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classes, whats the point?


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#1
The Spamming Troll

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i know some people might not enjoy an option like this but im of a different sort. basically i wondering what is the meaning behind the developers giving us 6 pre-defined classes? why did they create a vangaurd that couldnt use throw or an infiltrator that couldnt use sabotage? why did bioware slice everything they throw at us into 6 predefined and linear classes? im saying its not just the fact that i have to play 3 seperate classes to fully enjoy what bioware gave me(charge, cloak, revenant), its that i have to be stuck with a sentinel that can never use anything then what their predifend abilities are. i can understand a vangaurd being parts biotic and warrior but why wouldnt we get a vangaurd and then chooose of the available abilities from the two classes in order to build OUR vangaurd.

also whats the point in being an adept, aka the best biotic class by far, and not actually be that great a biotic? the best abilities are class specific and bonus abilities. the adept can never use stasis, reave, dominate, warp ammo, or any BIOTICS that SHOULD be available to ALL ADEPTS.

so why is an adept, an adept?

Modifié par The Spamming Troll, 28 septembre 2010 - 07:01 .


#2
Kronner

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To keep things at least somewhat balanced.

#3
The Spamming Troll

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balanced as in keeping exactly what "balanced?"

#4
Bozorgmehr

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The Spamming Troll wrote...

also whats the point in being an adept, aka the best biotic class by far, and not actually be that great a biotic? the best abilities are class specific and bonus abilities. the adept can never use stasis, reave, dominate, warp ammo, or any BIOTICS that SHOULD be available to ALL ADEPTS.

so why is an adept, an adept?


Adept can use all those powers, only not at once nor can they use their class specific powers all at once.

I would have liked a bit more customizaition with all classes, but it's a good thing they are all rather different and all offer lots of ways to play. Much better than an uber class system, where there's just one or maybe two builds that break the game.

#5
sinosleep

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So that you can't create god classes that break the game like you can in Oblivion.

#6
The Spamming Troll

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adepts CANT use all those powers tho. an adept should be a pure biotic class, but youll never have an adept with ALL the biotics so whats the point in having an adept at all? its just a label that means nothing.

what is an adept in ME2? a singularity warp spammer. what would an adept be in ME3 if i had ALL the biotic options at my disposal? probably would be alot more interesting then what you think bioware defines "adept" as. i dont think adepts abilities should be predefined by bioware.

all it does by giving me the name adept, is limit my character.

Modifié par The Spamming Troll, 28 septembre 2010 - 09:08 .


#7
cruc1al

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The Spamming Troll wrote...

an adept should be a pure biotic class,


Does adept have any powers that are not biotics?

but youll never have an adept with ALL the biotics so whats the point in having an adept at all?


In order to have a class with only biotics

its just a label that means nothing.


It's a label for a class that can only use biotics.

what is an adept in ME2? a singularity warp spammer.


My adept is mainly a pull/throw user who occasionally uses warp and singularity

what would an adept be in ME3 if i had ALL the biotic options at my disposal? probably would be alot more interesting then what you think bioware defines "adept" as. i dont think adepts abilities should be predefined by bioware.


Well, that's something we could agree on. It would be better IMO if classes were not defined by what powers they have, but what powers they can choose from. Even so, adept shouldn't have all the biotics at once in order to not make the game mechanics of the class too complicated and/or unbalanced.

Modifié par cruc1al, 28 septembre 2010 - 09:37 .


#8
CubbieBlue66

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The Spamming Troll wrote...

balanced as in keeping exactly what "balanced?"


Difficulty.

Would beating the game on insanity be much of an achievement if you had the ability to make a class and you slapped tech armor, charge, and cloak on it?

#9
The Spamming Troll

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cruc1al wrote...

The Spamming Troll wrote...

an adept should be a pure biotic class,


Does adept have any powers that are not biotics?

but youll never have an adept with ALL the biotics so whats the point in having an adept at all?


In order to have a class with only biotics

its just a label that means nothing.


