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Modeler in search of speed challenge


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#1
ArtEChoke

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I just uploaded a long standing (really long standing) project this morning. I'll be starting the herculean effort of animating the 'heg this weekend. In the inbetween, I want to try to hammer out a complete creature (or something). As much as possible in one evening. It will not get done in one night, but it'll be fun to see how far I can get it. Also, coffee.

From a previous thread here's some suggestions I've had (and my thoughts on them):
From Kamal:
wasp swarm (intriguing...),
giant wasp
(hrm... possible if it never touches the ground),
assassin vine (plant... very interested, different, easy animations, I think),
roper (totally doable, but I just got done doing something that's so aesthetically ugly that I'd like to take a different approach),
gibbering mouther
(doable, but again, ugly, I'm going to end up being the inside-out monsters guy).

From CW:
cockatrice (doable if I piggy-back the chicken animations, or better - the cockatrice anims from nwn1 -  Waterdavian reunion time?),
mohrg
(too freakin' ugly for now),
Rakshasa
(I think this is one of those things where I'd change my mind half-way through and start doing custom rig/animations, and then its not fast anymore - but I want to do this),
gorgon (doable if someone can get the nwn1 model and animations into max for me).

From The Fred:
Half-Illithid Lizard Folk Accountant Three-quarter Infernal Dire Lama Rugby Coach (???? neuvo wierdass thinger - two arms, two legs, four tentacles, weapon attachments, weapon animations - not really a one-night exercize).

Any favorites from the above? Suggestions? (please keep suggestions simple, think Giant Slug before Six-armed demon snake lady). Any particular environments that are lacking in creatures? Do a prop instead of a creature?

What do you guys need?

And also, coffee.

Edit: I forgot, Hellfire suggested using the Yuan-ti animations to make a Salamander, which is a pretty good one, also. Doable.

Modifié par ArtEChoke, 29 septembre 2010 - 06:27 .


#2
kamalpoe

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Various animal heads as helmets. Opens up a lot of possibilities for animal headed creatures. If I had to pick one thing, this would be it.

#3
MasterChanger

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Is there any way to tackle some animations for creatures that are in place already? For example, I'm using a scaled domestic cat, but it has no attack animations, reducing its usefulness greatly.

Beyond that, any additional medium-sized or small mammals native to temperate deciduous forests or marshes would be extremely handy for my PW: foxes, bobcats/lynxes, porcupines, and the like. Heck, even making some of the standard models tintable would really help--I currently can't have any black bears, or anything but gray wolves.

Perhaps as a longer-term project to keep in mind, if you or anyone else (I've tried not to pester Hellfire about this) could create a few varieties of proper flying birds, I would be eternally grateful. If I had around 3 tintable models I could do a lot with that: raven-style, owl-style, and eagle/hawk-style. Maybe vulture too if anyone is bored. ;)

Anyway, sorry to toss all this at you, and much appreciation for any modeling you're doing, whether it's something I can directly use or not. :)

#4
painofdungeoneternal

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I am working now on setting up blueprints for an improved summon system, which has a lot more options. I am organizing the blueprints on the citadel by category, and trying to use what we already have in the community as much as possible. You will note i have "Blueprint: Need to Make Creature" in bold in ones which are needed and which need a creature, some we have like snakes, but these i see as they key missing creatures, especially among the demons which are usually foes, but there also needs more creatures of good and chaos, the wasp is one already noted which is needed.

The one thing i need, i am doing various extraplanar summons, is things which work not just solving the creation of a single creature, but which can be used by multiple creatures.

As such a series of helmits which do animal heads would be very useful and provide probably the most value for the little time needed to make each one. I'd assume they could be done as a speed modeling project. Here are just a few examples, note a dog head could be used for a jackal, a guardinal, a hyena and a demon and

Tiger - Rakasha ( male not the nudie version we have now )
Dog - Hound archons look like well-muscled humans with canine heads.
Guardinals -> http://www.wizards.c.../MM35_PG142.jpg
Leonal - Lion-headed guardinal with martial prowess. http://www.wizards.c...llery/75082.jpg
Lupinal - Half-human, half-wolf guardinals constantly on the prowl for evil intrusions.
Horse - http://www.wizards.c...llery/75085.jpg
Goat - http://www.wizards.c...llery/75086.jpg
Ram - http://www.wizards.c...llery/75084.jpg
Bull - Minotaur

Egyptian ones -> http://images.dakkad...etro Review.jpg ( but also the bird head ( the one with the long slender beak you see in hieroglyphs), eagle, jackal, vulture ).

I'd say this is just a few off the top of my head, i keep seeing monster after monster described as humanoid body with this animals head. If you use a human head for the helmit, it would also allow someone doing a centaur to put the lion helmit on and you'd almost get a working wemic, it would just add a lot of options to how we use existing models. ( i am thinking a ogre, human and elf variation would cover most of what is needed which i think is just how you name copies of the helmit model )

Whichever ones done, if they are tintable ( tints can be added ) can be used for numerous demons, be used by players who want a "furry" look on PW. I could use a vulture to make a stand in for the vrock too until purgatorio finishes those up ( and i need Slaadi as well of all colors ). Or it could be used in a spell like in midsummer nights dream where a character is cursed to be "mule" headed.

