swn32 wrote...
I'm not saying adept is weird because their powers are weak. They just have some powers which have very less practical use. I know every class has one absolutely useless power, but adepts have more than one.
Pull isnt a useless power by any means. Its just a redundant power for an adept, since singularity is a better power. Where as throw and shockwave are just there for amusement. If you want to have optimal build, your points are better spent elsewhere. The very limited use for throw and shockwave doesnt justify the points you've spent on them. Moreover its always better to use unstable warp on enemies in singularity or pull fields than use throw on them.
Having such an imbalance between powers within a class causes the best powers to be evolved early. After that there is no real sense of getting upgraded with every level up.
If less number of points were required to evolve throw, pull or shockwave, then it wouldve made more sense. Requiring 10 whole points is just ridiculous.
Honestly, you have no clue about Adept.
Saying singularity is better than pull is like saying a tank is better than a helicopter. 90% of the time they have different uses.
Let me give you the basics. Singularity..
- takes a relatively long time to travel to the target
- is used to lock down protected enemies
- is used to block passage through choke points
- is most effective when creating warp bombs when multiple targets are in the air
None of these apply to Pull. On the other hand, Pull...
- travels quickly to the target
- has a quicker cooldown
- is used for insta-killing or CC'ing enemies with throw; or speeding up weapon kills due to damage bonus
- is THE power to use against single unprotected targets
- can be used to immobilise scattered unprotected targets (due to quick execution of successive pulls, best with heavy pull = 12 sec)
If you're using singularity for any of the uses I listed for pull, you're doing it wrong.
The only truly useless power of Adept on hc/insanity is Shockwave. Without Pull and Throw, the mainstream adept is incomplete. Throw isn't there "just for amusement", it's extremely effective when used with pull. With well executed pull / heavy throw, you can instakill an unprotected regular enemy in about 3-4 seconds in nearly every situation, taking minimal fire while doing so.
Modifié par cruc1al, 30 septembre 2010 - 04:38 .