EKozski wrote...
That was a great video! The one other thing I do is, when I get downstairs, I have the Arc Projecter, like you do. But, I use it on the first wave of Vorcha that come out the door. And, they just all explode. Then, there's only one or two left behind the door. Maybe three. The one thing I finally learned how to do is, on all those that are on the ledge when you go to the other side, I finally let my squadmates take care of them and I just worry about the ones below. Like in your video.
Yeah, Arc Projector makes short work of Vorcha esspecially with a couple of Pyros around (they explode with armor

)
I've had this game since the day it came out, and I'm still learning things. Geez!
I know exactly what you mean, I love this forum; providing lots of new ways to play - without I would not be playing ME2 all the time.
Aradace wrote...
However, as I stated previously, taking Reave is essentially the same thing as Warp, only "upgraded". Warp
doesnt do double damage to biotic barriers and armor where as Reave does.
Warp and Reave have much in common; they do same damage against same defenses. Reave is instant; Warp can be curled. Reave has an area version, but Warp beats that with ease when you use it to detonate ragdolled enemies (most devastating attack except Cain). Warp explosions alone make Warp a 'better' power than Reave (twice the damage on ragdolled targets and much wider radius; though you'll need to bring squadmate to set up if you're not playing Adept).
In the end I think Sentinel (and Adept), who have access to Warp already, do not need Reave. Better to use a different bonus power.
Aradace wrote...
Now E-Drain I do agree with you on, I have never found a good use for it myself and would never take it over Overload.
ED is much better power than Overload. It does same damage, but at the same time replenishes your own shield (plus you receive a huge shield bonus). Overload's only real advantage is Pyro detonation (one point will do). Using ED on Geth missions is amazing; you can't die:
Example 1 and
Example 2In fact I consider ED to be one of the very few bonus powers making any sense playing Sentinel. It works with Tech Armor and can be used to strip enemy shields (and keeping Shep's up and running) until you reach enemy positions. ED should have removed most shields by then, just wait for the Tech Armor to go boom and clean up. Nice and easy.
To give you some idea how it works on Sentinel click
here
Modifié par Bozorgmehr, 01 octobre 2010 - 12:28 .