the_one_54321 wrote...
But what about those of us that don't want more options and just don't want it to be an action oriented game?David Gaider wrote...
If it's meant to be an action-focused game, we can't make provide an option to not make it action-focused. If they don't want RPG elements, we can't just turn those off. We have a vision for the game and we're not going to provide options to turn it into an entirely different game just because there's people who like options for the sake of options.
Hypothetical speaking to follow.
Speaking specifically of DA, I liked it because action was not a focus. Or if it was, it sure didn't seem like it. I've played Baldurs Gate: Dark Aliance I&II, and all the LotR movie games, and Devil May Cry, and so on and so forth. But I've also played DA:O and Baldurs Gate I&II and Valkyria Chronicles and KotOR. And I don't want DA][ to be another action game. So lets say, again hypothetically, that your focus on DA][ is action. By not providing that option you're designating a select group of potential buyers and saying "they're going to hate this and we're going to live without their sale." Is that such a common occurance in "the biz?"
edit:
Just as a side note for my own personal input. I can't speak for anyone else, but I know darn well that I have zero interest in DA going down the route of action games. RPG or otherwise. Not a "he says it, be we know better what he'll spend his money on through sales statistics." No, there is no uncertainty or confusion or a lack of understanding of my own preferences here. There are a million action games out there from developers that have been doing them for years and from all indications (ME and ME2) do them better. I know that I like them, and I know that I like them bettter from the other developers. If you guys are going to action games, I'm leaving. I want RPGs from you. End of story.
It seems like you zeroed in on the first half of that statement, which seems like it was supposed to be a hypothetical, and ignored the second half, the part about not being able to turn off the RPG elements for the player who likes action games.
What you're talking about in your hypothetical is making a fundamental part of the game an option, namely "action elements" or "rpg elements". Either one of those things would be such an integral part of the game that making either one of them a toggle would be no different than making 2(or 4) entirely different games that happen to share the same setting and characters. It would be an enormous drain on resources and from a financial standpoint would be suicide as that small "select group of potential buyers" you mentioned would never be able to make up the deficit. Not to mention the whole idea of artistic vision and that making fundamental elements optional would be severely compromising the dev team's ability to have one.
But I don't think David was saying "this is an action game" in that post. He probably WAS saying "we're making the type of game we want to make, deal with it". It remains to be seen how action-y or not that game will be.





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