Nevertheless, at some point, things started to go... weird. Suddenly, I noticed the game started framing about a tenth of a second. I thought it had something to do with the custom content used by fan modules, but soon it started happening even in the original campaign and expansions.
I did troubleshooting tests, emptying my override folder, playing bare modules, without no haks attached, lowering all visual effects in-game and through ATI Catalyst, separately and joined, but there has been no luck.
No other application seems to suffer such a deterioration in performance, but just now I noticed the game runs smoothly, no matter how high the visual options are, how customized the textures and models, AS LONG AS THERE ARE NO CREATURES PRESENT. Everytime a creature comes into view, wether hostile or friendly, animal or character, the game freeze-frames for about a tenth of a second per creature; this means, the more creatures coming into view, the longer it freezes.
I have no idea why such a thing is happening, seeing as it never did before, so I come to you, wise gurus of technical NWN, hoping you may share any tip or insight on the subject.
I have an intel Quad Core Duo running at 2.8, with the aforementioned 512 megs ATI 3870, and 2 gigs of RAM, under Windows 7 32-bit edition.





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