Knockdown immunity items?
#1
Posté 30 septembre 2010 - 05:24
#2
Posté 30 septembre 2010 - 05:48
+++++
Spoilers!!!
+++++
You'll find anything you need on the road. As always.
#3
Posté 30 septembre 2010 - 06:05
#4
Posté 30 septembre 2010 - 06:20
Invest in tumble, spot, listen if you feel like. Or save those extra points for later if you ever multiclass.
As a wizard, if you're knockdowned, you're dead. Stay away, fight pretentiously and obnoxiously from the distance your high intelligence deserves.
I'm really fond of the rogue wizard myself. Hide, strike... and sometimes run behind the hench(wo)men kind of hero. And tumble, hide, move silently spot, listen are most welcome skills in that matter. But costly.
If it's your first wizard, go plain. Devastating... in higher levels. I could only suggest for any first time playing a class going plain. Then you know what it's about. Watch your henchies working, thy're most of the time better than me...
Modifié par jmlzemaggo, 30 septembre 2010 - 07:11 .
#5
Posté 01 octobre 2010 - 04:26
#6
Posté 05 octobre 2010 - 07:54
But these forums are obviously being watched by angels...
#7
Posté 27 novembre 2010 - 01:10
I had other priorities at the time, or so I thought. It turns out it was a huge mistake not to make buying them my absolute top priority.
I didn't know that:
1) I would never have another chance to get them in the whole game.
2) My investment in Discipline skill was going to prove useless against Improved Knockdown and ridiculously high attack bonuses.
3) There were going to be some battles near the end of the game where Knockdown was going to be the deciding factor.
Now I know.
#8
Posté 27 novembre 2010 - 03:56
Like jml said already, disc is quite pointless for a caster except perhaps a battle cleric.
The only difference between KD and IKD is the creature size which can be attempted. Otherwise, they use the identical check to determine the result.
There are a pair of Prismatic Dragon Slippers among a pile of skulls in the West of Lith My'athar area. Those are quite probably the best boots in the game with immunities to Fear & KD, SR of 24 and +4 to dex. Their unfortunate bane is -Cha, however, so pallies may not like them as much as the standard ones.
That Thieves Hood also has KD immunity but I can't recall if it drops/shows up in HotU. With a rogue level or UMD (like from bard or assassin), it can be equipped.
Modifié par HipMaestro, 27 novembre 2010 - 04:10 .
#9
Posté 27 novembre 2010 - 03:22
BTW, I thought improved knockdown also actually considered the attacker as one size category larger for the discipline roll, which means the discipline roll the defender makes is 4 lower than it would otherwise be. I've never checked it with combat debugging, but my impression is that IKD is effectively 4 tougher to resist than KD, in addition to being able to attempt knockdown on creatures one size larger than otherwise. Since the minotaur is already a large size creature (another 4 to the roll), he can be pretty fearsome with knockdown.
#10
Posté 27 novembre 2010 - 03:36
#11
Posté 27 novembre 2010 - 03:52
I had also found those Epic Gloves of Discipline, and I didn't think about using them until I was already in the heat of battle and finding out the hard way that 25 in Discipline isn't nearly high enough to do any good at epic levels.
You're a genius, Hip!
@Mr. Zork: Thanks for the tip about the quarry office. I'll definitely have to check that out next time. Hindsight is truly 20/20.
Modifié par BelgarathMTH, 27 novembre 2010 - 03:54 .
#12
Posté 27 novembre 2010 - 04:53
Yes. That's a way to extrapolate the relationship. Good point.MrZork wrote...
BTW, I thought improved knockdown also actually considered the attacker as one size category larger for the discipline roll, which means the discipline roll the defender makes is 4 lower than it would otherwise be. I've never checked it with combat debugging, but my impression is that IKD is effectively 4 tougher to resist than KD, in addition to being able to attempt knockdown on creatures one size larger than otherwise. Since the minotaur is already a large size creature (another 4 to the roll), he can be pretty fearsome with knockdown.
To rephrase slightly, if the Kder is the same size as the target, there is no check bonus. For each size category LARGER than the target, the KDer receives a +4 bonus (eg minotaur KD against halfling gets +8 bonus). The check calculation works exactly the same for KD/IKD.
However, since IKD allows the KDer to simulate one size category greater, there are now more creatures which can be attempted and in those cases where the KDer's simulated size is greater than the target, it gains the aforementioned size benefits. In the case of minotaur with IKD (simulating "huge") against human (medium) it will gain +8, so the discipline skill of the human must compensate for that boost somehow. In the reverse situation (human w/IKD simulating "large" vs. mintoaur), the human gains no check bonus.
Take additional note that the -4AB applies for both versions (i.e. the simulation does not affect attack).
BTW, great tip about the equipping sequence of ability-drain items. Greater Ammy of Health works for all classes and not all that rare
Modifié par HipMaestro, 27 novembre 2010 - 05:06 .
#13
Posté 22 janvier 2011 - 08:13
Modifié par Meeszy Alexy, 22 janvier 2011 - 08:18 .
#14
Posté 20 février 2011 - 03:59





Retour en haut







