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Toolset created head to character creation.


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15 réponses à ce sujet

#1
guiskj

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Is there any way one could create a head in the toolset and then make it be a preset for use when you create a char?

#2
RavenNightsight

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It's doesn't make it a preset, it ....overrides the preset you had you had chosen I believe. But anyway

http://social.biowar.../8/index/176308 here's how to do it.

#3
BFBHLC

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RavenNightsight wrote...

It's doesn't make it a preset, it ....overrides the preset you had you had chosen I believe. But anyway
http://social.biowar.../8/index/176308 here's how to do it.


Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.

#4
Kendaric Varkellen

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guiskj wrote...

Is there any way one could create a head in the toolset and then make it be a preset for use when you create a char?


I'd like to know that as well. I assume it is possible, considering how open DA:O is for modding.

I suspect you'll have to set it up to export as .mop (it's an option when you're creating the morph that can be set to true) and adhere to a certain naming rule to have the creator recognize the preset. I'm not sure about it however.

#5
1Parmenides

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I wonder if you could edit those \\Documents\\BioWare\\Dragon Age\\Pre-release Characters\\ . You know, the ones from the separate character creator download.

#6
RavenNightsight

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BFBHLC wrote...

RavenNightsight wrote...

It's doesn't make it a preset, it ....overrides the preset you had you had chosen I believe. But anyway
http://social.biowar.../8/index/176308 here's how to do it.


Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.


How am I spamming, if I'm sending him to a step-by-step topic on how to do it? It's easier than retyping it all out. And it's no different then when people just post a link to something in a wiki.

Modifié par RavenNightsight, 14 novembre 2009 - 10:59 .


#7
Endersblade

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RavenNightsight wrote...

BFBHLC wrote...

RavenNightsight wrote...

It's doesn't make it a preset, it ....overrides the preset you had you had chosen I believe. But anyway
http://social.biowar.../8/index/176308 here's how to do it.


Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.


How am I spamming, if I'm sending him to a step-by-step topic on how to do it? It's easier than retyping it all out. And it's no different then when people just post a link to something in a wiki.


I'm betting he didn't even bother to CHECK what was in the other thread you linked to.  Gotta love the ignorant.

#8
RavenNightsight

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shiasan wrote...

RavenNightsight wrote...

BFBHLC wrote...

RavenNightsight wrote...

It's doesn't make it a preset, it ....overrides the preset you had you had chosen I believe. But anyway
http://social.biowar.../8/index/176308 here's how to do it.


Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.


How am I spamming, if I'm sending him to a step-by-step topic on how to do it? It's easier than retyping it all out. And it's no different then when people just post a link to something in a wiki.


I'm betting he didn't even bother to CHECK what was in the other thread you linked to.  Gotta love the ignorant.


No, I mean, it's my thread, and he's posted in it, so he knows what's there...I dunno....
I just don't see it as spamming...

#9
crimsoncobra57

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BFBHLC wrote...
Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.

If the thread which he is linking him to answers the question, then yes I think it does.. answer the question.
It's closer to spam to post the exact same thing from another thread into this one.

#10
Kendaric Varkellen

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crimsoncobra57 wrote...

BFBHLC wrote...
Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.

If the thread which he is linking him to answers the question, then yes I think it does.. answer the question.
It's closer to spam to post the exact same thing from another thread into this one.


Well, the question wasn't really answered by anyone so far. The method in the linked thread is a useful alternative until we somehow figure out how to create new presets for the standard character creation (or until BioWare tells us how to do it ;) ).

#11
RavenNightsight

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Kendaric Varkellen wrote...

crimsoncobra57 wrote...

BFBHLC wrote...
Ok we get it, but you don't actually answer the topic creators question by sending him to another topic. You're borderline spamming man.

If the thread which he is linking him to answers the question, then yes I think it does.. answer the question.
It's closer to spam to post the exact same thing from another thread into this one.


Well, the question wasn't really answered by anyone so far. The method in the linked thread is a useful alternative until we somehow figure out how to create new presets for the standard character creation (or until BioWare tells us how to do it ;) ).


It MIGHT be possible to do it, but it would probably require scripting or some other crazy thing like that, that I have no idea how works.

#12
Beerfish

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To the original posters question. There may be a way to do this. I actually tried to do that method in the beta but failed. You will have to find a 2da file somewhere that lists what the preset heads are, then replace the information for those presets with a toolset created one. I simply could not find out where the presets were located in the 2da excel files I had available to me that I had at the time.

#13
guiskj

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Thanks guys, I appreciate all the responses.

#14
Luchaire

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Creating/adding new presets is quite easy. You just need to add references to them in the chargenmorphcfg.xml file, found in the misc.erf package.

#15
Kendaric Varkellen

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Thanks a lot Luchaire, I've been looking for that bit of information for a while now.

#16
Guest_Ethan009_*

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Luchaire wrote...

Creating/adding new presets is quite easy. You just need to add references to them in the chargenmorphcfg.xml file, found in the misc.erf package.


At the risk of sounding like a complete moron how would one do that? I opened the file with notepad and see the references so do I just type the filename?