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sentanil on insanity first timeyes or no?


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13 réponses à ce sujet

#1
williambejerano

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i beat mass effect 2 and for my 2nd playthrough thinking of beating mass effect 1 leaving the concil alive rachni and wrex alive also and inport it for mass effect 2 and start in from insanaty from beganing  and i waswondering how hard will this be? i will get a s*** loed of creadits cuz i beath the mass effect 2 have rich ach. and more.

 so how hard will this be?

(sorry for bad spelling)Image IPB

#2
Lord_Caledore

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Sentinel is one of the stronger classes on Insanity, if not the strongest. I played an assault sentinel (which utilizes Assault Armor and a shotgun) through Insanity from the beginning and never had any issues - in fact it was the easiest Insanity run-through I've had. Tech Armor is very powerful and if you play it right, it's easy to survive even when you charge headlong into the enemy. It was a lot of fun, if not as challenging as other classes.



So Sentinel is definitely a good choice for Insanity.

#3
lazuli

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Even though Sentinels are very strong in close quarters combat, that might not be the best place to start your Insanity experience. Learn the ropes as a caster Sentinel and then re-spec when you have shotguns available, provided you feel comfortable in close combat. The hardest fights on Insanity are a lot more manageable when you've got some breathing room. In my experience, close quarters combat has a higher learning curve than fighting from a safe distance.

#4
sinosleep

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Been hitting the firewater tonight?

#5
swn32

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Oh my head hurts

#6
Omicrone

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williambejerano wrote...

i beat mass effect 2 and for my 2nd playthrough thinking of beating mass effect 1 leaving the concil alive rachni and wrex alive also and inport it for mass effect 2 and start in from insanaty from beganing  and i waswondering how hard will this be? i will get a s*** loed of creadits cuz i beath the mass effect 2 have rich ach. and more.

 so how hard will this be?

(sorry for bad spelling)Image IPB


howcanyaexpectareplyifitswritten LIKE THEIS?:???? honestly kids these days drive me nuts

#7
PsyrenY

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lazuli wrote...

Even though Sentinels are very strong in close quarters combat, that might not be the best place to start your Insanity experience. Learn the ropes as a caster Sentinel and then re-spec when you have shotguns available, provided you feel comfortable in close combat. The hardest fights on Insanity are a lot more manageable when you've got some breathing room. In my experience, close quarters combat has a higher learning curve than fighting from a safe distance.


Actually, Caster Sentinels are harder to play than Assaults. When an Assault's tech armor drops, not only does he get a much larger pulse of breathing room, his normal shields are also instantly boosted to half strength. When a Caster's tech armor drops, he has very few options other than to sit behind cover and wait - which isn't always an option (e.g. if a YMIR, Hunter or even Harbinger is breathing down your neck.) Replenishing armor puts all your "spells" on cooldown, while popping out to keep casting with no shields is a one-way ticket to Bullet Junction.

Reave offsets this a great deal - when used against defenseless organics it heals you, allowing you to hang out of cover without shields. But it does not help vs. protected enemies (including those with NO health, like Harbinger and Scions) or synthetics.

Modifié par Optimystic_X, 29 septembre 2010 - 06:50 .


#8
Mr_Raider

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Caster sentinels should take energy drain. Helps keep the armor up 24/7!

#9
Siansonea

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[Edit: Personal critique of someone's grammar can be done via PM -- Pacifien]

Modifié par Pacifien, 29 septembre 2010 - 10:40 .


#10
RGFrog

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williambejerano wrote...

i beat mass effect 2 and for my 2nd playthrough thinking of beating mass effect 1 leaving the concil alive rachni and wrex alive also and inport it for mass effect 2 and start in from insanaty from beganing  and i waswondering how hard will this be? i will get a s*** loed of creadits cuz i beath the mass effect 2 have rich ach. and more.

 so how hard will this be?

