like this
or this

I love DAO, but Athkatla/Trademeet and the Docks in BG2 had more atmosphere that the Denerin Market /Amaranthine in DA.
just my 2 cents
Modifié par Suicider_11, 30 septembre 2010 - 03:58 .

Modifié par Suicider_11, 30 septembre 2010 - 03:58 .
Guest_Puddi III_*
jhawke wrote...
I want..........adventure in the great wide somewhere. I want it more than I can tell.....
oh........wait......
jhawke wrote...
I want..........adventure in the great wide somewhere. I want it more than I can tell.....
oh........wait......
Guest_Puddi III_*
Anarya wrote...
I actually want a reevaluation of runecrafting (and other crafting). Either take it out completely or make the progression more linear and less of a pyramid where you need way too many of the lowest tier rune to make one paragon rune. Annoying. And I'd like to be able to access my party's crafting skills from my main character if we're at "camp" or whatever the equivalent is if they aren't actively in my party so I don't have to run back and forth gathering people and materials forever to make my items. I avoided crafting pretty much entirely because it annoyed me so much, especially in Awakening.
Modifié par Suicider_11, 30 septembre 2010 - 04:33 .
Beauty and the Beast.jhawke wrote...
I want..........adventure in the great wide somewhere. I want it more than I can tell.....
oh........wait......
Dave of Canada wrote...
Extremely different variations between playthroughs. You decide to assist destroying a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.
CybAnt1 wrote...
And oh yeah, Bio, a 4th class. Even if you've laughed and chortled at my 2 or 3 ideas at what that 4th class should be.
Guest_Puddi III_*
filaminstrel wrote...
One thing I think could be neat: in FFIX (I know, just hear me out) there were several instances where you took control of an NPC for a significant segment of the game, like wandering the streets at the beginning as Vivi. I think this is an interesting way to change up the narrative and help us (the players) learn more about and feel a deeper investment in these NPCs.
BioWare only dabbled with this in DAO, with the Prison Break section, and defending the gates of Denerim.
- As opposed to a camp some sort of base camp that has upgrades to be made or whatever, I want to feel progression!
Guest_Puddi III_*
The Hardest Thing In The World wrote...
No. All decisions and quest completion that coukd impact the game should come from Hawke. I'm OK with infiltration missions with your NPC rogue but only if there's minimal or no dialogue, we only roleplay as Hawke and no one else.
Suicider_11 wrote...
I love DAO, but Athkatla/Trademeet and the Docks in BG2 had more atmosphere that the Denerin Market /Amaranthine in DA.
just my 2 cents;)