5 second duration, 3 second cooldown on AR too boot. i mean come one.
....yeah the adepts not lacking in the weapons department at all!
SHIRUKEN POWER!!!
Modifié par The Spamming Troll, 09 octobre 2010 - 03:18 .
Modifié par The Spamming Troll, 09 octobre 2010 - 03:18 .
The Spamming Troll wrote...
your trying to equate two classes where one gets the AR, shotty and sniper while the other gets the shiruken and the predator. as well as somone that can activate a power that further increases damage output to every enemy the encounter through their already superior arsenal.
5 second duration, 3 second cooldown on AR too boot. i mean come one.
....yeah the adepts not lacking in the weapons department at all!
SHIRUKEN POWER!!!
Modifié par The Spamming Troll, 09 octobre 2010 - 05:27 .
The Spamming Troll wrote...
if your trying to make an argument that playing on insaity with the shiruken is the same as having an AR, the shotty, and a snipper rifle, your crazy. biotics mean nothing when enemies have protections up, so what do i do when every enemy has protections??? i fire my shiruken. i shiruken the hell out of those mechs and harbingers butt. while soldiers snipe, shotgun faces, and make it rain with the AR. for reals, thats rediculouse.
on the other hand if your trying to say playing with the shiruken on normal is similar to having the AR, the shotty, and the sniper, then sure im sortof with you. because were judging this game on the 15th run through and i could use a BB gun on insanity.
Modifié par godlike13, 09 octobre 2010 - 06:02 .
godlike13 wrote...
Really, i just compared the Locust to the Widow in terms of damage output. I did not know that. Yes the Widow does 368.3, which against shields is 11.8 shots for the locast, not including upgrades, upgrades that increase shield damage even further by 50%. Given the Locust can continuously shoot those 11.8 shots in about the same time the Widow takes to fire off a shot then have to reload, im definitely taking damage into account. Just not single shot damage.
That's just not true, even though SMG have lower per single bullet damage numbers, their increased rate of fire make their overall damage numbers quite comparable to an Assault Rifle, especially against shields where their multiplier will potentially be higher. And given Tempest's fire rate and shots per clip it will make it even more comparable against shield. Just suffers from a lack of accuracy <_<
Modifié par JaegerBane, 09 octobre 2010 - 08:09 .
The Spamming Troll wrote...
Permutation wrote...
Overall, I think the devs did a wonderful job. I'm just sharing my opinion at this point.
Now, THIS is a singularity:
If that was a fully upgraded singularity, minus the gold hue and being a projectile, we'd be on to something I think.
you are absolutely right here. ive often wondered why my abilities arent my heavy weapons. i mean they put this effort into making heavy weapons when most people dont even use them or even want to see them on their shepards backs. i wonder if they toned down abilities to compensate for weapons. becasue abilities should be nothing short of what i saw in that video. abilities in ME2 are its biggest selling point, so why make a weapoin that does what an ability should do?
Permutation wrote...
Well, once we can figure out how to recompile and repackage those .pcc files, I may make it a project. I was thinking about just trying visual studio since it has a built in C and C# compilers. I need some way to properly view and edit the code without making unwanted changes to other data, and there is a lot of it. We'll see.
JaegerBane wrote...
Permutation wrote...
Well, once we can figure out how to recompile and repackage those .pcc files, I may make it a project. I was thinking about just trying visual studio since it has a built in C and C# compilers. I need some way to properly view and edit the code without making unwanted changes to other data, and there is a lot of it. We'll see.
I do kinda wish the developers would just post an explanation of how to do this. It's not like it's a secret that there are plenty of people who are pretty underwhelmed by some of the class power sets available.
godlike13 wrote...
The Spamming Troll wrote...
if your trying to make an argument that playing on insaity with the shiruken is the same as having an AR, the shotty, and a snipper rifle, your crazy. biotics mean nothing when enemies have protections up, so what do i do when every enemy has protections??? i fire my shiruken. i shiruken the hell out of those mechs and harbingers butt. while soldiers snipe, shotgun faces, and make it rain with the AR. for reals, thats rediculouse.
on the other hand if your trying to say playing with the shiruken on normal is similar to having the AR, the shotty, and the sniper, then sure im sortof with you. because were judging this game on the 15th run through and i could use a BB gun on insanity.
No, im trying to make an argument that even playing on insanity with the shiruken, or any of the SMGs, will take care of shields just fine on insanity for an Adept, making them quite formidable in addition with their biotics. Against shields SMGs are some of the most capable guns their are.
And with u again saying just untrue stuff like "biotics mean nothing when enemies have protections up". When biotics like singularity, warp, and warp bombs will mean a lot when enemies have protections up, is just starting to make me question ur effectiveness, and not the classes <_<.
Permutation wrote...
Heavy Singularity: could be much larger with a greater gravitational pull, lasts longer and deals damage over time.
Wide Singularity: could be much larger also, but like the one that fires from the M-490, eventually becoming unstable
JaegerBane wrote...
