If these magical auras are actual visual representations of our characters in the world, then I think it would make sense that the character 'deactivate' them at least during dialogue, or maybe even after the battle, at the same time as when the fighters sheath their swords.
Now I don't mean the game actually deactivates the sustainable so that you have to click them back on again. But in the same way that your character can sheath a sword. The sword is still in your inventory weapon slot, he/she just isn't holding it at the time. I think it should be the same as with these sustainable powers.
So in that sense, there would be two levels. the level that represents what abilities their character has officially enabled in the quick bar. The second level would be whether the character has that ability 'activated' and would depend on the in game situation.
In a cutscene before a battle I think it would work. Fighters draw their swords and mages 'activate' their sustainables either at the very beginning of the fight or during the dialogue cutscene.
This way most of your dialogue/cutscenes don't have the VFX hanging around but would still make sense from an in game perspective.
Modifié par PatDaRat, 01 octobre 2010 - 12:37 .





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