It's a label for a class that can only use biotics.

what is an adept in ME2? a singularity warp spammer.


My adept is mainly a pull/throw user who occasionally uses warp and singularity

what would an adept be in ME3 if i had ALL the biotic options at my disposal? probably would be alot more interesting then what you think bioware defines "adept" as. i dont think adepts abilities should be predefined by bioware.


Well, that's something we could agree on. It would be better IMO if classes were not defined by what powers they have, but what powers they can choose from. Even so, adept shouldn't have all the biotics at once in order to not make the game mechanics of the class too complicated and/or unbalanced.



adepts cant use half the biotic abilities in ME2. why am i a specialized biotic if i cant use all the biotics, not just the ones assigned to adepts by bioware? your right the adep[t is a class that can only use biotics, so why cant i use stasis AND warp ammo or slam and reave? like you said, i AM and ADEPT. so tell me why i cant use slam and stasis.......

saying something wont be balanced is only an excuse for not haing an actual reason for it to be in the game. bioware tried balanceing the game by adding enemy protections, ammo limits, and global cooldowns. just because an adept would have ALL the biotics doesnt mean theyd be over powered so much as an adpet isnt overpowered by having the abilities they already cycle through. there shouldnt be a limit to what an adept can and cant use when it comes to biotics. like you say, it is an adpet afterall.

#10
The Spamming Troll

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CubbieBlue66 wrote...

The Spamming Troll wrote...

balanced as in keeping exactly what "balanced?"


Difficulty.

Would beating the game on insanity be much of an achievement if you had the ability to make a class and you slapped tech armor, charge, and cloak on it?



thats a short minded response. it doesnt matter what i do or dont have when im on cooldown, which means having cloak while your charging isnt as much of a balancing issue as you make it out to be. in my opinion making a character with cloak, charge, pull, and the revenenat should be an option. why limit my characters potential by givng them a class?

now i know yo might not have alot of confidence in bioware because they did a horrible job making difficulty levels enjoyable but id like to think theres one bright idea there that can be made about how the challenge of the game can still be kept. if you actually think bioware is "stuck" with what they have, id like to hope your wrong.

#11
cruc1al

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@ The Spamming Troll

The only biotic power adepts can't use is Charge. All other biotics not native to adept are bonus powers = the adept can use them.



If you insist on using many bonus powers, you can mod your save game to have as many bonus powers as you want, I think

#12
jbblue05

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cruc1al wrote...

@ The Spamming Troll
The only biotic power adepts can't use is Charge. All other biotics not native to adept are bonus powers = the adept can use them.

If you insist on using many bonus powers, you can mod your save game to have as many bonus powers as you want, I think

You can have up to 2 bonus powers

If you want more you have to put 0 points in your regular skill set

#13
cruc1al

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jbblue05 wrote...

cruc1al wrote...

@ The Spamming Troll
The only biotic power adepts can't use is Charge. All other biotics not native to adept are bonus powers = the adept can use them.

If you insist on using many bonus powers, you can mod your save game to have as many bonus powers as you want, I think

You can have up to 2 bonus powers

If you want more you have to put 0 points in your regular skill set


Ah ok. Still, spamming troll could have his slam AND reave, or stasis AND warp ammo.

Modifié par cruc1al, 28 septembre 2010 - 11:22 .


#14
The Spamming Troll

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i play on the xbox, so i dont have that luxury. id love having the ability to change ME2 if i could. thats a problem in and of itself, changing ME2 to the way id like it.

i know bonus powers exist. the key word i meant was stasis AND slam on the adept. dont you think an adept in ME2 should atleast have th ability to use
singularity, stasis, and warp ammo? im not even including reave or
barrier and those are things that an adept should be able to use. you agree an adept should be a biotic specialist, but a biotic cant use all the biotics because of one reason, class restrictions.

this isnt meant to be a haters hatin thread. i get the reason why a mage is a mage and a rouge is a rouge, but ME doesnt seem like a game where you need to be anything other then a soldier with a few powers. so why limit that to a predetermined class?

