Aller au contenu

Photo

How to add catagories to the custom pallette


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
 How can you add catagories to the Custom Creature Pallette? Is there a downloadable tool for this?

Thanks!

#2
Lightfoot8

Lightfoot8
  • Members
  • 2 535 messages
Catagories are added by editing the skeleton palette file.  the information for the palette is downloadable from Bioware here ==>  Documentation: ITP Format

You can use biowares GFF editor to edit the file.

Example Tool: Download GFF Editor (Win32 Only)



Note: if you edit the skeleton palette file from the Cep. you may want to double check where they have put palette ID's at. The last time i looked at one for there Palettes they had ID numbers on all branch nodes. ID numbers should only be placed on the leaf nodes. They also made the NEXT_USEABLE_ID field useless you can not count on the number stored in the field.
It has been a long time since i have looked at the files from the CEP hopefully they have correct the problem. still there ID's are not sequential. So it may take you a little work to find the ID's that are not being used.

Good luck.

Good luck. 

#3
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
Thanks, I think I figured it out.

#4
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
WEll, this is a bit harder than it seems. I have gotten my new catagories to show up but the actual titles do not seem to be showing, just empty nodes. It gets the name from the tlk file yes? Is there any trick to this that I am missing?

#5
Shadooow

Shadooow
  • Members
  • 4 470 messages
you must make here new entry in gff STRING called DELETE_ME with name yo want, if this entry is missing the toolset will try to get text from tlk on corresponding line you can set up in that other field.



Well cant tell you exactly now, but look into CEP Palettes they doing it there (at least CEP1 did!)

#6
Lightfoot8

Lightfoot8
  • Members
  • 2 535 messages
Yes. Sorry I forgot to mention that.



It seems as if the local string option was never added to the clients.



In short you will have to use talk table entries for the category names.

#7
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
Can you explain more what you mean by ",ake entry in gff STRING" ? I have made entries in Creaturepal.itp, as follows



name type Value

----------------------------------------------------------

Entry 163 entry 1

-DELETE_ME string Awakening

-STRREF UINT32 189048 (matches the tlk line)

-LIST LIST (15)

- - Entry 166 ENTRY 0

- - - STRREF UINT32 189036

- - - DELETE_ME STRING Tobaro

- - - ID uINT8 211



etc.



Thanks to anyone who can give me the nudge I need here.

#8
Shadooow

Shadooow
  • Members
  • 4 470 messages
I just checked it, in order to get local (not reffere to tlk) string, you must not use (or delete) STRREF entry.



And the DELETE_ME is CExoString in gff editor

#9
Lightfoot8

Lightfoot8
  • Members
  • 2 535 messages

DM_Vecna wrote...

- - - STRREF UINT32 189036

Thanks to anyone who can give me the nudge I need here.



That StrRef  would be into the standard dialog.tlk file. It is undefined in a unmodified version of the talk table.  So unless you have modified the standerd table you are useing the wrong number. 


To Get the  189036th entry from the custom talk table you would have to add  16777216 to it.   so your StrRef would be 16966252 for the custom talk table.

I hope Shadows system works for you for the local strings.  I could never get them to work.  I may have to try playing around with it again later. 

#10
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
Thank you so much you two. You both help me quite a bit here on the forums.



For anyone else that has this problem:

Using the Leto 1.69 - advanced tools/editor

STRREF STREF yourcatagory (place this in through the text editor window

DELETE_ME STRING your_internal_name

ID UINT (your next number in sequence)



This seemed to do the trick


#11
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
*Edited* It is working as above, a typo threw me off for a second.

Modifié par DM_Vecna, 30 septembre 2010 - 04:46 .