Chris Priestly wrote...
Please keep in mind Sylvius has a rather.... unique look at RPG video games and what should or should not be included.
Sylvius(noun) sylviusly(adverb) sylviuses(verb) a sylvius(adjective) thread.
Chris Priestly wrote...
Please keep in mind Sylvius has a rather.... unique look at RPG video games and what should or should not be included.
Chris Priestly wrote...
Please keep in mind Sylvius has a rather.... unique look at RPG video games and what should or should not be included.
Modifié par Ulicus, 01 octobre 2010 - 09:59 .
But we're not some third-party observer. We're Batman.DarthCaine wrote...
Just look at the Joker in The Dark Knight. Just think how much the movie would have sucked if we only saw him in places where Batman was present. Hell, look at ANY antagonist and how much less character they would've had if they were present only in scenes where the protagonist was present.
Yes, but how does that even work? Those things told to the player can't impact the PC's behaviour if the player is making any effort to roleplay, so why bother?David Gaider wrote...
And then there's the ones that are needed to communicate things to the player, as oppose to Hawke. Who are different people, you know.
Again, from a gameplay perspective it makes no difference. The PC learns of Loghain's betrayal second-hand from an unreliable source. There's no reason for him to have a visceral reaction to the event. I've had characters not believe Morrigan and Flemeth, for example, and wait for confirmation in Lothering.Dave of Canada wrote...
I disagree. Many of these cutscenes invoke emotion in the player. How do you think people would've felt after you find out Loghain fled the field and apparently Cailan / Duncan died? They would've shrugged, most likely expecting them to return since we didn't see them die onscreen and it would've went into the bus crash trope.
AtreiyaN7 wrote...
On one level it's like reading a book or watching a movie. Sometimes you find out things that the main character doesn't/shouldn't know, even if you're envisioning yourself in the role of the main character. It doesn't bother me at all. I like getting glimpses of what other major characters are doing - it doesn't ruin things for me.
Even if Varric was there, there's no reason for the player to assume that he's a reliable narrator.JohnEpler wrote...
I think you could feasibly suggest that anything Varric isn't present for is being told by him with the implicit knowledge that it's something he heard after the fact. Even if he wasn't present for it, he could've asked other people who were, in fact, involved.
David Gaider wrote...
The Hardest Thing In The World wrote...
I think I agree with Sylvius on this.
Agree all you like. If you wish to write a story completely from a first-person perspective, be my guest.

Modifié par SirShreK, 01 octobre 2010 - 10:06 .
Sylvius the Mad wrote...
The Warden in DAO has no idea that Loghain was reluctant to send an assassin. So why build sympathy for him like that?
Modifié par Faz432, 01 octobre 2010 - 10:07 .
WTF? HL's barely has a story and it sucks ass. Only BioShock has ever managed to deliver a good story in a FPSSirShreK wrote...
http://www.desktopexchange.com/gallery/albums/Video-Game-Wallpapers/Half_Life2.jpgDavid Gaider wrote...
The Hardest Thing In The World wrote...
I think I agree with Sylvius on this.
Agree all you like. If you wish to write a story completely from a first-person perspective, be my guest.
Modifié par DarthCaine, 01 octobre 2010 - 10:05 .
Sylvius the Mad wrote...
Yes, but how does that even work? Those things told to the player can't impact the PC's behaviour if the player is making any effort to roleplay, so why bother?
And how does the player know what's directed at him? Is it just information that isn't available to Hawke?
DarthCaine wrote...
WTF? HL's barely has a story and it sucks ass. Only BioShock has ever managed to deliver a good story in a FPSSirShreK wrote...
David Gaider wrote...
The Hardest Thing In The World wrote...
I think I agree with Sylvius on this.
Agree all you like. If you wish to write a story completely from a first-person perspective, be my guest.http://www.desktopex.../Half_Life2.jpg
Anarya wrote...
He is a precious and unique snowflake to be sure.
I never said the game isn't good or it's gameplay which is the ONLY reason why people like it. HL barely has a storySirShreK wrote...
.....DarthCaine wrote...
WTF? HL's barely has a story and it sucks ass. Only BioShock has ever managed to deliver a good story in a FPS
One word. Metacritic.
Modifié par the_one_54321, 01 octobre 2010 - 10:08 .
DarthCaine wrote...
I never said the game isn't good or it's gameplay which is the ONLY reason why people like it. HL barely has a storySirShreK wrote...
.....DarthCaine wrote...
WTF? HL's barely has a story and it sucks ass. Only BioShock has ever managed to deliver a good story in a FPS
One word. Metacritic.
SirShreK wrote...
Modifié par David Gaider, 01 octobre 2010 - 10:08 .
David Gaider wrote...
SirShreK wrote...
And? A first-person game tells a first-person story.
I didn't say such a story was impossible, I said be my guest if you'd like to write one-- or play one. Complaining that an apple isn't an orange is great fun, I'm sure, but don't expect us to give you one.
David Gaider wrote...
Sylvius the Mad wrote...
Yes, but how does that even work? Those things told to the player can't impact the PC's behaviour if the player is making any effort to roleplay, so why bother?
Because we're telling a story? One that is being communicated to the player as much as to your PC? Your PC isn't expected to react to what's being relayed there-- the player is.
I don't doubt we could do a story just fine without cut-away scenes. We had to make do in the NWN OC, for instance, because the cutscene capability was extremely limited. This just isn't one of those stories, and it's not going to be.And how does the player know what's directed at him? Is it just information that isn't available to Hawke?
Seriously?
Are cut-aways that complicated a notion?
Sorry, this is one element of your pedantic nature I'm going to have to take a pass on, Sylvius. What seems good in theory doesn't always make for a good implementation in practice.