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I like the VFX in conversations and cutscenes


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#1
Sylvius the Mad

Sylvius the Mad
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I'm not a fan of VFX for sustainables (particularly non-magical sustainables).

But since DAO had them, I really liked that they behaved reasonably.  If you were glowing when a conversations started then you were glowing during that conversation.

It made perfect sense.

I understand you're planning to have those VFX go away ion conversations and cutscenes in DA2.  I'd like you to rethink that, or at least give us the option to keep them on.

Having VFX disappear and reappear for no reason (from the game's perspective) isn't good for consistency.  It just doesn't make sense that something has a visible consequence that disappears suddenly when I talk to people.

Thanks for listening.

#2
David Gaider

David Gaider
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Sylvius the Mad wrote...
There's no way to justify the way they currently work in DA2.  Either they shouldn't glow around the characters under any circumstances, or they should always do that.


Again with the "logic trumps all else", eh?

Sorry, but the VFX were at the very least intrusive-- at worst ridiculous-- when you had a conversation and nobody paid any heed to the fact you were glowing like a roman candle. I doubt we'd provide a toggle for players to have a worse experience simply because they think they might want it, but you never know.

#3
David Gaider

David Gaider
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Sylvius the Mad wrote...
That's an argument to eliminate or tone down the VFX - not to break the setting by having them pop in and out nonsensically.


They are being toned down.

And you're turning them off when you speak to someone. Simple as that, and a lot less weird situations to try and contend with when it comes to making the conversations look passably good.

In this case, while I get your pedantic desire to make everything consistent no matter how bizarre it might look there are simply a lot less negatives in turning them off for conversations-- and a toggle is not the answer to every issue, especially when it offers so little benefit. So I'll just leave it at that.

Modifié par David Gaider, 30 septembre 2010 - 09:23 .