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Adding Toolset - Created face to game.


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16 réponses à ce sujet

#1
DAOME2FTW

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After making my first custom head morph using the DA:O toolset, I would like to use it in the real game, I have tried exporting it to local, and as far as i know that's all you have to do, but please correct me if im wrong. but if i am right, however, were would it be in-game, would it appear in the face presets in the CC? or is there a way to put the head on to an already created character?

#2
DarthParametric

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To add a preset to the CC you need to export the morph as a MOP and add it to chargenmorphcfg.xml.



http://social.biowar...genmorphcfg.xml

#3
Proleric

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Head morphs are also used to make new NPCs. Once the head has been posted to local, it can be selected in creature properties.

#4
DAOME2FTW

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Thanks for the help guys.

#5
DarthParametric

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To clarify, MOPs are only used for presets. For NPC heads you use MORs. You can toggle between the two in the export option tab of the morph editor.

#6
DAOME2FTW

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hmm... I have tried this, i put it in the Documents/Bioware/dragon age/ packages/ core/ override folder, is this the correct folder?

#7
DarthParametric

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Depends - what exactly did you put there?

#8
Proleric

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The packages override folder is a very powerful facility that I'd generally discourage modders from using, especially if they're planning to share their work with the community, but it will work if you're just experimenting.

The professional approach is to make an add-in, load your head morph, then post to local. That automatically puts the head morph in the correct folder, which is the addin's core override. This reduces the risk of conflict with custom campaigns, and allows the player to turn the mod off easily.

#9
DAOME2FTW

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DarthParametric wrote...

Depends - what exactly did you put there?

It was a MOR file of a human male face.

#10
DarthParametric

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Presumably then you were either trying to override an existing NPC, or create a new NPC in the toolset? You need to provide some specific details about what it is you are trying to do and how you tried to do it.

Modifié par DarthParametric, 01 octobre 2010 - 06:57 .


#11
DAOME2FTW

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Yeah, sorry, i have had other complaints about this, after all this is my first computer. I was trying to create a preset for the CC ingame, i used the Dragon age toolset to create the morph, changed it to an MOR file, then exported it to local, after i had done that i got the file and put it in Documents/bioware/dragon age /packages/core/override. However it didn't appear in the game.

#12
DarthParametric

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You didn't follow what I said in my original post. Presets require a MOP, not a MOR. And the MOP has to be added to chargenmorphcfg.xml to appear in the CC.

#13
DAOME2FTW

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SORRY again, i'm an idiot, i meant MOP,

#14
DarthParametric

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As I said, just putting it in the Override is insufficient. You need to add it to chargenmorphcfg.xml.

#15
DAOME2FTW

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Ok, I'm going to stop bothering you now, i will just figure the rest out for myself, but thanks for the help.

#16
DarthParametric

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This post has details on how to add a MOP to chargenmorphcfg.xml. Just substitute the proper race/gender section appropriate for your morph.

#17
DAOME2FTW

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Thanks again :D