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The list of "I want!"


140 réponses à ce sujet

#26
Suicider_11

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They should add more random people in a Market District with many people bumping into you and encountering pickpockets, beggars, prostitutes at night, criers,etc. If possible within  Kirkwall society they should include Public Executions/Humiliations as well.

like this

Posted Image

or this

Posted Image

I love DAO,  but Athkatla/Trademeet and the Docks in BG2  had more atmosphere that the Denerin Market /Amaranthine in DA.

just my 2 cents

;););)

Modifié par Suicider_11, 30 septembre 2010 - 03:58 .


#27
Guest_Puddi III_*

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I liked the random ambient shouting in NWN ("how's your daughter's leg healing?... glad to hear it") a lot better than the character specific shouting in Denerim. I got so sick of the Chantry lady and Gorim that I started running a wide arc around them just to avoid triggering their lines.

#28
The Hardest Thing In The World

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I hope there won't be shaky cams during cutscenes in a bloody computer game. Never a big fan of those, in movies or otherwise. When they release the dogs at Ostagar I can't help but laughed.

#29
Silentmode

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I would like to see more people walking around to make it seem like a busy market also.

#30
The Hardest Thing In The World

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Athkatla really felt like a city.

#31
jhawke

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I want..........adventure in the great wide somewhere. I want it more than I can tell.....



oh........wait......

#32
ENolan

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jhawke wrote...

I want..........adventure in the great wide somewhere. I want it more than I can tell.....

oh........wait......


Hmm. Point Taken. Well, the reason is because....

OH wait! Too much quote for the smart remark! Overload! Your face will erupt in tears in 5, 4, 3, 2.......

#33
Dr. wonderful

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I want maybe a pet?



Or a Maid that would be able to kick some butt.

#34
Anarya

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jhawke wrote...

I want..........adventure in the great wide somewhere. I want it more than I can tell.....

oh........wait......


Oh yeah? Well I want the world. I want the whole world. I want to lock it all up in my pocket, it's my bar of chocolate. Give it to me now!

I actually want a reevaluation of runecrafting (and other crafting). Either take it out completely or make the progression more linear and less of a pyramid where you need way too many of the lowest tier rune to make one paragon rune. Annoying. And I'd like to be able to access my party's crafting skills from my main character if we're at "camp" or whatever the equivalent is if they aren't actively in my party so I don't have to run back and forth gathering people and materials forever to make my items. I avoided crafting pretty much entirely because it annoyed me so much, especially in Awakening.

#35
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I didn't mind the pyramid system, but I did prefer the unique ones such as the elemental rune, which seemed much more cost-effective than paragon (elemental damage type) runes. Crafting at camp would be great, and I'd also like to be able to re-organize the crafting menu. Got so cluttered, ugh.

#36
Suicider_11

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Anarya wrote...

I actually want a reevaluation of runecrafting (and other crafting). Either take it out completely or make the progression more linear and less of a pyramid where you need way too many of the lowest tier rune to make one paragon rune. Annoying. And I'd like to be able to access my party's crafting skills from my main character if we're at "camp" or whatever the equivalent is if they aren't actively in my party so I don't have to run back and forth gathering people and materials forever to make my items. I avoided crafting pretty much entirely because it annoyed me so much, especially in Awakening.


+20 approval

They could either improve it by  making it less  tedious or just scrap it and have a Dwarven Smith or a Tranquil  Mage do it for me. They could also add new types of runes since the character stats/game mechanics  have been revised.

Modifié par Suicider_11, 30 septembre 2010 - 04:33 .


#37
The Hardest Thing In The World

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They should just sell us the runes we want at exactly the same cost it takes to craft them since almost all of it are available at unlimited quantity besided that Barrier rune. And with most of us ending the game with more gold than we could spend, it makes sense. Make some of them rarer!

#38
NonCanon

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jhawke wrote...

I want..........adventure in the great wide somewhere. I want it more than I can tell.....

oh........wait......

Beauty and the Beast. Posted Image

And what I want? Lots of banter, dialogue and customization. I don't think I have much to worry about.

#39
Ahzrei

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Dave of Canada wrote...

Extremely different variations between playthroughs. You decide to assist destroying a village and come back in 5-6 years, the village is now a bandit hideout and abandoned while if you destroyed it then it's prospering and grown a lot bigger than it intially was.


This. I can most definately live with a shorter game, if there's a reason to play through it multiple times. I made it through Origins 6 or seven times before I ran out of steam, and then a couple more times for "I wonder what happens if you..." runs.

