Up until a few hours ago, I had left my module's companions with default packages for testing purposes. Today I get the idea that "Hey, maybe I should try to make new packages for them!" 4-5 hours of hilarity ensue...
When I finally perfect everything, I plop the new .gdas in my module override folder and try to get them to show up in the toolset. That's when things went to hell.
The next time I tested the module, neither of the companions had any talents or skills. Even worse, their skills page was completely empty. I rage booted the shiny .gdas from the override folder and reset the packages for the companions. Problem persisted.
Has anyone else had a similar problem with companions? I can't even assign a companion a package from the OC, such as Alistair, and get them to have talents or skills. They're just walking bags of HP now.
Is there some fix for this, or will I have to start the module all over again? I've tried just about everything:
- Remove custom chargen functions
- Remove new abilities
- Edit companion resources
- Triple-check possible script workarounds
- Remove sets of .gdas from override
Modifié par jackkel dragon, 02 octobre 2010 - 07:29 .





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