I'm not really sure what your point is, here. The Locust has many advantages but you're claiming it can land 12 shots in the time it takes to land a single Widow shot. The 'reload' after the Widow shot is irrelevant as you'll only be doing that after you've done 12 shots worth of damage via the Locust, and even then is 1.5 seconds - after which you've done another 12 shots of Locust damage. The Locust can't keep up. You've also failed to take into account the *50%* headshot damage boost via the same level of upgrade that you mention in the Locust's favour, which equates to ~150 damage points. The assertion that it does similar damage overall doesn't make any sense as it assumes you'll always have time to pump 12 shots from the Locust into an enemy and that you'll never get Widow headshots. Given the Locust's RPM, that's a flagrantly absurd assumption to make.
JaegerBane wrote...
Uh, yeah, it is true. The numbers make it clear. The Shuriken's rate of fire is slower than any every assualt rifle but the Revenant. The Tempest does have a significantly faster rate of fire but it's accuracy is so bad that you can't really expect it's full damage potential to manifest at anything other than point blank range.
JaegerBane wrote...
To be honest Godlike, I'm beginning to wonder whether you're just arguing for arguing's sake here.
The Spamming Troll wrote...
SMGs do damage enemies obviousely but you cant compare the shiruken and predetor to an AR, shotty and sniper rifle. thats like comparing a pistol to an AR, shotty and a sniper rifle, which is exactly what your claiming. unless your using master marksman with the pistols in ME2. you could probably play a melee only character on insanity, couldnt you? that has nothing to do with the actual damage of weapons, its becasue your on your 18th playthrough. i mean your argueing the shiruken is greater then or equal to having an AR, shotty and sniper rifle. youll have this argument with 100% of the people here. smgs might work a bit better on shields, but your forgetting about the other 2 parts of this rock paper scissors combat.
The Spamming Troll wrote...
i understand singularity "works" on protected enemies, and obviously youll be spamming debuffs on insanity so saying you wont use warp on insanity is stupid. but how much of insnaity is warp and singularity for you? ill give you the answer, 100% of the time. an "adept" shouldnt be called an adept, but a warp/singularity spammer. and dont try to tell me "oh but i use pull and throw when im fighting the collectors on the platforms." and this isnt specific to adepts not being able to play as adepts with enemy protections. no abilities work on protected enemies, so there isnt a class other then soldeirs that plays insanity exactly the same way it can play veteran. which makes me think insanity was made for soldiers only.
this is such an easy argument to make against you i dont really get how i have to speel out it.
The Spamming Troll wrote...
this isnt specific to adepts not being able to play as adepts with enemy protections. no abilities work on protected enemies
Modifié par godlike13, 09 octobre 2010 - 09:28 .
swk3000 wrote...
godlike: An SMG will do more damage per clip than the Widow if you ignore protections; I won't argue that, as it's stupid. The numbers prove that. However, the Widow does that damage far faster, as it only needs a single shot to do what the other weapons need an entire clip to do. Combine this with the fact that an SMG user has to stay out of cover longer to get their damage off, and the fact that shields and health drop so rapidly on Insanity, and an SMG user is never going to achieve full theoretical DPS. The Widow user, on the other hand can inflict more damage over time because being out of cover for a shorter time means that they take less damage. They therefore have the ability to do more shots in a row.
Also consider that if you're using the Widow, you're going to be getting Headshots. Headshots already do more damage, but then you add in the +50% Headshot Damage upgrade, and the damage of the Widow far outstrips that of any SMG.
swn32 wrote...
You really shouldnt compare SMGs to Widow against shields. Shield multipliers that SMGs get easily makes it a better choice. But the Geth Plasma Shotgun makes SMGs look like a joke against shields.
godlike13 wrote...
The Spamming Troll wrote...
SMGs do damage enemies obviousely but you cant compare the shiruken and predetor to an AR, shotty and sniper rifle. thats like comparing a pistol to an AR, shotty and a sniper rifle, which is exactly what your claiming. unless your using master marksman with the pistols in ME2. you could probably play a melee only character on insanity, couldnt you? that has nothing to do with the actual damage of weapons, its becasue your on your 18th playthrough. i mean your argueing the shiruken is greater then or equal to having an AR, shotty and sniper rifle. youll have this argument with 100% of the people here. smgs might work a bit better on shields, but your forgetting about the other 2 parts of this rock paper scissors combat.
No, im not forgetting about the other 2 parts of this rock paper scissors combat. Against any other protection most other guns will blow them away, but that's why Adept's have the luxury of Warp and warp bombs to deal with armor and health, singularity the help deal with just about anything, and regular Biotics to also deal with health.The Spamming Troll wrote...
i understand singularity "works" on protected enemies, and obviously youll be spamming debuffs on insanity so saying you wont use warp on insanity is stupid. but how much of insnaity is warp and singularity for you? ill give you the answer, 100% of the time. an "adept" shouldnt be called an adept, but a warp/singularity spammer. and dont try to tell me "oh but i use pull and throw when im fighting the collectors on the platforms." and this isnt specific to adepts not being able to play as adepts with enemy protections. no abilities work on protected enemies, so there isnt a class other then soldeirs that plays insanity exactly the same way it can play veteran. which makes me think insanity was made for soldiers only.
this is such an easy argument to make against you i dont really get how i have to speel out it.
