Great work!
October's 2010 Custom Content Challenge: Commoner's much needed love!
Débuté par
Jez_fr
, oct. 01 2010 07:11
#76
Posté 05 novembre 2010 - 08:34
#77
Posté 05 novembre 2010 - 01:26
Me thinks the Inn Between Time's kitchen is going to need to be remodeled now. *huge grin*
@TSMDude and "Or the reason that merchant has airbeths voice is he is at nights a budding bard who specializes in female drag impressions...you should see his Mystra."
Sometimes... you are really scary. *winks*
I'll fix the donuts to be 1x1. But I'm keeping the full size ones for me. *licks lips*
@TSMDude and "Or the reason that merchant has airbeths voice is he is at nights a budding bard who specializes in female drag impressions...you should see his Mystra."
Sometimes... you are really scary. *winks*
I'll fix the donuts to be 1x1. But I'm keeping the full size ones for me. *licks lips*
#78
Posté 05 novembre 2010 - 03:20
TheSpiritedLass wrote...
I'll fix the donuts to be 1x1. But I'm keeping the full size ones for me. *licks lips*
hey no, I was just making a funny comment. You don't have to =)
or put both size, for builders to choose =)
#79
Posté 05 novembre 2010 - 03:30
@Jez - both, okay that works too. A girl can never have enough non-fattening VR chocolate!
#80
Posté 07 novembre 2010 - 11:41
Keep the 2x2 donuts (in addition to the 1x1). I hate writing dialog in the demo module. :-D
#81
Posté 07 novembre 2010 - 06:08
Updated donuts. Gah, now I'm hungry!

Merged hak file heading your way DD.

Merged hak file heading your way DD.
#82
Posté 08 novembre 2010 - 04:05
Ack! I was mucking about with Six's Wild Woods tileset, the only one for which I tend to turn on tilefade in the editor, and I subsequently went to build a kitchen in another module with my new tiles, without turning off tilefade - to discover that the straight wall tile with the pot over the fireplace has an awful tilefade bug. I will fix it immediately and post the update. So sorry! So glad to have discovered it, though.
#83
Posté 08 novembre 2010 - 05:43
Okay, here's the updated version. I noticed a small tilefade discrepancy with another tile while fixing the first one, so that's updated too. If you're looking for the files to add to your merged hak, just go for the model files with today's timestamp contained in the "city interior" and "city interior 2" folders. Thanks!
Modifié par Estelindis, 09 novembre 2010 - 04:53 .
#84
Posté 09 novembre 2010 - 03:58
The link doesn't like me. Says it is broken??
#86
Posté 09 novembre 2010 - 08:47
Got it that time. =)
#87
Posté 07 décembre 2010 - 01:03
Great work everyone and sorry for the repeated delays in getting this posted.
Vault link:
http://nwvault.ign.c....Detail&id=8001
Vault link:
http://nwvault.ign.c....Detail&id=8001
#88
Posté 12 janvier 2012 - 07:26
As part of the ongoing massive hak merge, here are some updates.
Updates v2:
- Updated icons for Rubies' hats so they rest on top of the chest icon.
- Minor updates to Six's robe icons.
- Minor spelling adjustment in a script in the demo and the demo name.
- Adjusted properties on the outfit of the naked dwarf in the demo. Thanks for the bug report, Olivier!
- Made loadscreens to match Este's new kitchen tiles (screenie below).
- Updated Vault title to reflect the theme.
Updates v2:
- Updated icons for Rubies' hats so they rest on top of the chest icon.
- Minor updates to Six's robe icons.
- Minor spelling adjustment in a script in the demo and the demo name.
- Adjusted properties on the outfit of the naked dwarf in the demo. Thanks for the bug report, Olivier!
- Made loadscreens to match Este's new kitchen tiles (screenie below).
- Updated Vault title to reflect the theme.
#89
Posté 10 juillet 2012 - 08:38
<doing his best...>

Added Shemsu-Heru's Rolling Pin in the June addendum.
<...to avoid the least common denominator>

Added Shemsu-Heru's Rolling Pin in the June addendum.
<...to avoid the least common denominator>





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