The Spamming Troll wrote...
i thought i would have so much to say, but everyone on my side seems to be right were i need them. if we can forget about the elimination of classes, but focused more on the potential of classes then i think we could be heading in the right direction. the more i think about not playing ME3 as some form of biotic class really is starting to irk me. but the thing i find interesting is that those who think the adept works fine and shouldnt be inproved for ME3. one simple question i have for them......whats better A or B?
A. throw, warp, pull, singularity, shockwave, and maybe reave.
B. everything i already mentioned as well as barrier, slam, stasis, warp ammo, dominate.
i mean seriousely, you want less???
isnt an adept by defenition a class that shoould be using warp ammo, singularity, stasis, and reave???? why am i an adept, and not being an adept? adept is just the title that bioware gave the "class" that had option A.
I don't think that's seriously a good comparison. So many of the biotics overlap with each other in their use, so I wouldn't want to have all of them simultaneously. I would want to be able to choose from a broad range of abilities, but it would have to be sensible lore-wise; e.g., you can't develop mastery with Reave in the same time as you would develop mastery with Pull. Pull is just so much simpler as an ability. There would need to be some sort of difficulty hierarchy for the abilities. For example, you'd get to choose an ability when leveling up, and you'd be stuck with that ability for the rest of the game. More advanced abilities would be locked out until higher levels. You could spend points for new abilities or for improving in old abilities, and it should be simply impossible to become a master of every single biotic attainable.





Retour en haut