One thing i would like is a "horn" for the Babau i am setting up, which is planned to be a common summon for evil clerics ( its from lesser planar binding ). Right now its a hacked together version of a skeleton, a tiefling and has a mohawk to give it a horn like look. Really should cover up the holes, make it's fingers really long and sharp and have very sharp visible white teeth, but the main issue is it does not have a horn on it's head. The actual babau looks like this image but it is described as looking like a skeleton with skin draped on it's bones with a horn from it's head, my thought it represents evil that comes from extreme hunger, cannibalism and want.

I also would like some variations on hellfires dogs and cats, adding spikes and horns on their backs to make mutated Dire versions. ( Dire Lion, Dire Tiger, Dire German Shepard, even a Dire house cat. )

Modifié par painofdungeoneternal, 29 septembre 2010 - 07:25 .


#5
painofdungeoneternal

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MasterChanger wrote...

Is there any way to tackle some animations for creatures that are in place already? For example, I'm using a scaled domestic cat, but it has no attack animations, reducing its usefulness greatly.

Beyond that, any additional medium-sized or small mammals native to temperate deciduous forests or marshes would be extremely handy for my PW: foxes, bobcats/lynxes, porcupines, and the like. Heck, even making some of the standard models tintable would really help--I currently can't have any black bears, or anything but gray wolves.

Perhaps as a longer-term project to keep in mind, if you or anyone else (I've tried not to pester Hellfire about this) could create a few varieties of proper flying birds, I would be eternally grateful. If I had around 3 tintable models I could do a lot with that: raven-style, owl-style, and eagle/hawk-style. Maybe vulture too if anyone is bored. ;)

Anyway, sorry to toss all this at you, and much appreciation for any modeling you're doing, whether it's something I can directly use or not. :)


Things are tintable in my pack, it is just hex editing. ( and i have black bears and polar bear and panda bears )

Mostly this was done for the companions and familars packages on the vault.

#6
Banshe

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kamalpoe wrote...

Various animal heads as helmets. Opens up a lot of possibilities for animal headed creatures. If I had to pick one thing, this would be it.


I am with this one. That could make for some really interesting creatures/races.

If not that, then I would say "giant crab". :)

#7
painofdungeoneternal

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Hellfire has a few creatures already in process ( crab being one of them if i remember right and a few he does not want to reveal just yet ).



The dire animals really i think should be done by him since he did the normal version ( and it's just adding spikes even though i don't know how hard that is its prolly much easier for him at this point ).

#8
kamalpoe

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painofdungeoneternal wrote...
The actual babau looks like this image but it is described as looking like a skeleton with skin draped on it's bones with a horn from it's head,

This pic www.wizards.com/dnd/images/alumni_babau_3rd.jpg  emphasizes the long claws the babau is supposed to have as well as removes the perspective that makes it look like it has a second horn.

There's a general shortage of demons and devils that higher level players would be more likely to encounter.
www.wizards.com/default.asp Animal head helmets would open up 4-5 of these. Plus they could also be used for the good outsider guardinals and archons, tribal masks for a shaman, beastmen of various sorts.

#9
Guest_ElfinMad_*

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I would like to see:

1. Carrion Crawler (better than current one on vault)
2. cockatrice
3. Salamader
4. Otyugh
5. Basilisk (Better one)
6. Some more mephits (I guess just minor remodeling/texturing of existing ones)

Not necessarily in that order.

Modifié par ElfinMad, 29 septembre 2010 - 08:28 .


#10
MokahTGS

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Edit: I forgot, Hellfire suggested using the Yuan-ti animations to make a Salamander, which is a pretty good one, also. Doable.




I's also like to see those models turned into a medusa, which would be quite fun. Of course my other suggestion for a __________ wouldn't be a speed project... :)

#11
ArtEChoke

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Thanks to Elfin Mad, the cockatrice and Salamander take the leaderboard. Personally, I'm leaning toward the Salamander.

With regard to the animal-head-helmets... I get what you're after, but chopping off the heads of existing creatures and saving them back out with a new file name wasn't really what I had in mind.

Its also worth mentioning that helmets and tintable creatures are something that anyone can do with free and accessible tools.

Modifié par ArtEChoke, 29 septembre 2010 - 09:56 .


#12
BigfootNZ

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kamalpoe wrote...

painofdungeoneternal wrote...
The actual babau looks like this image but it is described as looking like a skeleton with skin draped on it's bones with a horn from it's head,

This pic www.wizards.com/dnd/images/alumni_babau_3rd.jpg  emphasizes the long claws the babau is supposed to have as well as removes the perspective that makes it look like it has a second horn.

There's a general shortage of demons and devils that higher level players would be more likely to encounter.
www.wizards.com/default.asp Animal head helmets would open up 4-5 of these. Plus they could also be used for the good outsider guardinals and archons, tribal masks for a shaman, beastmen of various sorts.


If your gonna do a Babau id give it the enlarged head and hands of the 1st edition, that always gave it a nice odd fetal vibe.

