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The list of "I want!"


140 réponses à ce sujet

#1
Hurrrr

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Quick list of things I want that its too late for you to implement :P 

- Zero cut-scenes or interactive ala ME2
- Fable style ability to interact with the plebs
- Spells that have none combat uses, such as persuade in Kotor or the oracle spell from BG2.
- Id love a slightly more conventional RPG attire for the characters ;)
- Get rid of the bullet board style sidequests. Invest in a back story and maybe inject some comedy or personality into them, assign them a decent cast of actors and let us pick the quests up in bars/brothels/streets/circle tower etc, I don't care just ANYTHING but that horrible system.
-  Make loot more interesting. It was so uninspired in DAO, world of warcraft had more interesting loot and it had to balance everything on a needles point, why be so strict guys? How about items like carsomyr eh!?
- Can we please have more personalities in the characters we meet? The party members in DAO were great, but the supporting cast were fairly bleh, for some reason it contributed towards making the world feel dreadfully static. 
- More variation in environments! DAO pulled off the dwarven area so well then made the elven gypsies look just like gypsies and the humans all lived in poverty except for a few bland castle environs. How about section on a boat? Or atop a volcano? anything! :P
- As opposed to a camp some sort of base camp that has upgrades to be made or whatever, I want to feel progression! :D
- Less reliance on "potting" for health. While I understand its a tried and true mechanic they work better when used in a tight spot and sparingly as opposed to as an extension of your health pool.
- Dont take it badly...but more interesting music please! 
- Fix the crafting system, something more alike that in KOTOR 2 would be ideal!

 

Modifié par Hurrrr, 30 septembre 2010 - 12:53 .


#2
Hurrrr

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Salvaged! :P

Modifié par Hurrrr, 30 septembre 2010 - 12:54 .


#3
JasonPogo

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Just edit intop the topic you want. No need to let it go to waist. :)

#4
Bobad

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JasonPogo wrote...

Just edit intop the topic you want. No need to let it go to waist. :)


I was somewhat worried as to the calorie count of this thread.Posted Image

I like the idea of something more permanent than the camp, maybe a tavern, or maybe the Hawke family estates are like a big swanky Roman villa?

Modifié par Bobad, 30 septembre 2010 - 01:00 .


#5
Rake21

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Hurrrr wrote...

Salvaged! :P



Woot!

Anyways, I'll only disagree with you on just one point:  I thought, for the most part, the NPCs were pretty good.  Tegan, Sandal, the Chantry ladies in Denerim, and Wade are just a few of the great charecters.

#6
ENolan

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Rake21 wrote...

Hurrrr wrote...

Salvaged! :P



Woot!

Anyways, I'll only disagree with you on just one point:  I thought, for the most part, the NPCs were pretty good.  Tegan, Sandal, the Chantry ladies in Denerim, and Wade are just a few of the great charecters.


The fact that he needed a sabbatical after the Dragon Scale Armor just made me laugh openly when I hear it. Some things just never get old.

#7
ProfessionalPirate

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all i say is..... customizeable armor, materials gatherd can be used to forge new looking armors

#8
LaztRezort

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I would generally agree with the OP, except

Hurrrr wrote...
- Less reliance on "potting" for health. While I understand its a tried and true mechanic they work better when used in a tight spot and sparingly as opposed to as an extension of your health pool.


Didn't I read somewhere that potion reliance would be cut back in DA2 via longer cooldown times (and cross cooldowns between different potion types)?  Unless you mean something entirely different, in which case ignore me.

#9
Reznik23

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I reckon all of us DA forum members should be named in the credits.



"Special thanks to..." like at the end of the Lord Of The Rings extended DVDs.



How about it?

#10
Suicider_11

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I hope to have a castle/fortress like Vigil's keep in Awakening where you can manage different daily activites/problems in the keep and your territory.

#11
Silentmode

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Suicider_11 wrote...

I hope to have a castle/fortress like Vigil's keep in Awakening where you can manage different daily activites/problems in the keep and your territory.


Hate to be the bearer of bad news but David Gaider was asked this question in a QA and said we won't be.

