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Question about Neural Shock


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#1
Aradace

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Im rerolling my Engineer and was wondering if Neural Shock was considered a "tech" power because Im positive it's not considered "biotic".  The reason I ask is because Im wanting to know if it's cooldown will be reduced by having level 3 tech.  Thanks in advance. Image IPB

#2
Pacifien

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It's a tech power. It is also awesome.

#3
Aradace

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Pacifien wrote...

It's a tech power. It is also awesome.


Thanks Pacifien Image IPB Any power that has no travel time is awesome IMO lol.

#4
sinosleep

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I used to disregard the power, OniGanon's infiltrator vids made me see the light though.

#5
Ares Caesar

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The fact it has a mere 3 second cool down AND staggers even protected enemies makes it a deadly addition to just about any of the classes.

I never gave it much credit until reading about it in these forums. The cooldown+stagger against protected enemies makes it mesh really well with any class simply because it doesnt interfere too much with any strategies and tactics you might be trying to employ.

Not to mention how awesome it is on unprotected enemies.


*Edit Add* - lol, looks like both sinosleep and myself have recently seen the (red)light. :D

Modifié par Ares Caesar, 30 septembre 2010 - 07:59 .


#6
Miss Yuna of Atlanta

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Neural Shock is amazing. I'm tempted to use it on my Infiltrator in place of Reave.

#7
Bozorgmehr

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Ares Caesar wrote...

The fact it has a mere 3 second cool down AND staggers even protected enemies makes it a deadly addition to just about any of the classes.


And you can research 20% cd reduction after just 3 mission (Mordin RM, Kasumi LM, and Garrus RM) add some points in passive and cd will be around 2 s. The area version is awesome; plus it's a instacast power. One of the best bonus powers around.

#8
Guest_Aotearas_*

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My Engineer had nice time on the Derelict Reaper with Area-Reave from Samara and Neural Shockwave combination. The Husks were falling like flies fought with Sarin.

Combined with Mantis SR, this power is godly on Engineers!

#9
jbblue05

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Neural Shock is perfect for an Infiltrator

#10
OniGanon

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IMO the best bonus power for Soldiers and Infiltrators (and maybe Engineers), at 1pt or at 10.



Fall to thy knees before its sheer awesome!

Modifié par OniGanon, 01 octobre 2010 - 02:55 .


#11
AntiChri5

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My first infiltrator got nueral shock.



Good times, good times.

#12
shumworld

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interesting.... You know I might just give my Infiltrator Neural Shock instead of Armor Peircing if its this effective against organic enemies.

Modifié par shumworld, 01 octobre 2010 - 06:45 .


#13
Aradace

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The reason I was asking is because I've recently sorted through all my "data". I have 3 different data files that I can carry over from ME1 to ME2 and there are only so many ways you can "use" those before you have to sort through what is "keeper" data and "Junk" data lol.



Basically, Im down to 2 "keeper" characters now. One is my Sentinel whom which I chose the bonus power of Reave. And my "rerolled" Engineer with Neural Shock. For me, when I choose a bonus power, I tend to try and choose something that suits the type of class Im playing. Seeing as how Sentinels are a hybrid of biotics and tech, I chose Reave (and basically put no points in Warp lol.) And since Engineers are full blown techs, I chose Neural Shock.



Gotta say too, that Im loving Neural Shock and it could quite possibly be my new favorite BP. When I got it to level 4 I evolved it to Neural Shockwave. Nothing quite like NS'ing a group of 3-4 unprotected targets and then just picking them off while they stand there stupified lol. So yea, Engineer and Sentinel, definately my new favorite classes. I liked Engineer before (simply because I like anything related to technology, guns or gadgets) but now that Im using NS, I simply cant see myself wanting to go back to playing anything other than those two classes.




#14
Athenau

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IMO the best bonus power for Soldiers and Infiltrators (and maybe Engineers), at 1pt or at 10.


It's good on a soldier, but Inferno + Mattock is almost as good CC on unprotected organics. I like stasis as my GTFO power on a soldier.

#15
swn32

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I use stasis only to OSOK scions and heavy mechs. Otherwise I would prefer neural shock or warp ammo because they dont interfer with my AR spam.

Modifié par swn32, 01 octobre 2010 - 06:47 .


#16
Athenau

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Stasis is for elites. They take most/all of an AR to kill anyway so just stasis them and clean them up later, while they're lying helpless on the ground.

Modifié par Athenau, 01 octobre 2010 - 04:09 .


#17
swn32

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Oh, I dont wait for them to fall on the ground before taking them out. They die as soon as the stasis dies. Stasis glitch FTW!!!

Modifié par swn32, 01 octobre 2010 - 05:34 .