"a warp/singularity spammer" is a biotic spammer, given Warp & Singularity are biotics, that's biotic spamming "adept".
AlsoThe Spamming Troll wrote...
this isnt specific to adepts not being able to play as adepts with enemy protections. no abilities work on protected enemies
Once again just another statement that's just completely false <_<. There are plenty of abilities that are even aimed to deal with enemy protections.
Bozorgmehr wrote...
Permutation wrote...
Heavy Singularity: could be much larger with a greater gravitational pull, lasts longer and deals damage over time.
Wide Singularity: could be much larger also, but like the one that fires from the M-490, eventually becoming unstable
Both proposals break the game - they're way too powerful. It will make Singularity the ME2 variant of DA:O's Storm of the Century.
Singularity already drains defenses and health over time, with the heavy version it will strip any defense of normal enemies in one go (though it takes some time; about 5-6 s).
I would love more modability which is always nice with any game, increasing its value.
That's a pretty common complaint, and I have an idea for that here: social.bioware.com/forum/1/topic/103/index/4632282.Permutation wrote...
Bozorgmehr wrote...
Permutation wrote...
Heavy Singularity: could be much larger with a greater gravitational pull, lasts longer and deals damage over time.
Wide Singularity: could be much larger also, but like the one that fires from the M-490, eventually becoming unstable
Both proposals break the game - they're way too powerful. It will make Singularity the ME2 variant of DA:O's Storm of the Century.
Singularity already drains defenses and health over time, with the heavy version it will strip any defense of normal enemies in one go (though it takes some time; about 5-6 s).
I would love more modability which is always nice with any game, increasing its value.
I don't think so. It's an effing gravitational singularity for [insert diety here] sake. All I am saying is, there is very little difference in the damage and behavior between singularity at the start of a new game and fully upgraded. Where's the upgrade? I don't want a singularity that is essentially the equivalent of a miniature tornado. There is no sense in upgrading powers when they aren't really advancing in any way in their behavior or visually, with just a stat increase. Where is the reward? Where is the incentive for invested playtime and points? Singularity specifically, and adepts in general feel very much neglected in ME2. That's my opinion.
The Spamming Troll wrote...
if your trying to make an argument that playing on insaity with the shiruken is the same as having an AR, the shotty, and a snipper rifle, your crazy. biotics mean nothing when enemies have protections up, so what do i do when every enemy has protections??? i fire my shiruken. i shiruken the hell out of those mechs and harbingers butt. while soldiers snipe, shotgun faces, and make it rain with the AR. for reals, thats rediculouse.
on the other hand if your trying to say playing with the shiruken on normal is similar to having the AR, the shotty, and the sniper, then sure im sortof with you. because were judging this game on the 15th run through and i could use a BB gun on insanity.
Leon Zweihander wrote...
The Spamming Troll wrote...
if your trying to make an argument that playing on insaity with the shiruken is the same as having an AR, the shotty, and a snipper rifle, your crazy. biotics mean nothing when enemies have protections up, so what do i do when every enemy has protections??? i fire my shiruken. i shiruken the hell out of those mechs and harbingers butt. while soldiers snipe, shotgun faces, and make it rain with the AR. for reals, thats rediculouse.
on the other hand if your trying to say playing with the shiruken on normal is similar to having the AR, the shotty, and the sniper, then sure im sortof with you. because were judging this game on the 15th run through and i could use a BB gun on insanity.
Holy ***** these same old arguments, you're really frustrating me and probably a lot of the others. The game is based around teamwork, use your teammates for crying out loud. Casters even have an advantage over the regular fighters in this regard, use a teammate to strip a defense bar then you can use warp explosions with the other. Even laying a singularity where mobs are/will be clustered does the job. Is clicking *one* ability so hard to do? As for weapon setups again casters get access to AR/sniper rifles/shotguns midway while the other classes get their upgraded weapons, as if biotics weren't incredible as it already is.
Modifié par The Spamming Troll, 10 octobre 2010 - 03:31 .
The Spamming Troll wrote...
the game isnt based around teamwork. thats like saying the game is based on a story. your squadmates do half the damage shepard does, abilities take 4 times longer to recharge, and are not nearly as reliable with weapons as shepard is. who cares if garrus has the mattock or not, hes not shepard. its vertually imposible to assume im going to be warp exploding non stop. i might as well be trying for warp blasts tho since singulartiy is the ONLY effective ability on enemies who happen to still have 1 point in shields left.
midaway through? the next mission is the "no turning back" point in the game. your about done when you get a bonus weapon, hell your about done when/if you get the tempest.
biotics are made for CC, such the same as cryo blast or ai hacking. take away the CC nature of biotics and you have a warp spamming, shiruken bursting soldier for the majoprity of the game.