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October's 2010 Custom Content Challenge: Commoner's much needed love!


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#51
TheSpiritedLass

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Jez_fr wrote...
Tiles... Simple... really?
Funny how I find those words don't go well together XD


I *totally* agree.

#52
Zwerkules

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I finished all the tools I wanted to make except for the hammer and the saw.
There's a rake, a shovel, a pitchfork, a hoe and a broom.

Modifié par Zwerkules, 31 octobre 2010 - 09:26 .


#53
Rubies

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Those extra weapons look wonderful!

Due to some recent events, I'm left with a lack of NWN for the next few days, so I'm a little scared of posting my work, as it means it hasn't really been tried out on anything. I used Lisa's hat as a reference for height on the model, and they seem -technically- fine, but there'll always be something niggly. :P

#54
Builder_Anthony

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Ya nice addition....Hey rubies i installed nw max but i have to read up on how to export models in gmax.Probally will be looking into that.Wagon is looking good but im taken my time on it.

#55
TheSpiritedLass

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@Zwerkules (aka the wonderful one - *grins*) - nice tools. The rake is just in time too. My yard is covered in leaves!

#56
Jez_fr

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oooh cool tools. I'll probably steal those. Thanks!

#57
Zwerkules

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"covered in leaves" are words I don't like to hear when I'm just back home from work ;)



Go ahead! Steal away! Every tool you steal I don't have to work with *grin*.




#58
Estelindis

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Beautiful-looking tools, Zwerkules! :-D Now I shan't have to make my peasants look like overpowered scythe-specialist weapons masters... Hang on, wait - warriors are more likely to use farming implements in NWN than actual farmers? Something wrong there. ;-)

Modifié par Estelindis, 01 novembre 2010 - 07:05 .


#59
_six

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After being rather pressed upon by Mistress, I thought I'd better update my download link to add two clothing stand placeables based on the outfits.

#60
Rubies

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Posted Image

Going to post up the DL link later on.

Modifié par Rubies, 02 novembre 2010 - 12:39 .


#61
TheSpiritedLass

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Oh sure, blame me. Did I press here *pokes Six in the shoulder* Or here? *pokes in the belly* I gotta remember where the spot was so I know where to press next time. *sassy grin*



Ohhhh. Looking cool Rubies!

#62
Rubies

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Apparently the bunch of final hats for females I saved last night disappeared so I'm back to the clipping issue I had before then. Shouldn't take more than an hour to sort it out, so I'll do it when I get back! Here's my status on the female ones.

Posted Image

Modifié par Rubies, 02 novembre 2010 - 02:38 .


#63
rafhot

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wow i love those hats, they will be vfx or cloaks?




#64
Rubies

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They're actually robes at the moment, but I'll probably be posting them as my submission in cloak format. We'll see! :P

#65
Khuzadrepa

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Everyone who's posted has done a fantastic job! I'm loving this stuff!

#66
Dark Defiance

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Zwerkules wrote...

Posted Image
I finished all the tools I wanted to make except for the hammer and the saw.
There's a rake, a shovel, a pitchfork, a hoe and a broom.



Can you say "look out Frankenstein!" ? The Epic Rake of the Overworked Commoner +4 here we come!


Rubies wrote...

They're actually robes at the moment, but I'll probably be posting them as my submission in cloak format. We'll see! :P


The hats are awesome. Personally I feel that "cloaks" are an easier format to add and manipulate in a hak. I do feel having an epic hat of fire resistance or attack bonues can be a little "wierd" for me as opposed to a "robe". Damn, I'm torn. :-)

Also for this challenge, I'm helping out TSL by making the demo module, complete with optional cutscenes. It's my first, but I feel it should be good in the end. If not borderline cheesy. Hehe.

#67
Zwerkules

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You can of course add a +4 bonus to the rake. The blueprint of the pitchfork already has a bonus gainst undead. The peasants need their torches and pitchforks when driving vampires from their castles.


#68
TheSpiritedLass

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*alarm klaxon* I'm going to start compiling the hak-o-goodies in the morning. So any lurkers out there with said goodies, send 'em my way. ;)

#69
TheSpiritedLass

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For your oooohhhhing and ahhhhhing pleasure: Screenie of Six's two armor stands.



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#70
TheSpiritedLass

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My promised munchies and crunchies.

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#71
olivier leroux

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Yummy! That's exactly what commoners are missing! (Me too, unfortunately.)  :o

Modifié par olivier leroux, 04 novembre 2010 - 07:32 .


#72
Jez_fr

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nice stands six



Oh my 2x2 donuts? Humongous size 8D

#73
TheSpiritedLass

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Hmmmm. Exellent point Jez. Most of my desert icons are 2x2 in size. So it didn't occur to me to make the donuts in the smaller 1x1 size. *chuckles* Guess I'm just hungry!

#74
TSMDude

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TheSpiritedLass wrote...

Hmmmm. Exellent point Jez. Most of my desert icons are 2x2 in size. So it didn't occur to me to make the donuts in the smaller 1x1 size. *chuckles* Guess I'm just hungry!


I just figured they were frost giant minidonuts.

See everything can be explained given a proper way of thinking.

Like the reason that creature sawned without pants was because he was drinking and a nudist half orc.

Or the reason that merchant has airbeths voice is he is at nights a budding bard who specializes in female drag impressions...you should see his Mystra.

#75
Estelindis

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Nice stands indeed, Six. :wizard: Also, yummy-looking donuts! <3 Really want some chocolate now...

Well, here are the few kitchen tiles I threw together. They just reuse components of other tiles, but I've altered them to fit in with the geometry of the kitchen terrain (as opposed to the features/groups from which the various bits and pieces are taken). As I said before, they are nothing fancy, but hopefully they'll increase the overall flexibility and usability of the kitchen terrain (making it, in general, a bit more kitchen-y).  The shadows in a few cases displease me, so I'll have to tweak them in the future - but, for the sake of getting my entry in, I'll submit 'em now.

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Modifié par Estelindis, 05 novembre 2010 - 06:34 .