actually develop, install and maintain - for having a huge forcefield on the outside (!) of my base which floats in a highly irradiated part of the galaxy. Because there is _none_ except if I actually wanted to make it easy for any attackers to invade you.... in my hidden secret base...
:o


That is, if it is not simply a design short-coming/oversight by Bioware, which, of course, is meta thinking.and does not affect ingame realism....

My money is on "flawed design"^^  A flawed design not as obvious in ME-1

Sorry for the "wall of text"

Modifié par achwas, 01 octobre 2010 - 11:05 .


#106
Onyx Jaguar

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The Collector Base has atmosphere in order to preserve its human specimens.



If you want an example of a place that doesn't you would have to point to Heretic Station

#107
achwas

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Onyx Jaguar wrote...

The Collector Base has atmosphere in order to preserve its human specimens.

If you want an example of a place that doesn't you would have to point to Heretic Station


I had that in mind. Geth would not require an athmosphere, for all that we know. But there you actually pass through airlock structures^^

Modifié par achwas, 01 octobre 2010 - 11:07 .


#108
Phobius9

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In the Shadow Broker DLC I think it mentions that the Illusive Man has some special armour built into his otherwise normal looking suit that can stop light weapon rounds. Maybe Samara and co have similar armour in their otherwise minimal atire?



I do agree that there should be a difference in what crew wear on mission and on board. Much like Shepard wears different kit when he's chillin' on the Normandy. Dosn't mean the outfits can't be "sexy" for male and female characters alike. Ash had armour in ME1 and still looked pretty fetching. It's not hard to do. As someone else said, having certain members parade around in what they do, biotic shields or not, cheapens them and their contribution to the crew somehow.

#109
TheGreenLion

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Phaedon wrote...

Added the point of this thread to the OP, because some people didn't get it, I think.


I think the point was lost somewhere along the line, hooray for semi-related topics. In any case, most movies/games etc. are going to have hot heroes and heroines...compare our Shep's suits to those in G.I. Joe: Rise of the Cobra. Pretty much the same, albeit not in space.

The issue is that our female crew members either don't wear much (Jack, fixed with Alt. App.) or are wearing skin-tight suits on top of having high heels. Space-age material or not, high heels definitely are not appropriate for combat....you have barely 1/3 of the traction you would get from a normal pair of boots. If they wore something like that red-haired girl's armor in the afore-mentioned movie in addition to a plausible helmet, players would look at them and say, "Well at least you thought to dress up properly for a fire fight." and any thoughts of ME2's female squadmates being thought of as simple eye candy would go away.

All of your crew mates are physically fit so I have no problem with all of them being toned and sexy. Just need to get them some new combat worthy duds. Image IPB

#110
Heavensrun

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[quote]achwas wrote...

[quote]Heavensrun wrote...

Which were a different technology from a different species, and were also serving a different function.  (The glow could also be artificial to let the crew know it's working.)  Regardless of whether or not you passed through any pretty blue glowy things on the way in, there is an atmosphere inside the ship.  Period. 

[quote]
And yeah, I do not  suppose the Collector Base is somehow pressurized either, seeing that SR-2 Normandy can fly straight in - who honestly thinks Joker asked nicely at the airlock or the Collectors let Normandy  in through an active forcefield ? All in mid-battle ?
[/quote]

Well, first off, it doesn't have to -be- an active forcefield, it just has to have something holding the air around the surface of the ship.  Notice how shep could walk right through the "active" environmental forcefields in the prologue, as you yourself pointed out?

[/quote]

Ah well, because the "larger than human" sized collectors with heavy exodermal ridges and dermal structures fly about with tiny faerie-proportioned wings ? I have severe doubts the mass vs. lifting power ratio does actually work out, seeing how large wings would have to be that supported an actual human, nevermind the collector. Did you ever notice that the larger a bird's body gets, it wings grow almost exponentially to it to facilliate flight ? But the collectors have insectile wings which ignore physiological requirements ? Sounds..... unlikely !
[/quote]

. . .  You can see and hear their wings when they fly in.  Whether or not they're designed well, they have them, and they use them for limited flight.  We don't actually have any information on the mass or internal structure of the Collectors.  They could be full of gas bladders to make themselves lighter.  Their wings could fold out from under an external carapace and be much larger than their body-size would imply (like most beetles) 

And even if the standard collector drones -didn't- have wings, the seeker swarms MOST CERTAINLY DO.

