I agree with most of the points made here, except those who are insisting that a story is defined by dialog. That's not actually true. A story is defined by plot, characters, settings, etc. However, you can have a very simple story without dialog:
"Once upon a time a princess kissed a frog, and the frog became a prince. They lived happily ever after. The end."
No dialog; still a story.
Also, there are plenty of non-fiction books on history which tell an amazing story. I feel badly for those of you who have never had the good fortune to read one.
Now, all of the above notwithstanding, I love the storytelling in Dragon Age. It's what sets the game apart from so many others, and BioWARE is well known for their outstanding storytelling. Certainly their games are very dialog intensive. That's one of the ways that BioWARE has chosen to tell their stories. Dialog also allows you to make choices which have in-game consequences, and that leads to immersion. In my opinion, immersion is what sets apart a good story from a bad one.
Modifié par Seraph Aur, 12 novembre 2009 - 06:13 .