The Spamming Troll wrote...
my complaint has nothing to do with insanity being easy or not. after 8 pages of discusion, you think my complaint is about insanity being too hard? come on man, find yourself a decent rebuttle atleast.
this is a little frustrating. never once did i mention i wanted my adept to become godlike. not a once. are you here to simply be in an argument or do you have any thoughts about what were actually talking about here.
Let me just quote something you posted on this page alone:
The Spamming Troll wrote...
this is the same way i feel about bioware and enemy protections. as much as id like my adepts to have more variety in ME3, id really like them to be able to use their abilities on all difficultiy levels. say what you want about it, but playing an adept on anything higher then veteran, is NOT playing an adept, atleast not my imterpretation of an adept.
to pull the argument even further in regards to classes and abilities within classes, why can i only push or pull someone? id like to think theres alot more i could do with 1000 newtons of force, like the ability "biotic skull crush."
did you see what i just wrote there? biotic skull crush! imagin if bioware gave us THAT in ME3! ive got a boner.
- Biotics working on everything = godmode
- Biotic Skull Crush = godmode
You keep repeating you want biotics to work always; pretty game-breaking to me - Veteran and below is a joke; run around and blindly smashing power buttons and guess what ... everything is gone, you've won - this isn't a challenge and it's fine as it is for people who don't like a challenge or play the game only once. But we are talking about Insanity, the hardest difficulty level. It's supposed to be hard.
combining stasis and warp ammo is jsut an example. ofcorse when your with jack youll use warp ammo, just like your with legion youll use ai hacking. my complaint isnt with what my squadmates have. maybe i shopuld just say id like to use stasis, reave, and warp ammo, and dominate. now lets hear the resons why thats any better, or any worse for that matter, then the adept we have in ME2???
Isn't this exactly what I (and others) are proposing here: more customization but without removing the class sytem. Such a system would offer the opportunity to swap Pull and take Reave instead. Giving your Adept Reave instead of Pull makes your Adept weaker instead of stronger (but that's a different matter).
its like your stuck on the word uber or something. an adept that can i can create with the available biotics isnt any more powerfull then the one youd create. thers no issue with balance here, unless you compare ME to a game made 10 years ago thats only resemblance between the two is the word RPG.
Don't know what your point is. You and I are playing the same game so we can use the same skills, this has nothing to do with balance. Or maybe you would like a Spamming Troll Edition so you alone can use all sorts of super powers while others cannot

you mean hundreds of thousands of combinations in ME? theres like 10 techs and 10 biotics and a handfull or weapon mods. there shouldnt be a concern of overwelmed gamers knowing what exactly throw or cloak would do. unless they are borzegmehr! ha keeding.
More isn't better - I like the amount of powers available in ME2. You have no idea how Throw works (you consider it a useless power on Insanity) so maybe it's better to first try the powers you can use before suggesting you like to switch to different powers all together. This is actually one of the good things about the ME2 power / class system. Players are more or less forced to use powers tied to the class they've chosen - encouraging different tactics and approaches.
Modifié par Bozorgmehr, 08 octobre 2010 - 09:02 .