Cutscenes that reveal information our characters can't know.
#1
Posté 01 octobre 2010 - 09:19
The Warden doesn't know Loghain is hiring assassins. So why is there a cutscene revealing this to the player? All it does is taint our first encounter with that assassin.
I would very much like it if DA2's narrative was limited to events Hawke actually witnesses or is told about. Things the villain is doing in some far away location of which the PC can have no knowledge--we shouldn't ever see those in cutscenes.
#2
Posté 01 octobre 2010 - 09:22
IMO there aren't enough scenes with the antagonist in BioWare games. BioWare's antagonists need to have more screen time thus more character
Modifié par DarthCaine, 01 octobre 2010 - 09:59 .
#3
Posté 01 octobre 2010 - 09:23
#4
Posté 01 octobre 2010 - 09:23
#5
Posté 01 octobre 2010 - 09:23
Modifié par The Masked Rog, 01 octobre 2010 - 09:24 .
#6
Posté 01 octobre 2010 - 09:24
#7
Posté 01 octobre 2010 - 09:25
It's the presentation of the story that matters the most, not "realism" and "logic". Just think how much Loghain, Malak and Saren would have sucked if we only saw them in 2 scenes.Sylvius the Mad wrote...
But it can't impact the gameplay without us metagaming.
Just look at the Joker in The Dark Knight. Just think how much the movie would have sucked if we only saw him in places where Batman was present. Hell, look at ANY antagonist and how much less character they would've had if they were present only in scenes where the protagonist was present.
Modifié par DarthCaine, 01 octobre 2010 - 09:27 .
#8
Posté 01 octobre 2010 - 09:27
Modifié par Chris Priestly, 01 octobre 2010 - 09:28 .
#9
Posté 01 octobre 2010 - 09:28
Yes, he usually likes the opposite of what everyone else likesChris Priestly wrote...
Please keep in mind Sylvus has a rather.... unique look at RPG video games and what should or should not be included.
#10
Posté 01 octobre 2010 - 09:28
DarthCaine wrote...
Just look at the Joker in The Dark Knight. Just think how much the movie would have sucked if we only saw him in places where Batman was present. Hell, look at ANY antagonist and how much less character they would've had if they were present only in scenes where the protagonist was present.
Oh, you just walked into a trap so hard.
#11
Posté 01 octobre 2010 - 09:33
#12
Posté 01 octobre 2010 - 09:33
#13
Posté 01 octobre 2010 - 09:35
#14
Posté 01 octobre 2010 - 09:36
And then there's the ones that are needed to communicate things to the player, as oppose to Hawke. Who are different people, you know.
Yeah, we'll just have to agree to disagree on this one.
#15
Posté 01 octobre 2010 - 09:36
Modifié par AtreiyaN7, 01 octobre 2010 - 09:37 .
#16
Posté 01 octobre 2010 - 09:38
Modifié par Dave of Canada, 01 octobre 2010 - 09:39 .
#17
Posté 01 octobre 2010 - 09:38
It's also an introduction to Zevran.
In the end you aren't really living out the life of your character, you're playing your character while being told a story.
Modifié par Anarya, 01 octobre 2010 - 09:40 .
#18
Posté 01 octobre 2010 - 09:39
Cool.
#19
Posté 01 octobre 2010 - 09:39
The Hardest Thing In The World wrote...
I think I agree with Sylvius on this.
Agree all you like. If you wish to write a story completely from a first-person perspective, be my guest.
Modifié par David Gaider, 01 octobre 2010 - 09:39 .
#20
Posté 01 octobre 2010 - 09:39
Right, just think how much less emotional it would have been if we never saw Duncan and Cailan dieDave of Canada wrote...
I disagree. Many of these cutscenes invoke emotion in the player. How do you think people would've felt after you find out Loghain fled the field and apparently Cailan / Duncan died? They would've shrugged, most likely expecting them to return since we didn't see them die onscreen.
Modifié par DarthCaine, 01 octobre 2010 - 09:41 .
#21
Posté 01 octobre 2010 - 09:42
I don't think you necessarily need things one way or the other, though. There are pro's and con's to either method.
That said - framed narrative doesn't work unless you stick to ONLY what the narrator witnessed / was told / makes up... and then it could completely work, actually.
Have to disagree with David about that then. The POV could be stuck to only what Varric knows. Limited POV doesn't negate the framed narrative - unless at some point in the game we switch narrators?
That said - I'm all for not limiting the POV.
Modifié par MerinTB, 01 octobre 2010 - 09:43 .
#22
Posté 01 octobre 2010 - 09:42
Anyway, I agree with Dave. If the isn't no cutscene with Cailan's death I would hardly care. Damn, there is a cutscene and I still don't care. But you get it.
#23
Posté 01 octobre 2010 - 09:43
David Gaider wrote...
Well, let's see. We'd have to get rid of the framing narrative, for one. Hawke sure isn't present for the conversations between Varric and Cassandra.
And then there's the ones that are needed to communicate things to the player, as oppose to Hawke. Who are different people, you know.
Yeah, we'll just have to agree to disagree on this one.
But in the end, that is why it wouldn't work with DA2. It would just be random scenes pasted together most likely with a loading screen. Imagination of an unfinished story has its limits when suspension of belief is already heavily in place, especially when it doesn't even a have a complete wiki detailing everything about it yet.
#24
Posté 01 octobre 2010 - 09:43
And then there's the ones that are needed to communicate things to the player, as oppose to Hawke. Who are different people, you know.
I agree, metagaming is sometimes necessary...
#25
Posté 01 octobre 2010 - 09:44
MerinTB wrote...
I understand the point Sylvius is making. And done right, limited POV for a story (novel, movie, game) can be very effective.
I don't think you necessarily need things one way or the other, though. There are pro's and con's to either method.
That said - framed narrative doesn't work unless you stick to ONLY what the narrator witnessed / was told / makes up... and then it could completely work, actually.
Have to disagree with David. The POV could be stuck to only what Varric knows - unless at some point in the game we switch narrators?
I think you could feasibly suggest that anything Varric isn't present for is being told by him with the implicit knowledge that it's something he heard after the fact. Even if he wasn't present for it, he could've asked other people who were, in fact, involved.
As an addendum, though - limited POV is definitely something that can work in some cases. Just as it can be set aside when it becomes too restrictive for the people trying to tell the story. Like all tools, it has its uses, but that doesn't mean it's a universal necessity.
Modifié par JohnEpler, 01 octobre 2010 - 09:46 .




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