[quote]
That leaves jump-pack technology, probably based on Mass Effect, ith whirring projectors.... nevermind that the collectors do not seem to naturally have these "wings" on  Horizon ( nice close-up shots there) and as an aside... just how easily they die from falls if pushed off a platform.... if they had wings, I suppose they might well be able to arrest/slow their fall, much like birds do ?

[/quote]

I could call it gameplay reasoning, but it's also entirely possible that they -do-, but they can't do it fast enough to avoid injury and get back into the fight.
[quote]

As for "fire" powers : Plasma discharges, by their nature of an extremely high temperature - require no oxygen based athmosphere, actually not any  athmosphere at all ! The sun does it continuously and repeatedly
[/quote]

You clearly get your definition of plasma from Star Trek.

Plasma is ionized gas.  It behaves differently from normal gasses, and has unique properties, but it is not a "fire", and it does not "burn".  It radiates, it behaves in certain ways, but it's not a flame, it doesn't combust.

The sun fuses hydrogen into helium due to gravitational pressure.  This fusion process releases radiation, which also triggers fission, which releases more radiation.  This radiation excites the star's "atmosphere", turning gas into plasma.  Because the sun is made of plasma, a lot of people think, then, that plasma is "fire", because as they understand it, the sun "burns", but these are actually complete misunderstandings of what the sun is and how it works.

[quote] , if you need a real world reference. So, Iguess, "fire" might just as well be based on plasma-state-discharges...
Additionally the "guided missile" approach on "Incinerate" would possibly indicate a telekinetic field, which could conceivably contain a superheated, oxygen based exothermic reaction and deliver it even through vaccuum.

BUT !!!!

I am very loath to use ME-2s equivalent of "magic" (because even with positive and negative gravitonic fields.. and negative gravity is only a very theoretical hypothesis these days, it is a very borderline concept  ----> it's so advanced it must be called magic, because in fact it is undistinguisable from it ) as a hard scientific indicator in establishing the existence of very real athmosphere. The discourse on plasma discharge was merely meant to show how easily refuted your line of reasoning actually is.
[/quote]

Actually, if you were actually paying attention, I refuted myself, because I mentioned that the fire issue wasn't really an indicator, because you used fire abilities in vacuum in ME1.  It's obviously a gameplay concession.

[quote]

Even in a Sci_Fi or fantasy setting, it is far more believable to anchor the tech-level and circumstances  as far as possible  in real-world physics and other hard sciences as the foundation. And Mass Effect, except for the speculative biotic angle, is a very technocentric universe., only 150+ years ahead of ours.
[/quote]

If you want to talk about anchoring things in real world physics while arguing with a physicist?  I'd suggest learning your physics a little better.

[quote]
Except were ingame "Style" trumps technical consistency ;)


As for the human-tech forcefield on the SR-1. Yes it lets  Shepard through - because that would be  an intentional design of an emergency protection system, to facilliate actual rescue. I wouldn''t be smart to keep rescue personel from reaching injured and trapped crew , would it ?

But a forcefield designed to and capable of straining molecules in their gaseous state from hard vacuum would by its very nature (because it is so much easier too affect solid-state mass than gaseous-state one) be well capable of blocking me. a phaysical person, in very solid armour, and my weapons, very solid chunks ofmetal and cereamics,  out, especially if under active sentient control. Say, like the collector general and his staff ?

[/quote]

Only if it was designed to be an active system.  Systems do what they're designed to do, not what might be nice for you to be able to do in the present situation.  For example, it would be nice to use a streetlight as a movie projector if I needed a movie projector, they both emit light, but they way they emit light and the way you interact with them are very different and thus a street light would make a pretty poor movie projector.