(sorry for bad spelling)Image IPB


Have you checked out masseffectsaves.com? You can do another playtrhough of ME1 if you want, or you can just dl a save file that has all the choice you would've made anyway.

#11
lazuli

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Optimystic_X wrote...
Actually, Caster Sentinels are harder to play than Assaults. When an Assault's tech armor drops, not only does he get a much larger pulse of breathing room, his normal shields are also instantly boosted to half strength.


I am well aware of the benefits of playing an Assault Sentinel as opposed to a Caster Sentinel.  All I wanted to make clear was that close combat, no matter the class, can be one of the hardest parts of Insanity to master.  I know it was for me.  Now I prefer close combat to fighting at a distance, but I've got quite a few Insanity runs under my belt.

#12
mosor

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lazuli wrote...

Optimystic_X wrote...
Actually, Caster Sentinels are harder to play than Assaults. When an Assault's tech armor drops, not only does he get a much larger pulse of breathing room, his normal shields are also instantly boosted to half strength.


I am well aware of the benefits of playing an Assault Sentinel as opposed to a Caster Sentinel.  All I wanted to make clear was that close combat, no matter the class, can be one of the hardest parts of Insanity to master.  I know it was for me.  Now I prefer close combat to fighting at a distance, but I've got quite a few Insanity runs under my belt.


It's easy on a sentinel though. Strip defence, run in and kill. If the armor explodes it knocks down the enemy and you just recharge your armor, if it doesn't  explode, do the same to the next enemy. Rinse and repeat.

Modifié par mosor, 30 septembre 2010 - 11:08 .


#13
Bozorgmehr

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lazuli wrote...

Optimystic_X wrote...
Actually, Caster Sentinels are harder to play than Assaults. When an Assault's tech armor drops, not only does he get a much larger pulse of breathing room, his normal shields are also instantly boosted to half strength.


I am well aware of the benefits of playing an Assault Sentinel as opposed to a Caster Sentinel.  All I wanted to make clear was that close combat, no matter the class, can be one of the hardest parts of Insanity to master.  I know it was for me.  Now I prefer close combat to fighting at a distance, but I've got quite a few Insanity runs under my belt.


I take Assault Armor any day just for the shield boost when it blows. No matter if your Sentinel is casting all the time. The Power Armor doesn't change casting ablities much (unfortunately) so there's no real need to take it anyway. The shield regen will keep Shep alive for another 2 s or so; additional time to cast other powers before using Tech Armor again.

I also think Sentinels are supposed to fight offensively making optimal use of their unique power (Tech Armor); fighting at medium-long range makes Tech Armor redundant plus there are other classes available who are better equiped for long range engaments.

Modifié par Bozorgmehr, 01 octobre 2010 - 01:56 .


#14
mosor

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Bozorgmehr wrote...

lazuli wrote...

Optimystic_X wrote...
Actually, Caster Sentinels are harder to play than Assaults. When an Assault's tech armor drops, not only does he get a much larger pulse of breathing room, his normal shields are also instantly boosted to half strength.


I am well aware of the benefits of playing an Assault Sentinel as opposed to a Caster Sentinel.  All I wanted to make clear was that close combat, no matter the class, can be one of the hardest parts of Insanity to master.  I know it was for me.  Now I prefer close combat to fighting at a distance, but I've got quite a few Insanity runs under my belt.


I take Assault Armor any day just for the shield boost when it blows. No matter if your Sentinel is casting all the time. The Power Armor doesn't change casting ablities much (unfortunately) so there's no real need to take it anyway. The shield regen will keep Shep alive for another 2 s or so; additional time to cast other powers before using Tech Armor again.

I also think Sentinels are supposed to fight offensively making optimal use of their unique power (Tech Armor); fighting at medium-long range makes Tech Armor redundant plus there are other classes available who are better equiped for long range engaments.


Yeah the class description even hints that sentinels are made for close combat, by saying that they're dangerous when close.