termokanden wrote...
Some people are now saying Shapeshifting CAN actually be useful, but you have to follow quite elaborate guides to get it to work.
I still think it's crap though
I haven't played DAO for a while and didn't follow the news - I wonder how to use Shapeshifting exactly though.
In any case, it's hardly fair to say that DAO has only a few powerful abilities that everybody uses. I have put lots of this to the test personally and only really found this to be true for archers.
I never said that, I love the flexiblity of DAO. I meant that Mage specialization is limited; no matter if you're going to fight with a sword or use your staff - Arcane Warrior spec makes a Mage almost indestructable; a musthave.
Without the specializations, Mages could use a wide range of spells working together. My favorite tactic (solo Mage) is to freeze group of enemies, hex them (add vulnerability), use Walking bomb on the guy in the middle and shatter using Stonefist. But there are many other combos using different spells to play effectively - something I think ME2 is lacking.
Back on topic: I would like classes to be a lot more different in ME3 than they are in ME2. I would really like the differences to be bigger than just one class skill, slightly different class passives and selection of common skills. Like more elaborate passive skills that involve more of a choice of direction for your character. Not just "do you want 15% extra duration or 15% extra damage".
Exactly my point. Bioware could even fix ME2 a little by adding some distinctive armor/gear. Stuff that boost one thing, but gives penalties to other stats. (something that gives a huge power boost, but also increases vulnerablity. Or something boosting armor (or hitpoints) but slows Shep down while moving around for example) - just brainstorming here;)
Alamar2078 wrote...
I would say in ME2 I use the "spam" skill of each class [Adrenalin Rush, Cloak, Charge, Combat Drone,
Singularity] every chance I get. In that way there are still dramatically overused & underused skills [if your goal is to use each skill fairly often]
That's the good and the bad of ME2. One hand you've got 6 completely different classes, all with there distinctive unique power. But on the other hand there's this global cd system which turns other powers into some extra spice only. This is particullary true for the combat classes, but it applies to the caster classes too only to a lesser extent. I guess that's why I prefer Adept. Singularity will be used a lot, but Pull, Throw, Warp and bonus power will see plenty of action too.
I hope ME3 keeps the distinctive class system (unique powers/abilities) and the wide range of additional powers to chose (like DAO); so we'll still be playing differently depending on class, but without the limitation of ME2.
Modifié par Bozorgmehr, 29 septembre 2010 - 02:48 .





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