Aside from the question of whether it's an active or passive system, there's also the fact that Joker speculated that the collectors' external sensors might've been hit along with Normandy's, which would mean that the collector general wouldn't have any way of knowing to manipulate the field to prevent the Normandy from landing.

[quote]

And no, I don't think they are surprised and unaware of the human infiltration  after the Normandy SR-2 blew up the Collector Cruiser right outside their base.

So, if there actually are forcefields, the Collectors and Harbinger handle them with extreme stupidity and no tactical intelligence at all. Ok, they don't turn up with overwhelming force either but instead race to attack piecemeal with a predictable outcome, obviously they never developed strategic and tactical studies... But I should not hold gameplay requirements against them, methinks they actually do know better, but the design don't let them act too intelligent. They do get tactically smarter (not much, but still..) on higher difficulty settings though...

[/quote]

Or they're just very spread out over a very large base because they don't know, initially, where the invasion is going to come from, and you deal with them as they reach you.

But yeah, it's really about gameplay.

[quote]

Or there just aren't any forcefields... which, by going by Occam's Razor, is the far more likely result. This means no device to keep in athmosphere ! Leading to the supposition that there is no athmosphere (anymore).
[/quote]

Occam's razor is a postulate that says the simplest solution that fits the facts is most likely to be the correct one.  Since there is clearly an atmosphere, you can't use occam's razor .

You're operating on a preconcieved notion that there isn't an
atmosphere, therefore anything involving evidence of an atmosphere can
only be a breach of continuity.

Your thinking here is completely backwards.  The facts are these: Your squadmates don't need pressure suits to live there, and winged creatures fly around these environments.  That says there is an atmosphere.

[quote]
And I am not even going to address the practical use - and therefore the reasoning to actually develop, install and maintain - for having a huge forcefield on the outside (!) of my base which floats in a highly irradiated part of the galaxy. Because there is _none_ except if I actually wanted to make it easy for any attackers to invade you.... in my hidden secret base...
:o
[/quote]

I can think of a few.  Not least of which is the possibility that the collectors -breathe-.  You're assuming they don't need air, but there's no reason to make that assumption if they're never shown in vacuum, which they aren't.  Also, they fly, with wings, which means that having a shell of atmosphere around their base could be very important for mantaining security/maintenance.

[quote]
That is, if it is not simply a design short-coming/oversight by Bioware, which, of course, is meta thinking.and does not affect ingame realism....

My money is on "flawed design"^^  A flawed design not as obvious in ME-1

Sorry for the "wall of text"
[/quote]

(shrug)  It is simply the case that the collectors fly, and use wings to do so.  Therefore any environment in which we see them fly (which is every area we see them in at all) must have atmosphere.

I sincerely doubt that in the years of development and testing, it never occured to bioware to consider this issue, and it's rather disingenuous to go around suggesting that they blew it off when there is evidence in the game that none of these environments are in vacuum to begin with.

#111
Heavensrun

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achwas wrote...

Onyx Jaguar wrote...

The Collector Base has atmosphere in order to preserve its human specimens.

If you want an example of a place that doesn't you would have to point to Heretic Station


I had that in mind. Geth would not require an athmosphere, for all that we know. But there you actually pass through airlock structures^^


There is obviously -some- kind of atmosphere there, since it's -visible-, and it's probably to allow convection heat transfer to keep components from overheating.

#112
Whatever42

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They don't need a force field to keep in atmosphere. The earth doesn't have a force field. It's called gravity. Since you are clearly sticking to the floor on the Collector ship, they have somehow managed to generate pretty powerful gravitational pull. And since you're not bouncing around like an astronaut on the moon, its probably similar to Earth surface gravity, which is more than powerful enough to hold gas.

This also makes sense because the Collectors probably need to breath. They are not robots. The atmo might not be what we like but I doubt its a vacuum.

Modifié par Whatever666343431431654324, 01 octobre 2010 - 07:13 .


#113
Mayo_20

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I just read the whole thread and was all pumped to post, until Heavensrun started posting and stole all my points. Except for the plasma stuff. Over my head by long shot.