Modifié par Silentmode, 30 septembre 2010 - 03:06 .


#12
AtreiyaN7

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We're not going to get a stronghold a la Vigil's Keep, so say the devs. We will have our own residence though (you can try looking up that thread about the topic - I forget the name :P ).

#13
Minxie

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Hurrrr wrote...

Quick list of things I want that its too late for you to implement :P 

- Get rid of the bullet board style sidequests. Invest in a back story and maybe inject some comedy or personality into them, assign them a decent cast of actors and let us pick the quests up in bars/brothels/streets/circle tower etc, I don't care just ANYTHING but that horrible system.


 

I hadn't thought of this until you pointed it out, but yeah, I agree. Those bullet board quests felt like such a chore most of the time. I far prefer picking up quests from characters you meet in various places.

#14
Silentmode

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AtreiyaN7 wrote...

We're not going to get a stronghold a la Vigil's Keep, so say the devs. We will have our own residence though (you can try looking up that thread about the topic - I forget the name :P ).


Here

#15
Ortaya Alevli

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Turned it into a wishlist? Congratulations, best maneuver since P.I.T.

I'd love it if DA2 kept the overall musical quality. Apart from a few unimpressive tracks, Origins did an excellent job at that. Especially a few outstanding battle themes - my Broodmother battles always seem to last for a good twenty minutes for some reason.

#16
Suicider_11

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Silentmode wrote...

Suicider_11 wrote...

I
hope to have a castle/fortress like Vigil's keep in Awakening where you
can manage different daily activites/problems in the keep and your
territory.


Hate to be the bearer of bad news but David Gaider was asked this question in a QA and said we won't be.


[smilie]../../../images/forum/emoticons/crying.png[/smilie][smilie]../../../images/forum/emoticons/crying.png[/smilie][smilie]../../../images/forum/emoticons/crying.png[/smilie]:unsure::unsure::unsure:



AtreiyaN7 wrote...

We're not going to get a stronghold a la Vigil's Keep, so say the devs. We will have our own residence though (you can try looking up that thread about the topic - I forget the name :P ).


:o:O:O:):):)

#17
Maconbar

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What is more conventional rpg attire? Armor that doesn't actually protect?

#18
Dave of Canada

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Extremely different variations between playthroughs. You decide to assist destroying a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.

Modifié par Dave of Canada, 30 septembre 2010 - 03:26 .


#19
Maconbar

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Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroy a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


This makes little sense. It sounds like you are requesting nonsensical cause and effect.

#20
Suicider_11

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Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroy a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


+20  approval

#21
Silentmode

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Maconbar wrote...

Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroy a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


This makes little sense. It sounds like you are requesting nonsensical cause and effect.


He didnt say it was a village of nice, normal people. Could of been a bunch of crazy cultist who needed putting down.

#22
Ortaya Alevli

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Silentmode wrote...

Maconbar wrote...

Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroy a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


This makes little sense. It sounds like you are requesting nonsensical cause and effect.


He didnt say it was a village of nice, normal people. Could of been a bunch of crazy cultist who needed putting down.

Problem with the wording is, it sounds like you're destroying the village in both scenarios.

#23
Dave of Canada

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Maconbar wrote...

Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroy a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


This makes little sense. It sounds like you are requesting nonsensical cause and effect.


I was typing this as fast as I could because I was getting destroyed in Alterac Valley. You're right, apologies.

I mean... sparing the village results in a prosperous village, yet if you destroyed it then 5-6 years down the line it's now a bandit hideout and it's abandoned. Sort of like the Redcliffe choice but you get to see it in action.

Modifié par Dave of Canada, 30 septembre 2010 - 03:28 .


#24
Suicider_11

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I hope to see an Elven alienage with the same atmosphere as Warden's Fall

#25
Dave of Canada

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Suicider_11 wrote...

I hope to see an Elven alienage with the same atmosphere as Warden's Fall


Warden's Fall was amazing in setting up a city, to be honest. I hope to see something like that city-wise. Amarathine looked a thousand times better with people everywhere except for having merchants sitting in a corner.