If I ever get my fudging 2da work completed and dont get distracted by christmas im more or less gonna do every Baatezu and Tanar'ri I can think of... Loths included (3rd editions butcher of the Loths is criminaly unjustifiably, given what they became in 2nd edition PS), since my 'project' is more or less lower planes centric... scratch centric, it is the lowerplanes full stop.

Ive been avoiding modeling for a while now, working instead on 2da and UI changes/additions, guess their a little less intensive than modeling, and you get ingame feedback far quicker.

Its Good to see someone getting their go on though, give me till Christmas and ill join ya ArtEChoke in your speed modeling challenge :P , and im talking about at least 1 new model a fortnight (minus Anims) out of me since I really need to get back into NWN2 artistically. Id try weekly, but im a perfectionist.

Dont really have any suggestion for you ArtEChoke, although how about a wooly Mammoth... **suddenly gets a memory flash of EQ and the tundra wastes of Halaas**... hmm whered that come from.

#13
ArtEChoke

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Thanks Big, I'm going to take a shot at the Salamander. Just finished dinner and starting now, should be interesting.



Your project sounds insane, btw. Awesome.

#14
Quilistan

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ArtEChoke wrote...
I just uploaded a long standing (really long standing) project this morning. I'll be starting the herculean effort of animating the 'heg this weekend.


* Slaps self accross the face! * I must be dreaming?

Good luck I am anxious to see some anims of that bad boy, not to meantion seeing in finished in game.

Salamand and cockatrice would be cool also. Happy to see you are back on the horse.

#15
Guest_Chaos Wielder_*

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Salamander is awesome! Let's see how long this takes(and how many cups of coffee are drained).

#16
dunniteowl

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Other than the Ankheg (and you already know my point of view on that one) the Salamander is a most excellent choice.

Thanks ArtEChoke for looking for ways to speed up your modeling. Most appreciated.



dunniteowl

#17
c i p h e r

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It's really remarkable that this forum is one of the most active on the NWN2 boards. Just goes to show how vibrant CC is for NWN2, for those who're counting anyway.

As a suggestion, what about animals? The base set included with NWN2 is rather sparse, and anything you make would probably be universally applicable (as opposed to being setting or RPG specific).

Birds: Eagles, Hawks, Falcons, Vultures, Sea Gulls, Storks, Flamingos, etc.
Four legged: Bulls, Horses, Foxes, Squirrels, Skunks, Raccoons, Coyotes, etc
Water: Seals, Sea Lions, Penguins, Whales, etc

Just a thought.

Modifié par ç i p h é r, 29 septembre 2010 - 11:50 .


#18
MasterChanger

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Yes, as I said before, what Cipher was saying about animals goes for me, too. I think it's interesting that the NWN2 community has room for many more kinds of lower-planes kind of stuff as well as more mundane, natural-world stuff.

Having used just about every animal model available in the base game in adding encounters to my PW, as well as every creature appropriate to my setting from the RWS pack, I would love to have a few more.

I assume when you reference Salamander and the yuan-ti animations that you're referring to a humanoid lizard-like creatures that likes fire, as opposed to the crawly animal? Because actual four-legged lizardish/amphibian things would be great (much better than a blueprint-maker trying to get creative with dino-modles).

#19
kamalpoe

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MasterChanger wrote...
Having used just about every animal model available in the base game in adding encounters to my PW,

just for you  :D

#20
Banshe

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@ Kamal: Link doesn't work for me.



@ ArtEchoke: Salamanders sound cool. It rounds off the whole lizard thing quite nicely. :)



As for the heads, you make it sound like it is very quick. Perhaps it could be an "hour" challenge instead on an "evening" challenge?

#21
ArtEChoke

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Banshe wrote...

As for the heads, you make it sound like it is very quick. Perhaps it could be an "hour" challenge instead on an "evening" challenge?


I guess, but it just doesn't seem like much fun.

I'm more tempted to figure out how to do it in blender and make a tutorial.

#22
Banshe

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ArtEChoke wrote...

Banshe wrote...

As for the heads, you make it sound like it is very quick. Perhaps it could be an "hour" challenge instead on an "evening" challenge?


I guess, but it just doesn't seem like much fun.

I'm more tempted to figure out how to do it in blender and make a tutorial.


LOL

Who said anything about fun? You're supposed to suffer for your art. :D

But seriously, anything you do for the community is most welcome. So no worries here if you stick to the fun stuff. ;)

#23
Hellfire_RWS

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Hmm, how my speed challenge for you is finishing the Ankheg annimations
Posted Image

#24
ArtEChoke

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Hellfire_RWS wrote...

Hmm, how my speed challenge for you is finishing the Ankheg annimations
Posted Image


All animation and no sculpting makes ArtEChoke a very unmotivated boy. That being said, I *think* I can get the Salamander uploaded tonight, and if I don't I'll drop it until the 'heg is done.

#25
rjshae

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How about a hill giant, flesh golem, wyvern or a lion? :happy:

Modifié par rjshae, 30 septembre 2010 - 07:02 .