#40
The Hardest Thing In The World

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No. Doing what seems like the right thing at that time only to find out later that what you've done is actually bad isn't what I'd call consequences.

#41
Suicider_11

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I want to encounter a Rogue/Apostate Mage serial killer ala Jack the Ripper or BG2's Reijek Hidesman with emotional/brutal cutscenes.Or better, someone else worse than Arl Howe, then it turns out to be a former companion/NPC.

#42
CybAnt1

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Cloaks that flow like zephyrs rippling on the wind ...



Rideable halla and other mounts ...



The ability for our characters to jump, climb, swim, and fly ... or ...



I'M NOT GETTING THIS GAME!



(sorry, I have these periodic NWN flashbacks.)



And oh yeah, Bio, a 4th class. Even if you've laughed and chortled at my 2 or 3 ideas at what that 4th class should be.




#43
Telietoons

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CybAnt1 wrote...

And oh yeah, Bio, a 4th class. Even if you've laughed and chortled at my 2 or 3 ideas at what that 4th class should be.


i'm probably going to regret this later, but what's your fourth class?

#44
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One thing I think could be neat: in FFIX (I know, just hear me out) there were several instances where you took control of an NPC for a significant segment of the game, like wandering the streets at the beginning as Vivi. I think this is an interesting way to change up the narrative and help us (the players) learn more about and feel a deeper investment in these NPCs.



BioWare only dabbled with this in DAO, with the Prison Break section, and defending the gates of Denerim.

#45
Suicider_11

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filaminstrel wrote...

One thing I think could be neat: in FFIX (I know, just hear me out) there were several instances where you took control of an NPC for a significant segment of the game, like wandering the streets at the beginning as Vivi. I think this is an interesting way to change up the narrative and help us (the players) learn more about and feel a deeper investment in these NPCs.

BioWare only dabbled with this in DAO, with the Prison Break section, and defending the gates of Denerim.


Interesting point. I like your suggestion. 

My sample scenario would be a rogue companion sent to spy on someone/infiltrate a castle then make sure others can enter the castle witout any problems. Another would be Hawke being badly injured/ill in a certain quest in the game. While he is recovering, someone else would take his/her palce for the meantime doing other quests or continue the present quest.

#46
The Hardest Thing In The World

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No. All decisions and quest completion that coukd impact the game should come from Hawke. I'm OK with infiltration missions with your NPC rogue but only if there's minimal or no dialogue, we only roleplay as Hawke and no one else.

#47
Onyx Jaguar

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- As opposed to a camp some sort of base camp that has upgrades to be made or whatever, I want to feel progression! :D




Oh yeah

#48
The Hardest Thing In The World

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Oh, I want all weapons replaced by lightsabers, where the weapon is only as heavy as the hilt. No more people complaining about the size/weight and it's practicality.

#49
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The Hardest Thing In The World wrote...

No. All decisions and quest completion that coukd impact the game should come from Hawke. I'm OK with infiltration missions with your NPC rogue but only if there's minimal or no dialogue, we only roleplay as Hawke and no one else.


Well, I don't really recall making any decisions as Vivi or Steiner or Garnet, just guiding them along and controlling them in battle. For that matter, I don't recall making any decisions in that game.

It's not anything extreme I'm suggesting, just something in a similar vein to the aforementioned DAO examples. But perhaps more fleshed out in terms of developing their personalities (which does not mean the player roleplaying as them, per se), and getting a glimpse of how they act when they aren't attached to your main character at the hip. To go back to the FFIX example, you get a sense that Vivi is polite and timid and awkward with the way he interacts with people in that opening segment in Alexandria. For a DAO example, well, if you choose Morrigan to save Connor, you get to see how she interacts with a demon on her own.

Leliana's Song is also a good example, if it were integrated into the main game anyway, although that would be a particularly long diversion. You do make some choices there, but none of those are outside of the personality already established for her during that period of her life.

#50
Hurrrr

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Suicider_11 wrote...

I love DAO,  but Athkatla/Trademeet and the Docks in BG2  had more atmosphere that the Denerin Market /Amaranthine in DA.

just my 2 cents

;););)


To be honest i'm in the middle of a replay at the minute and I think it was just the hand-drawn aspect that made you think that. Everyones stood about not doing anything, ALOT of scripted events I guess, like habib for example...

BUT yea, nostalgia me thinks :P The ambient sounds are amazing in it though, and the city is huge and varied.