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Mountain of the Dead Problem


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9 réponses à ce sujet

#1
wise grimwald

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Playing the Drizzt Saga, I can beat everyone except the last guy in the mountain of the dead.

Have picked up the Moonblade and cleared everywhere but that last room.

He kicks my butt and I am just happy tp get out of there alive.

Any ideas?

Since cutting and running, my Cleric/Ranger has become a level 9 Cleric and so has impregnable mind. (He can cast up to four spells at level 5)

The enemy in that room are really tough!!!!Image IPBImage IPB

#2
Flamedance

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Remind me who that is again?


#3
wise grimwald

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It is the area after you have picked up the moonblade, killed the vampires etc. and you go into a lower level where there is a mage together with a demon who uses contingiency I think to cast a host of spells including domination, chaos, hold etc., and then once you are incapacitated he casts a lot of magic missiles. Fortunately I had haste cast and was able to escape, but it seems is able to cast them again if you return later. Other minions down there as well. There is a scroll available down there which enables you to summon a demon, but by the time you can do that it is too late. In a trial run, I ended up with just the PC and Drizzt and had hardly touched the enemy. Didn't get a name of the enemy unfortunately. Perhaps I should return and find out. Knowing how tough the battle was, I didn't even attempt to incorporate it into my no-reloads run, but would like to in my next game.

#4
Flamedance

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Oh, him. You can find a note on his corpse explaining things. Though it's a bit silly, really. He's one of those bosses who has more cheats and cheesy tricks up his sleeve than all Improved Anvil bosses combined. And believe me: that's a LOT of cheesy tricks. I never bother and just control + Y the lot of them out of existence.

However, if you really want to you can actually beat him legally, but it'll probably cost you half your party.

He'll summon an army of Skeleton warriors and vampires AND drop a few Cloudkills on you, plus the spells you mentioned earlier. The demon will usually stun one of your partymembers (no save allowed.....), so forget about that partymember. He/she is dead meat. Btw: Free action doesn't protect against that, nothing does. If either Drizzt (you NEED him) or your pc gets stunned, reload. You absolutely have no chance in hell against the mage, the demon and the army of skeleton warriors and vampires he summons, and you certainly don't want to fight them while standing in a Cloudkill to which they are immune.

So, this is how i did it: in my one and only legal succesful attempt, for some reason no one was stunned. I immediately left the area. Some vampires and Skeleton warriors followed. I killed them, even though Bruenor and Imoen got level drained (did i mention negative plane protection didn't help?). Rinse and repeat. Lost Bruenor due to some Death magic that came out of nowhere. One moment full health, a moment later: dead Bruenor.

The demon was being a royal pain in the ass, but i actually succeeded in stunning him after several failed attempts by using the wand you find in the ship on the coast (unlike the wand of paralyzation, it doesn't allow for a save). Lost Imoen due to a barrage of Magic Missiles (never knew someone could place 20 magic missiles in a sequencer). Lost Cati-Brie to level drain when dealing with the next wave of vampires.

When all the vampires and skeleton warriors were gone, the demon was still stunned. I sent in Drizzt protected by the cloak that offers immunity to mm (forget the name). That made the mage come out of hiding, he cast his mm sequencer at Drizzt, who was immune. My other partymembers were popping potions of extra healing like mad to survive the cloudkill. Drizzt ran back to them. The mage decided to cast something (god knows what, nothing showed up in the combat log) on Jetlaya, who immediately dropped dead. I left the area again and this time he followed. Made my pc invisible and let Drizzt with 100% magic resistance deal with the mage. Went in again, to find the demon looking for his next dinner. Had Drizzt deal with him since my sorceror was completely useless (the demon resisted every spell). Drizzt won but needed a couple of potions since that demon hits like a truck and must have a really amazing Thaco since Drizzt had an ac of -16 by that time.

Tbh: it's quite possibly the most tedious and frustrating fight in the entire series and i heartily recommend cheating your way through it.

#5
wise grimwald

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What I did was run!! Fortunately was hasted at the time, but since I was playing no-reloads, didn't want to risk my neck.

Was just wondering if it was possible as in a previous game I was completely wiped out.

Presumably the potions nearby are supposed to help.

Death wards and super improved health potions.

Did you use them?

I hadn't done Durlag's Tower so I suppose that could help as there is the Shield Cloak that you mentioned down there.

Having all the equipment from Dark Horizons would probably help as well, but even with all that, I think the battle will still be extremely tough.

#6
Flamedance

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The potions didn't offer any protection in any of my games, though admittedly that might be due to a conflict with another mod. Maybe they'll work for you. The spell Negative Plane Protection is useless, as is Death Ward. The only thing that will sometimes stop it is magic resistance. Don't count on it, though. Also note that those specific vampires (all called Valen....) don't actually have to hit you to drain levels. Instead they use a ranged touch attack.

I think that to even stand a chance you need:

- Cloak of the Shield. His MM sequencer is instant death to anyone not immune to MM or not having VERY high magic resistance.

- the wand in the ship on the coast to deal with the demon. I forgot the name of the wand. Don't bother with a wand of paralyzation, he'll always save.

- a cleric. Drizzt's friends may have ridiculous stats, but it's an unbalanced party. No spellcasters whatsoever. Viconia is best there, due to her high magic resistance. If you can get both her and Drizzt over 100% magic resistance, you stand a chance. Even so, his Magic Missiles have the annoying habit of bypassing magic resistance, so the cloak is still needed. Once you deal with the minions, Drizzt won't have much problems with the mage, provided he survives the initial barrage of magic missiles.

Keep your pc out of the fight (invisibilty potions), use the other partymembers as cannon fodder and be prepared to lose them. Even so, his Magic Missiles occasionally bypass magic resistance, so the cloak is still needed.

#7
wise grimwald

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Thanks.

I'll give it a try.

#8
Bbryanw1995

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Ok, so after about 17 tries I actually managed to win this fight. What is supposed to happen afterwards? I can just cheat my way back to baldur's gate, but is something else supposed to happen?

#9
Flamedance

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It's the end of the mod. Just go back to Baldur's Gate to finish off Sarevok. With all the overpowered items you got + Drizzt and Bruenor even SCS Sarevok is a joke. In fact, Drizzt can singlehandedly destroy all Sarevok's minions without even breaking a sweat.. He just needs a few potions on Sarevok himself, due to Sarevok's ridiculous Thaco.

#10
Grimwald the Wise

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I've just installed the BG2 subraces mod and am thinking that if I do everything else first, using races with high magical resistance might work. I'm playing two Svirfneblin at present and they start with 50% magical resistance increasing to 80% maximum. Having them, Viconia and Drizzt working together there is at least a chance of winning!