Modifié par The Spamming Troll, 28 septembre 2010 - 11:54 .


#15
cruc1al

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The Spamming Troll wrote...

i play on the xbox, so i dont have that luxury. id love having the ability to change ME2 if i could. thats a problem in and of itself, changing ME2 to the way id like it.


http://social.biowar...8/index/2277020

Modifié par cruc1al, 29 septembre 2010 - 01:41 .


#16
The Spamming Troll

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is that supposed to be an easy way for me to agree with you?



i didnt skim through all 86 pages but what does this modding mean? can i make any character i want? stasis, warp ammo, charge, cloak and revenant? ill look into that more but im not sure those saves will transfer to ME3 so im leary.

#17
Epic777

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Why do I get the impression I am being trolled?

#18
The Spamming Troll

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Modifié par The Spamming Troll, 29 septembre 2010 - 04:53 .


#19
The Spamming Troll

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Epic777 wrote...

Why do I get the impression I am being trolled?


well, please make sure you keep us posted if anything further develops.

#20
Zan Mura

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sinosleep wrote...

So that you can't create god classes that break the game like you can in Oblivion.


To be fair, Oblivion is well known for having the most broken scaling system known to man. Any god classes you can make are easily countered by the 20 x more common loser classes that are incapable of playing the game. Something I and my friends still remember intimately for finding out our social crafter classes barely able to lift a dagger, were met by elementals and demons the first time they visited Kvatch.

But you're not wrong. The classes in ME are there for the same reason they are in most games: to allow the devs to custom-build different gameplay experiences, each viable and good in their own way, to offer replayability and to support several different types of gamers without making the entire game a min-max contest with ONE simple build even worth using.

#21
swn32

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Its not like the classes in mass effect 2 are balanced anyways.

Modifié par swn32, 29 septembre 2010 - 05:22 .


#22
D Amiri

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class based rpg's are what Bioware makes. Questioning why there are classes in a Bioware rpg is like asking:



Why enemies don't respawn or repopulate cleared zone?

Why do I have to talk to my teammates?

Why is the level cap not 99?

Why are there 3-6 classes that evolve to another class after a certain level, quest, or amount of exp?

Why do my abilities level by adding points that either add % increase or a +/- to a dice roll?

Why does talking to my teammates open a quest, evolve their class, start a romance, give them a skill/ability, or give them a stat buff?



The answer to all those questions is that you are playing a Bioware rpg.

#23
RGFrog

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I think story wise BW explained that biotics require extreme focus. So, a biotic that focuses on the charge, and expending all that energy and thought on a maneuver that supports offense as a good defense would explain why that type or class doesn't have time nor the extra mental fortitude to spend on something like singularities.

The same could be said of Adepts, they choose to learn the more defensive caster biotics.

Sure a human could be a biotic and have all biotic talents at their disposal, but that would take some serious willpower, devotion, and extreme focus to use them all effectively in the universe BW created.

I agree, a biotic should be able to be a biotic and not split hairs over what "power" they choose. Perhaps instead of the seperate classes, the biotic should just be able to choose a la carte. You could max as many as 3 powers. But if you start taking more, you're penalized by only being able to get to level 2 with them all regardless of how many points you have.

I think that would well represent the way BW explains biotics work and give the gamer the chance to build a class of his/her own without breaking the game.

As it is now, you could add the powers via the save editor, or via modding your c.ini - however, I imagine it would be a mess trying to access them all with a controller. Easier with a keyboard, but there's still some work you have to do to make them playable.

#24
Zan Mura

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swn32 wrote...

Its not like the classes in mass effect 2 are balanced anyways.


How come? I've played soldiers, vanguards, adepts and infiltrators and they all seemed pretty balanced to me. Their gameplay varied, of course, but none of them were weak. Adepts needed more hassling around than soldiers for example, but since when was that not the case? Casters inherently tend to be the more tactical choice.

#25
swn32

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None of the classes are weak, since this is an easy game. But some classes are simply more powerful that others.