#18
curly haired boy

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neural shock is damn near overpowered. :D

#19
Ares Caesar

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curly haired boy wrote...

neural shock is damn near overpowered. :D


It probably is a little bit mostly because

A) The higher % of enemies are organic vs synthetic. If this was ME1 with all the Geth it'd have less value.

B) The 3 second cooldown is probably a bit low. 4.5 seconds might have been a bit more appropriate. Even slam has its value for the shooter classes simply because the 3 second cooldowns (less with passives/cooldown upgrades) dont tend to interfere much with any strategy you might be employing. All the other bonus powers at 6 seconds or so definitely can really change the way you'd use them, where as 3 seconds doesnt mean death in open fire from the enemy, and allows you to use it rather seemlessly between other abilities.

For certain classes its not really that practical however since you've already got CC ability with other powers and could probably use protection strippers or ammo powers more.



I'd say 4.5 second cooldown would be more fitting, but then I wonder how many of us would actually use it then.

#20
Sailears

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AntiChri5 wrote...

My first infiltrator got nueral shock.

Good times, good times.

Same here. Apart from the sound effect, it is a very good power.

#21
Miths

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I've never really tried Neural Shock before, but I think I'm going to give it a try on my infiltrator now.

#22
Ares Caesar

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Miths wrote...

I've never really tried Neural Shock before, but I think I'm going to give it a try on my infiltrator now.


The real trick is to properly intergrating it into your other powers. At first its very easy to either get too aggressive with it and stop using your cloak, or simply not be able to find a real "home" for it amongst your powers and not use it altogether.

What I really like using it for is primarily these couple things

1) Immediate target(s) removal. Even at level 2(3pts) it disables an enemy long enough that he is effectively removed from combat while you take out his buddies. By the time he gets back up his aim is worse and he's probably one of the last guys left, if not the last guy, making him easy pickings for another shock and kill. Taking down a guy at the start of a battle, and then quickly using your cloak to move around the battlefield while less guys are shooting at your squadmates and place yourself in the best position to eliminate the other threats while NS'ed guy remains disabled.

2) Area Of Effect(AOE) Protection Stripper+Neural Shockwave = entire group disabled before ever entering into combat. This works particularly well in choke points such as the halls and cave type areas where many enemies spawn in from a single point. If executed properly you can practically end entire battles before they ever really begun. Now most of the time you're not that lucky that they'll ALL spawn from one point, but there are several occasions, or at least enough various encounters where many guys do come from 1 or 2 primary areas, so using it early in a battle allows you to quickly jump right into your cloak or other powers.

Obviously it has more uses than that, but with my infiltrator thats the main things I've found it to be useful for, and really found it didnt interfere with my cloak.

#23
Aradace

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On my Engineer, Im finding that Im not using NS as a CC ability so much as Im using it as an actual offensive tool. Basically, a couple days ago I finally got sick and tired of the Enemy AI's ability to be damn near 100% accurate while running/strafing and shooting at you while sprinting at nearly full speed to avoid your fire. Now, this is total BS because very few well trained soldiers can run/strafe at full speed and be as accurate as this damn AI is lol.



So, to combat this, I first started with Reave on my Sentinel and found it stopped their idiotic "Strafe/Spray and Pray" tactic right in it's tracks and was VERY pleased by the results. Then, I got to thinking as I was about to reroll my Engineer "I wonder if there is a tech power that stops them like Reave" and sure enough, Neural Shock. Basically, NS is my "bread and butter" ability on my Engineer. Everytime I see an enemy strafing and he's not shielded, BAM!! Neural Shock his ass then empty a few Mattock rounds into him until he drops dead. (Yes, I am that obsessively crazy over the AI's accuracy while practically strafing/sprinting and spray and praying lol.)

#24
OniGanon

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Aradace wrote...
Everytime I see an enemy strafing and he's not shielded, BAM!! Neural Shock his ass then empty a few Mattock rounds into him until he drops dead.


Even when their shields are up, you can still do that to briefly stagger them, stopping their movement for a second or two.

The vid I linked eariler shows at the 0:37 mark, Neural Shock stops a shielded merc in his tracks just long enough to put a Phalanx round in his head (at least I figure it was his head, hard to see with Garrus in the way).

#25
fegede

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OniGanon wrote...
Even when their shields are up, you can still do that to briefly stagger them, stopping their movement for a second or two.

The vid I linked eariler shows at the 0:37 mark, Neural Shock stops a shielded merc in his tracks just long enough to put a Phalanx round in his head (at least I figure it was his head, hard to see with Garrus in the way).


^ This.
Area stagger on 3 sec cooldown is kick ass.