...and some other stuff.
Well I'm pretty sure I'm near the end of the game, assuming the completion percentage is based around the achievements and not the progression in the story. Kind of hard to believe this is only 44% in.
I have the Unbound sidequest still, telling me to find someone in Denerim to talk to, but I have no idea where to look; I'm sure I've scoured every area, but it's entirely possible I overlooked something.
Also, I'm missing one of the last people for the death notices quest for the Irregulars. Same deal, can't find "Tania" anywhere in the city.
Also curious about some other things; I've read about a fight with the high dragon some place; does it unlock sometime after landsmeet, or is there supposed to be some way to open that up before hand?
Also thinking of an all warrior group for next run through, although I'm not sure how long a party is going to last without a mage. Current playthrough is a mage on hard. Got some healing spells around the time I was trying to recuirt the 4th ally and they definitely made life easier, but the only real consequence of not having healing spels I can see is a huge increase in potions. I'm more worried about the lack of disables, especially aoe ones for some of the fights, seeing as they're just about the only reason I made through many fights. Any thoughts?
How about on the dual-weapon tree? Seems to me the 36dex requirement for the one talent that allows full sized weapons in both hands is somewhat self defeating, since no full sized weapon needs dex as a requirement and they all use strength for damage modifiers. Almost seems like it's really only a viable tree for a rogue due to backstabs, etc. Is there an effective build for a DW warrior?
Sidequests near endgame? (Spoilers?)
Débuté par
Pyrusx
, nov. 11 2009 10:46
#1
Posté 11 novembre 2009 - 10:46
#2
Posté 12 novembre 2009 - 12:43
Anyone?
#3
Posté 12 novembre 2009 - 12:48
I can help!
Unbound is in the topmost Dark Alleys of Denerim (just under the Pearl). Knock on his door, be prepped for a toughish fight.
The High Dragon is part of the Urn of Sacred Ashes. You have to kill the cult leader guy, take his horn, and blow it when you're in the valley right under the dragon itself.
Why dual-wield as a warrior when board-and-sword provides nice defense benefits, and two-handed lets you smash your way through anything? And if you go without a healer, make sure you keep at least 30 to 40 of each strength of potion available (I did this even with a healer, on Normal, and I was glad for it when my healer would be killed for whatever reason).
Unbound is in the topmost Dark Alleys of Denerim (just under the Pearl). Knock on his door, be prepped for a toughish fight.
The High Dragon is part of the Urn of Sacred Ashes. You have to kill the cult leader guy, take his horn, and blow it when you're in the valley right under the dragon itself.
Why dual-wield as a warrior when board-and-sword provides nice defense benefits, and two-handed lets you smash your way through anything? And if you go without a healer, make sure you keep at least 30 to 40 of each strength of potion available (I did this even with a healer, on Normal, and I was glad for it when my healer would be killed for whatever reason).
#4
Posté 12 novembre 2009 - 01:04
Cool, thanks.
Guess the dragon will wait until next run.
Wanted to go with dual-weapons for a couple reasons:
1) Alistar is already s/s, Sten and Ohgren are both two-handers.
2) Two-Weapon fighting has so much style compared to the others.
3) Figured it'd be a higher damage output; not sure how it'd compare to a two-hander though.
Guess the dragon will wait until next run.
Wanted to go with dual-weapons for a couple reasons:
1) Alistar is already s/s, Sten and Ohgren are both two-handers.
2) Two-Weapon fighting has so much style compared to the others.
3) Figured it'd be a higher damage output; not sure how it'd compare to a two-hander though.
#5
Posté 12 novembre 2009 - 01:09
dual wield is gimped for a warrior.
dual wield is also gimped for a rogue unless you have high cunning + lethality skill.
To master dual wield, you need 26 dex. But you also need str because the dmg of the weapon comes from Str modifier. even for dagger. Dagger Modifier is 0.8 of Str.
Dual wield is cool but find that it need some patches to fix something.
dual wield is also gimped for a rogue unless you have high cunning + lethality skill.
To master dual wield, you need 26 dex. But you also need str because the dmg of the weapon comes from Str modifier. even for dagger. Dagger Modifier is 0.8 of Str.
Dual wield is cool but find that it need some patches to fix something.
#6
Posté 12 novembre 2009 - 01:39
I went dual wield with my rogue - albeit with the two swords - and didn't seem to have any issue killing things.





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